void SetGlyphPositions( const GlyphInfo* const glyphsBuffer,
Length numberOfGlyphs,
+ float outlineWidth,
Vector2* glyphPositionsBuffer )
{
// Traverse the glyphs and set the positions.
// so the penX position needs to be moved to the right.
const GlyphInfo& glyph = *glyphsBuffer;
- float penX = ( 0.f > glyph.xBearing ) ? -glyph.xBearing : 0.f;
+ float penX = ( 0.f > glyph.xBearing ) ? -glyph.xBearing + outlineWidth : outlineWidth;
+
for( GlyphIndex i = 0u; i < numberOfGlyphs; ++i )
{
SetGlyphPositions( layoutParameters.glyphsBuffer + lineRun->glyphRun.glyphIndex,
ellipsisLayout.numberOfGlyphs,
+ layoutParameters.outlineWidth,
glyphPositionsBuffer + lineRun->glyphRun.glyphIndex - layoutParameters.startGlyphIndex );
}
// Sets the positions of the glyphs.
SetGlyphPositions( layoutParameters.glyphsBuffer + index,
layout.numberOfGlyphs,
+ layoutParameters.outlineWidth,
glyphPositionsBuffer + index - layoutParameters.startGlyphIndex );
// Updates the vertical pen's position.
const CharacterIndex characterVisualIndex = bidiLine.characterRun.characterIndex + *bidiLine.visualToLogicalMap;
const GlyphInfo& glyph = *( layoutParameters.glyphsBuffer + *( layoutParameters.charactersToGlyphsBuffer + characterVisualIndex ) );
- float penX = ( 0.f > glyph.xBearing ) ? -glyph.xBearing : 0.f;
+ float penX = ( 0.f > glyph.xBearing ) ? -glyph.xBearing - layoutParameters.outlineWidth : -layoutParameters.outlineWidth;
Vector2* glyphPositionsBuffer = glyphPositions.Begin();