+ if(!isValidFont && !isCommonScript)
+ {
+ Dali::TextAbstraction::FontDescription descriptionForLog;
+ fontClient.GetDescription(fontId, descriptionForLog);
+ DALI_LOG_RELEASE_INFO("Validated font set fail : Character : %x, Script : %s, Font : %s \n",
+ character,
+ Dali::TextAbstraction::ScriptName[script],
+ descriptionForLog.path.c_str());
+ }