#include <dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.h>
// EXTERNAL INCLUDES
-#include <dali/public-api/actors/image-actor.h>
-#include <dali/public-api/common/stage.h>
#include <dali/integration-api/debug.h>
#define MAKE_SHADER(A)#A
return mAtlasManager.GetMaterial( atlasId );
}
-Sampler AtlasGlyphManager::GetSampler( uint32_t atlasId ) const
+Image AtlasGlyphManager::GetImage( uint32_t atlasId ) const
{
- return mAtlasManager.GetSampler( atlasId );
+ return mAtlasManager.GetImage( atlasId );
}
AtlasGlyphManager::~AtlasGlyphManager()