+void AtlasGlyphManager::AdjustReferenceCount( Text::FontId fontId, uint32_t imageId, int32_t delta )
+{
+ GetImplementation(*this).AdjustReferenceCount( fontId, imageId, delta );
+}
+
+Shader AtlasGlyphManager::GetEffectBufferShader() const
+{
+ return GetImplementation(*this).GetEffectBufferShader();
+}
+
+Shader AtlasGlyphManager::GetGlyphShadowShader() const
+{
+ return GetImplementation(*this).GetGlyphShadowShader();
+}
+