return GetImplementation(*this).GetTextures( atlasId );
}
-Shader AtlasGlyphManager::GetShader( uint32_t atlasId ) const
-{
- return GetImplementation(*this).GetShader( atlasId );
-}
-
const Toolkit::AtlasGlyphManager::Metrics& AtlasGlyphManager::GetMetrics()
{
return GetImplementation(*this).GetMetrics();