Pixel::Format pixelFormat = mAtlasManager.GetPixelFormat( slot.mAtlasId );
Material material = Material::New( pixelFormat == Pixel::L8 ? mShaderL8 : mShaderRgba );
material.AddTexture( atlas, "sTexture" );
- material.SetBlendMode( BlendingMode::ON );
mAtlasManager.SetMaterial( slot.mAtlasId, material );
}