extraWidth( 0.f ),
wsLengthEndOfLine( 0.f ),
ascender( 0.f ),
- descender( MAX_FLOAT )
+ descender( MAX_FLOAT ),
+ lineSpacing( 0.f )
{}
~LineLayout()
float wsLengthEndOfLine; ///< The length of the white spaces at the end of the line.
float ascender; ///< The maximum ascender of all fonts in the line.
float descender; ///< The minimum descender of all fonts in the line.
+ float lineSpacing; ///< The line spacing
};
struct Engine::Impl
{
lineLayout.descender = fontMetrics.descender;
}
+
+ // set the line spacing
+ lineLayout.lineSpacing = mDefaultLineSpacing;
}
/**
// Get the line break info for the current character.
const LineBreakInfo lineBreakInfo = hasCharacters ? *( parameters.lineBreakInfoBuffer + characterLastIndex ) : TextAbstraction::LINE_NO_BREAK;
- // Get the word break info for the current character.
- const WordBreakInfo wordBreakInfo = *( parameters.wordBreakInfoBuffer + characterLastIndex );
-
// Increase the number of characters.
tmpLineLayout.numberOfCharacters += charactersPerGlyph;
}
if( isMultiline &&
- ( TextAbstraction::WORD_BREAK == wordBreakInfo ) )
+ ( TextAbstraction::LINE_ALLOW_BREAK == lineBreakInfo ) )
{
oneWordLaidOut = isWordLaidOut;
DALI_LOG_INFO( gLogFilter, Debug::Verbose, " One word laid-out\n" );
void SetGlyphPositions( const GlyphInfo* const glyphsBuffer,
Length numberOfGlyphs,
+ float outlineWidth,
Vector2* glyphPositionsBuffer )
{
// Traverse the glyphs and set the positions.
// so the penX position needs to be moved to the right.
const GlyphInfo& glyph = *glyphsBuffer;
- float penX = ( 0.f > glyph.xBearing ) ? -glyph.xBearing : 0.f;
+ float penX = ( 0.f > glyph.xBearing ) ? -glyph.xBearing + outlineWidth : outlineWidth;
+
for( GlyphIndex i = 0u; i < numberOfGlyphs; ++i )
{
// Get the last line and layout it again with the 'completelyFill' flag to true.
lineRun = linesBuffer + ( numberOfLines - 1u );
- penY -= layout.ascender - lineRun->descender;
+ penY -= layout.ascender - lineRun->descender + lineRun->lineSpacing;
ellipsisLayout.glyphIndex = lineRun->glyphRun.glyphIndex;
}
layoutSize.width = layoutParameters.boundingBox.width;
if( layoutSize.height < Math::MACHINE_EPSILON_1000 )
{
- layoutSize.height += ( lineRun->ascender + -lineRun->descender );
+ layoutSize.height += ( lineRun->ascender + -lineRun->descender ) + lineRun->lineSpacing;
}
SetGlyphPositions( layoutParameters.glyphsBuffer + lineRun->glyphRun.glyphIndex,
ellipsisLayout.numberOfGlyphs,
+ layoutParameters.outlineWidth,
glyphPositionsBuffer + lineRun->glyphRun.glyphIndex - layoutParameters.startGlyphIndex );
}
lineRun.glyphRun.numberOfGlyphs = layout.numberOfGlyphs;
lineRun.characterRun.characterIndex = layout.characterIndex;
lineRun.characterRun.numberOfCharacters = layout.numberOfCharacters;
+ lineRun.lineSpacing = mDefaultLineSpacing;
+
if( isLastLine && !layoutParameters.isLastNewParagraph )
{
const float width = layout.extraBearing + layout.length + layout.extraWidth + layout.wsLengthEndOfLine;
layoutSize.width = lineRun.width;
}
- layoutSize.height += ( lineRun.ascender + -lineRun.descender );
+ layoutSize.height += ( lineRun.ascender + -lineRun.descender ) + lineRun.lineSpacing;
}
/**
lineRun.alignmentOffset = 0.f;
lineRun.direction = !RTL;
lineRun.ellipsis = false;
+ lineRun.lineSpacing = mDefaultLineSpacing;
- layoutSize.height += ( lineRun.ascender + -lineRun.descender );
+ layoutSize.height += ( lineRun.ascender + -lineRun.descender ) + lineRun.lineSpacing;
}
/**
layoutSize.width = line.width;
}
- layoutSize.height += ( line.ascender + -line.descender );
+ layoutSize.height += ( line.ascender + -line.descender ) + line.lineSpacing;
}
}
// Sets the positions of the glyphs.
SetGlyphPositions( layoutParameters.glyphsBuffer + index,
layout.numberOfGlyphs,
+ layoutParameters.outlineWidth,
glyphPositionsBuffer + index - layoutParameters.startGlyphIndex );
// Updates the vertical pen's position.
- penY += -layout.descender;
+ penY += -layout.descender + layout.lineSpacing + mDefaultLineSpacing;
// Increase the glyph index.
index = nextIndex;
const CharacterIndex characterVisualIndex = bidiLine.characterRun.characterIndex + *bidiLine.visualToLogicalMap;
const GlyphInfo& glyph = *( layoutParameters.glyphsBuffer + *( layoutParameters.charactersToGlyphsBuffer + characterVisualIndex ) );
- float penX = ( 0.f > glyph.xBearing ) ? -glyph.xBearing : 0.f;
+ float penX = ( 0.f > glyph.xBearing ) ? -glyph.xBearing - layoutParameters.outlineWidth : -layoutParameters.outlineWidth;
Vector2* glyphPositionsBuffer = glyphPositions.Begin();
line.alignmentOffset = 0.f;
line.direction = !RTL;
line.ellipsis = false;
+ line.lineSpacing = mDefaultLineSpacing;
}
Type mLayout;