Changed Atlas manager to use Dali::Texture instead of Dali::Atlas
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / rendering / atlas / atlas-glyph-manager-impl.h
index 3b2b8af..b72b649 100644 (file)
@@ -1,4 +1,3 @@
-
 #ifndef __DALI_TOOLKIT_ATLAS_GLYPH_MANAGER_IMPL_H__
 #define __DALI_TOOLKIT_ATLAS_GLYPH_MANAGER_IMPL_H__
 
@@ -49,27 +48,29 @@ class AtlasGlyphManager : public Dali::BaseObject
 {
 public:
 
-  struct GlyphRecord
+  struct GlyphRecordEntry
   {
-    Text::FontId mFontId;
     Text::GlyphIndex mIndex;
     uint32_t mImageId;
+    int32_t mCount;
   };
 
-  AtlasGlyphManager();
-
-  virtual ~AtlasGlyphManager();
+  struct FontGlyphRecord
+  {
+    Text::FontId mFontId;
+    Vector< GlyphRecordEntry > mGlyphRecords;
+  };
 
-/**
-   * Create a new AtlasGlyphManager
+  /**
+   * @brief Constructor
    */
-  static AtlasGlyphManagerPtr New();
+  AtlasGlyphManager();
 
   /**
    * @copydoc Toolkit::AtlasGlyphManager::Add
    */
   void Add( const Text::GlyphInfo& glyph,
-            const BufferImage& bitmap,
+            const PixelData& bitmap,
             Dali::Toolkit::AtlasManager::AtlasSlot& slot );
 
   /**
@@ -80,17 +81,11 @@ public:
                          Toolkit::AtlasManager::Mesh2D& mesh );
 
   /**
-   * @copydoc Toolkit::AtlasGlyphManager::StitchMesh
-   */
-  void StitchMesh( Toolkit::AtlasManager::Mesh2D& first,
-                   const Toolkit::AtlasManager::Mesh2D& second );
-
-  /**
-   * @copydoc Toolkit::AtlasGlyphManager::Cached
+   * @copydoc Toolkit::AtlasGlyphManager::IsCached
    */
-  void Cached( Text::FontId fontId,
-               Text::GlyphIndex index,
-               Dali::Toolkit::AtlasManager::AtlasSlot& slot );
+  bool IsCached( Text::FontId fontId,
+                 Text::GlyphIndex index,
+                 Dali::Toolkit::AtlasManager::AtlasSlot& slot );
 
   /**
    * @copydoc Toolkit::AtlasGlyphManager::GetAtlasSize
@@ -103,53 +98,45 @@ public:
   void SetNewAtlasSize( uint32_t width, uint32_t height, uint32_t blockWidth, uint32_t blockHeight );
 
   /**
-   * @copydoc Toolkit::AtlasGlyphManager::Remove
+   * @copydoc Toolkit::AtlasGlyphManager::GetPixelFormat
    */
-  void Remove( uint32_t imageId );
+  Pixel::Format GetPixelFormat( uint32_t atlasId );
 
   /**
-   * @copydoc Toolkit::AtlasGlyphManager::GetPixelFormat
+   * @copydoc toolkit::AtlasGlyphManager::AdjustReferenceCount
    */
-  Pixel::Format GetPixelFormat( uint32_t atlasId );
+  void AdjustReferenceCount( Text::FontId fontId, Text::GlyphIndex index, int32_t delta );
 
   /**
-   * @copydoc Toolkit::AtlasGlyphManager::GetMaterial
+   * @copydoc Toolkit::AtlasGlyphManager::GetTextures
    */
-  Material GetMaterial( uint32_t atlasId ) const;
+  TextureSet GetTextures( uint32_t atlasId ) const;
 
   /**
-   * @copydoc Toolkit::AtlasGlyphManager::GetMaterial
+   * @copydoc Toolkit::AtlasGlyphManager::GetShader
    */
-  Sampler GetSampler( uint32_t atlasId ) const;
+  Shader GetShader( uint32_t atlasId ) const;
 
   /**
    * @copydoc Toolkit::AtlasGlyphManager::GetMetrics
    */
   const Toolkit::AtlasGlyphManager::Metrics& GetMetrics();
 
-  /**
-   * @copydoc Toolkit::AtlasGlyphManager::GetEffectBufferShader
-   */
-  Shader GetEffectBufferShader() const
-  {
-    return mEffectBufferShader;
-  }
+protected:
 
   /**
-   * @copydoc Toolkit::AtlasGlyphManager::GetGlyphShadowShader
+   * A reference counted object may only be deleted by calling Unreference()
    */
-  Shader GetGlyphShadowShader() const
-  {
-    return mShadowShader;
-  }
+  virtual ~AtlasGlyphManager();
 
 private:
 
   Dali::Toolkit::AtlasManager mAtlasManager;          ///> Atlas Manager created by GlyphManager
-  Vector< GlyphRecord > mGlyphRecords;                ///> Cached glyph information
+  std::vector< FontGlyphRecord > mFontGlyphRecords;
   Toolkit::AtlasGlyphManager::Metrics mMetrics;       ///> Metrics to pass back on GlyphManager status
-  Shader mEffectBufferShader;                         ///> Shader used to render drop shadow buffer textures
-  Shader mShadowShader;                               ///> Shader used to render drop shadow into buffer
+
+  Shader mShaderL8;
+  Shader mShaderRgba;
 };
 
 } // namespace Internal
@@ -176,5 +163,4 @@ inline Internal::AtlasGlyphManager& GetImplementation(Toolkit::AtlasGlyphManager
 
 } // namespace Dali
 
-
- #endif // __DALI_TOOLKIT_ATLAS_GLYPH_MANAGER_IMPL_H__
\ No newline at end of file
+#endif // __DALI_TOOLKIT_ATLAS_GLYPH_MANAGER_IMPL_H__