Fixed Text Quality Regression
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / rendering / atlas / atlas-glyph-manager-impl.h
index 3b2b8af..5a90d17 100644 (file)
@@ -49,11 +49,17 @@ class AtlasGlyphManager : public Dali::BaseObject
 {
 public:
 
-  struct GlyphRecord
+  struct GlyphRecordEntry
   {
-    Text::FontId mFontId;
     Text::GlyphIndex mIndex;
     uint32_t mImageId;
+    int32_t mCount;
+  };
+
+  struct FontGlyphRecord
+  {
+    Text::FontId mFontId;
+    Vector< GlyphRecordEntry > mGlyphRecords;
   };
 
   AtlasGlyphManager();
@@ -88,7 +94,7 @@ public:
   /**
    * @copydoc Toolkit::AtlasGlyphManager::Cached
    */
-  void Cached( Text::FontId fontId,
+  bool Cached( Text::FontId fontId,
                Text::GlyphIndex index,
                Dali::Toolkit::AtlasManager::AtlasSlot& slot );
 
@@ -103,14 +109,14 @@ public:
   void SetNewAtlasSize( uint32_t width, uint32_t height, uint32_t blockWidth, uint32_t blockHeight );
 
   /**
-   * @copydoc Toolkit::AtlasGlyphManager::Remove
+   * @copydoc Toolkit::AtlasGlyphManager::GetPixelFormat
    */
-  void Remove( uint32_t imageId );
+  Pixel::Format GetPixelFormat( uint32_t atlasId );
 
   /**
-   * @copydoc Toolkit::AtlasGlyphManager::GetPixelFormat
+   * @copydoc toolkit::AtlasGlyphManager::AdjustReferenceCount
    */
-  Pixel::Format GetPixelFormat( uint32_t atlasId );
+  void AdjustReferenceCount( Text::FontId fontId, uint32_t imageId, int32_t delta );
 
   /**
    * @copydoc Toolkit::AtlasGlyphManager::GetMaterial
@@ -146,7 +152,7 @@ public:
 private:
 
   Dali::Toolkit::AtlasManager mAtlasManager;          ///> Atlas Manager created by GlyphManager
-  Vector< GlyphRecord > mGlyphRecords;                ///> Cached glyph information
+  std::vector< FontGlyphRecord > mFontGlyphRecords;
   Toolkit::AtlasGlyphManager::Metrics mMetrics;       ///> Metrics to pass back on GlyphManager status
   Shader mEffectBufferShader;                         ///> Shader used to render drop shadow buffer textures
   Shader mShadowShader;                               ///> Shader used to render drop shadow into buffer
@@ -177,4 +183,4 @@ inline Internal::AtlasGlyphManager& GetImplementation(Toolkit::AtlasGlyphManager
 } // namespace Dali
 
 
- #endif // __DALI_TOOLKIT_ATLAS_GLYPH_MANAGER_IMPL_H__
\ No newline at end of file
+ #endif // __DALI_TOOLKIT_ATLAS_GLYPH_MANAGER_IMPL_H__