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Make internal actors size match TextLabel size
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
text
/
rendering
/
atlas
/
atlas-glyph-manager-impl.cpp
diff --git
a/dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.cpp
b/dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.cpp
index
fe8da41
..
a141166
100644
(file)
--- a/
dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.cpp
+++ b/
dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.cpp
@@
-35,13
+35,11
@@
const char* VERTEX_SHADER = MAKE_SHADER(
attribute mediump vec2 aPosition;
attribute mediump vec2 aTexCoord;
uniform mediump mat4 uMvpMatrix;
attribute mediump vec2 aPosition;
attribute mediump vec2 aTexCoord;
uniform mediump mat4 uMvpMatrix;
-uniform mediump vec3 uSize;
varying mediump vec2 vTexCoord;
void main()
{
mediump vec4 position = vec4( aPosition, 0.0, 1.0 );
varying mediump vec2 vTexCoord;
void main()
{
mediump vec4 position = vec4( aPosition, 0.0, 1.0 );
- position.xyz *= uSize;
gl_Position = uMvpMatrix * position;
vTexCoord = aTexCoord;
}
gl_Position = uMvpMatrix * position;
vTexCoord = aTexCoord;
}
@@
-60,13
+58,11
@@
void main()
const char* VERTEX_SHADER_SHADOW = MAKE_SHADER(
attribute mediump vec2 aPosition;
attribute mediump vec2 aTexCoord;
const char* VERTEX_SHADER_SHADOW = MAKE_SHADER(
attribute mediump vec2 aPosition;
attribute mediump vec2 aTexCoord;
-uniform mediump vec3 uSize;
varying mediump vec2 vTexCoord;
void main()
{
mediump vec4 position = vec4( aPosition, 0.0, 1.0 );
varying mediump vec2 vTexCoord;
void main()
{
mediump vec4 position = vec4( aPosition, 0.0, 1.0 );
- position.xyz *= uSize;
gl_Position = position;
vTexCoord = aTexCoord;
}
gl_Position = position;
vTexCoord = aTexCoord;
}