Length numberOfCharacters,
Text::HorizontalAlignment::Type horizontalAlignment,
Vector<LineRun>& lines,
- float& alignmentOffset )
+ float& alignmentOffset,
+ Dali::LayoutDirection::Type layoutDirection,
+ bool matchSystemLanguageDirection )
{
const CharacterIndex lastCharacterPlusOne = startIndex + numberOfCharacters;
// the box width, line length, and the paragraph's direction.
CalculateHorizontalAlignment( size.width,
horizontalAlignment,
- line );
+ line,
+ layoutDirection,
+ matchSystemLanguageDirection );
// Updates the alignment offset.
alignmentOffset = std::min( alignmentOffset, line.alignmentOffset );
void CalculateHorizontalAlignment( float boxWidth,
HorizontalAlignment::Type horizontalAlignment,
- LineRun& line )
+ LineRun& line,
+ Dali::LayoutDirection::Type layoutDirection,
+ bool matchSystemLanguageDirection )
{
line.alignmentOffset = 0.f;
- const bool isRTL = RTL == line.direction;
+ bool isRTL = RTL == line.direction;
float lineLength = line.width;
-
HorizontalAlignment::Type alignment = horizontalAlignment;
+
+ // match align for system language direction
+ if( matchSystemLanguageDirection )
+ {
+ isRTL = layoutDirection == LayoutDirection::RIGHT_TO_LEFT;
+ }
+
+ // Swap the alignment type if the line is right to left.
if( isRTL )
{
- // Swap the alignment type if the line is right to left.
switch( alignment )
{
case HorizontalAlignment::BEGIN:
break;
}
}
+
}
// Calculate the horizontal line offset.
Length numberOfCharacters,
Text::HorizontalAlignment::Type horizontalAlignment,
Vector<LineRun>& lines,
- float& alignmentOffset )
+ float& alignmentOffset,
+ Dali::LayoutDirection::Type layoutDirection,
+ bool matchSystemLanguageDirection )
{
mImpl->Align( size,
startIndex,
numberOfCharacters,
horizontalAlignment,
lines,
- alignmentOffset );
+ alignmentOffset,
+ layoutDirection,
+ matchSystemLanguageDirection );
}
void Engine::SetDefaultLineSpacing( float lineSpacing )