void MultilanguageSupport::ValidateFonts( const Vector<Character>& text,
const Vector<ScriptRun>& scripts,
+ const Vector<FontDescriptionRun>& fontDescriptions,
+ FontId defaultFontId,
Vector<FontRun>& fonts )
{
GetImplementation( *this ).ValidateFonts( text,
scripts,
+ fontDescriptions,
+ defaultFontId,
fonts );
}