Changed Atlas manager to use Dali::Texture instead of Dali::Atlas
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / multi-language-support-impl.cpp
index 1a72243..8b491b0 100644 (file)
@@ -593,7 +593,7 @@ void MultilanguageSupport::ValidateFonts( const Vector<Character>& text,
           if( isValidFont &&
               isEmojiScript )
           {
-            const BufferImage bitmap = fontClient.CreateBitmap( fontId, glyphIndex );
+            const PixelData bitmap = fontClient.CreateBitmap( fontId, glyphIndex );
 
             // For color emojis, the font is valid if the bitmap is RGBA.
             isValidFont = bitmap && ( Pixel::BGRA8888 == bitmap.GetPixelFormat() );