#include <dali-toolkit/internal/text/color-run.h>
#include <dali-toolkit/internal/text/font-run.h>
#include <dali-toolkit/internal/text/font-description-run.h>
+#include <dali-toolkit/internal/text/paragraph-run.h>
#include <dali-toolkit/internal/text/script-run.h>
namespace Dali
*
* @note If the number of runs is zero the bidirectional info buffer is cleared.
*
- * @param[in] bidirectionalInfo Pointer to a buffer with all the bidirectional info runs.
- * @param[in] numberOfRuns The number of bidirectional info runs.
* @param[in] startIndex Character index from where the conversion tables are set.
* @param[in] numberOfCharacters The number of characters.
*/
- void SetVisualToLogicalMap( const BidirectionalLineInfoRun* const bidirectionalInfo,
- Length numberOfRuns,
- CharacterIndex startIndex,
+ void SetVisualToLogicalMap( CharacterIndex startIndex,
Length numberOfCharacters );
/**
*/
void ClearFontDescriptionRuns();
+ // Paragraphs
+
+ /**
+ * @brief Creates the paragraph info.
+ *
+ * @pre The line break info must be set.
+ *
+ * @param[in] startIndex The character from where the paragraph info is set.
+ * @param[in] numberOfCharacters The number of characters.
+ */
+ void CreateParagraphInfo( CharacterIndex startIndex,
+ Length numberOfCharacters );
+
+ /**
+ * @brief Find the paragraphs which contains the given characters.
+ *
+ * @param[in] index The first character's index of the run.
+ * @param[in] numberOfCharacters The number of characters of the run.
+ * @param[out] paragraphs Indices to the paragraphs which contain the characters.
+ */
+ void FindParagraphs( CharacterIndex index,
+ Length numberOfCharacters,
+ Vector<ParagraphRunIndex>& paragraphs );
+
protected:
/**
Vector<FontDescriptionRun> mFontDescriptionRuns;
Vector<LineBreakInfo> mLineBreakInfo;
Vector<WordBreakInfo> mWordBreakInfo;
+ Vector<ParagraphRun> mParagraphInfo;
Vector<BidirectionalParagraphInfoRun> mBidirectionalParagraphInfo;
Vector<CharacterDirection> mCharacterDirections; ///< For each character, whether is right to left. ( @e flase is left to right, @e true right to left ).
Vector<BidirectionalLineInfoRun> mBidirectionalLineInfo;
- Vector<CharacterIndex> mLogicalToVisualMap; ///< Bidirectional logical to visual conversion table.
Vector<CharacterIndex> mVisualToLogicalMap; ///< Bidirectional visual to logical conversion table.
Vector<CharacterIndex> mVisualToLogicalCursorMap; ///< Bidirectional visual to logical cursor conversion table.
};