- /*
+/*
* Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
);
const char* FRAGMENT_SHADER_RGBA = MAKE_SHADER(
+uniform lowp vec4 uColor;
uniform sampler2D sTexture;
varying mediump vec2 vTexCoord;
void main()
{
- gl_FragColor = texture2D( sTexture, vTexCoord );
+ gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;
}
);