Changed Atlas manager to use Dali::Texture instead of Dali::Atlas
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / rendering / atlas / atlas-glyph-manager.cpp
index 5a46ef5..6858f26 100644 (file)
@@ -69,7 +69,7 @@ AtlasGlyphManager::AtlasGlyphManager(Internal::AtlasGlyphManager *impl)
 }
 
 void AtlasGlyphManager::Add( const Text::GlyphInfo& glyph,
-                             const BufferImage& bitmap,
+                             const PixelData& bitmap,
                              AtlasManager::AtlasSlot& slot )
 {
   GetImplementation(*this).Add( glyph, bitmap, slot );
@@ -106,9 +106,14 @@ Pixel::Format AtlasGlyphManager::GetPixelFormat( uint32_t atlasId )
   return GetImplementation(*this).GetPixelFormat( atlasId );
 }
 
-Material AtlasGlyphManager::GetMaterial( uint32_t atlasId ) const
+TextureSet AtlasGlyphManager::GetTextures( uint32_t atlasId ) const
 {
-  return GetImplementation(*this).GetMaterial( atlasId );
+  return GetImplementation(*this).GetTextures( atlasId );
+}
+
+Shader AtlasGlyphManager::GetShader( uint32_t atlasId ) const
+{
+  return GetImplementation(*this).GetShader( atlasId );
 }
 
 const Toolkit::AtlasGlyphManager::Metrics& AtlasGlyphManager::GetMetrics()