#include <dali/devel-api/adaptor-framework/singleton-service.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/internal/atlas-manager/atlas-manager-impl.h>
#include <dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.h>
namespace Dali
GetImplementation(*this).StitchMesh( first, second );
}
-void AtlasGlyphManager::Cached( Text::FontId fontId,
+bool AtlasGlyphManager::Cached( Text::FontId fontId,
Text::GlyphIndex index,
AtlasManager::AtlasSlot& slot )
{
- GetImplementation(*this).Cached( fontId, index, slot );
+ return GetImplementation(*this).Cached( fontId, index, slot );
}
void AtlasGlyphManager::SetNewAtlasSize( uint32_t width, uint32_t height, uint32_t blockWidth, uint32_t blockHeight )
return GetImplementation(*this).GetAtlasSize( atlasId );
}
-void AtlasGlyphManager::Remove( uint32_t imageId )
-{
- GetImplementation(*this).Remove( imageId );
-}
-
Pixel::Format AtlasGlyphManager::GetPixelFormat( uint32_t atlasId )
{
return GetImplementation(*this).GetPixelFormat( atlasId );
return GetImplementation(*this).GetMetrics();
}
+void AtlasGlyphManager::AdjustReferenceCount( Text::FontId fontId, Text::GlyphIndex index, int32_t delta )
+{
+ GetImplementation(*this).AdjustReferenceCount( fontId, index, delta );
+}
+
Shader AtlasGlyphManager::GetEffectBufferShader() const
{
return GetImplementation(*this).GetEffectBufferShader();