struct GlyphRecordEntry
{
Text::GlyphIndex mIndex;
+ uint32_t mOutlineWidth;
uint32_t mImageId;
int32_t mCount;
};
* @copydoc Toolkit::AtlasGlyphManager::Add
*/
void Add( const Text::GlyphInfo& glyph,
- const BufferImage& bitmap,
+ const uint32_t outlineWidth,
+ const PixelData& bitmap,
Dali::Toolkit::AtlasManager::AtlasSlot& slot );
/**
Toolkit::AtlasManager::Mesh2D& mesh );
/**
- * @copydoc Toolkit::AtlasGlyphManager::StitchMesh
+ * @copydoc Toolkit::AtlasGlyphManager::IsCached
*/
- void StitchMesh( Toolkit::AtlasManager::Mesh2D& first,
- const Toolkit::AtlasManager::Mesh2D& second );
-
- /**
- * @copydoc Toolkit::AtlasGlyphManager::Cached
- */
- bool Cached( Text::FontId fontId,
- Text::GlyphIndex index,
- Dali::Toolkit::AtlasManager::AtlasSlot& slot );
+ bool IsCached( Text::FontId fontId,
+ Text::GlyphIndex index,
+ uint32_t outlineWidth,
+ Dali::Toolkit::AtlasManager::AtlasSlot& slot );
/**
* @copydoc Toolkit::AtlasGlyphManager::GetAtlasSize
/**
* @copydoc toolkit::AtlasGlyphManager::AdjustReferenceCount
*/
- void AdjustReferenceCount( Text::FontId fontId, Text::GlyphIndex index, int32_t delta );
+ void AdjustReferenceCount( Text::FontId fontId, Text::GlyphIndex index, uint32_t outlineWidth, int32_t delta );
/**
- * @copydoc Toolkit::AtlasGlyphManager::GetMaterial
+ * @copydoc Toolkit::AtlasGlyphManager::GetTextures
*/
- Material GetMaterial( uint32_t atlasId ) const;
-
- /**
- * @copydoc Toolkit::AtlasGlyphManager::GetMaterial
- */
- Image GetImage( uint32_t atlasId ) const;
+ TextureSet GetTextures( uint32_t atlasId ) const;
/**
* @copydoc Toolkit::AtlasGlyphManager::GetMetrics
*/
const Toolkit::AtlasGlyphManager::Metrics& GetMetrics();
- /**
- * @copydoc Toolkit::AtlasGlyphManager::GetEffectBufferShader
- */
- Shader GetEffectBufferShader() const
- {
- return mEffectBufferShader;
- }
-
- /**
- * @copydoc Toolkit::AtlasGlyphManager::GetGlyphShadowShader
- */
- Shader GetGlyphShadowShader() const
- {
- return mShadowShader;
- }
-
protected:
/**
Dali::Toolkit::AtlasManager mAtlasManager; ///> Atlas Manager created by GlyphManager
std::vector< FontGlyphRecord > mFontGlyphRecords;
Toolkit::AtlasGlyphManager::Metrics mMetrics; ///> Metrics to pass back on GlyphManager status
- Shader mEffectBufferShader; ///> Shader used to render drop shadow buffer textures
- Shader mShadowShader; ///> Shader used to render drop shadow into buffer
};
} // namespace Internal