// EXTERNAL INCLUDE
#include <dali/public-api/common/dali-vector.h>
+#include <dali/public-api/math/vector2.h>
namespace Dali
{
namespace Text
{
-class VisualModel;
+struct LayoutParameters;
/**
* @brief LayoutEngine is responsible for calculating the visual position of glyphs in layout.
/**
* @brief Store the visual position of glyphs in the VisualModel.
*
- * @param[in] boundingBox The size of the box containing the text.
- * @param[in] glyphs A vector with glyphs.
- * @param[in] characterIndices Vector with indices pointing the first character of each glyph.
- * @param[in] charactersPerGlyph Vector with the number of characters that forms each glyph.
- * @param[in] visualModel The visual model to update.
+ * @param[in] layoutParameters The parameters needed to layout the text.
+ * @param[out] glyphPositions The positions of all the glyphs.
+ * @param[out] actualSize The size of the text after it has been laid-out.
+ *
+ * @return \e true if the text has been re-laid-out. \e false means the given width is too small to layout even a single character.
*/
- void UpdateVisualModel( const Vector2& boundingBox,
- const Vector<GlyphInfo>& glyphs,
- const Vector<CharacterIndex>& characterIndices,
- const Vector<Length>& charactersPerGlyph,
- VisualModel& visualModel );
+ bool LayoutText( const LayoutParameters& layoutParameters,
+ Vector<Vector2>& glyphPositions,
+ Size& actualSize );
private: