+ * It's used to set the size and position of the highlight's actor and to translate each highlight quad from
+ * decorator's coordinates to the local coords of the highlight's actor.
+ *
+ * @param[in] position The position of the highlighted text in decorator's coords.
+ * @param[in] size The size of the highlighted text.
+ * @param[in] outlineOffset The outline's offset.
+ */
+ void SetHighLightBox( const Vector2& position,
+ const Size& size,
+ float outlineOffset );
+
+ /**
+ * @brief Removes all of the previously added highlights.
+ */
+ void ClearHighlights();
+
+ /**
+ * @brief Reserves space for the highlight quads.
+ *
+ * @param[in] numberOfQuads The expected number of quads.
+ */
+ void ResizeHighlightQuads( unsigned int numberOfQuads );
+
+ /**
+ * @brief Sets the selection highlight color.
+ *
+ * @param[in] color The color to use.
+ */
+ void SetHighlightColor( const Vector4& color );
+
+ /**
+ * @brief Retrieves the selection highlight color.
+ *
+ * @return The color of the highlight
+ */
+ const Vector4& GetHighlightColor() const;
+
+ /**
+ * @brief Sets whether the highlight is active.
+ *
+ * @param[in] active Whether the highlight is active.
+ */
+ void SetHighlightActive( bool active );
+
+ /**
+ * @brief Retrieves whether the highlight is active.
+ *
+ * @return @e true if the highlight is active, @e false otherwise.
+ */
+ bool IsHighlightActive() const;
+
+ /**
+ * @brief Sets into the decorator the depth used to render the text.
+ *
+ * @param[in] depth The text's depth.
+ */
+ void SetTextDepth( int textDepth );
+
+ /**
+ * @brief Set the Selection Popup to show or hide via the active flaf
+ * @param[in] active true to show, false to hide
+ */
+ void SetPopupActive( bool active );
+
+ /**
+ * @brief Query whether the Selection Popup is active.
+ *
+ * @return True if the Selection Popup should be active.
+ */
+ bool IsPopupActive() const;
+
+ /**
+ * @brief Set a bit mask of the buttons to be shown by Popup
+ * @param[in] enabledButtonsBitMask from TextSelectionPopup::Buttons enum
+ */
+ void SetEnabledPopupButtons( TextSelectionPopup::Buttons& enabledButtonsBitMask );
+
+ /**
+ * @brief Get the current bit mask of buttons to be shown by Popup
+ * @return bitmask of TextSelectionPopup::Buttons
+ */
+ TextSelectionPopup::Buttons& GetEnabledPopupButtons();
+
+ /**
+ * @brief Sets the scroll threshold.
+ *
+ * It defines a square area inside the control, close to the edge.
+ * When the cursor enters this area, the decorator starts to send scroll events.
+ *
+ * @param[in] threshold The scroll threshold in pixels.
+ */
+ void SetScrollThreshold( float threshold );
+
+ /**
+ * @brief Retrieves the scroll threshold.
+ *
+ * @retunr The scroll threshold in pixels.
+ */
+ float GetScrollThreshold() const;
+
+ /**
+ * @brief Sets the scroll speed.
+ *
+ * Is the distance the text is going to be scrolled during a scroll interval.
+ *
+ * @param[in] speed The scroll speed in pixels/second.
+ */
+ void SetScrollSpeed( float speed );
+
+ /**
+ * @brief Retrieves the scroll speed.
+ *
+ * @return The scroll speed in pixels/second.
+ */
+ float GetScrollSpeed() const;
+
+ /**
+ * @brief Notifies the decorator the whole text has been scrolled.
+ */
+ void NotifyEndOfScroll();
+
+ /**
+ * @copydoc Text::Controller::SetHorizontalScrollEnabled()
+ */
+ void SetHorizontalScrollEnabled( bool enable );
+
+ /**
+ * @copydoc Text::Controller::IsHorizontalScrollEnabled()
+ */
+ bool IsHorizontalScrollEnabled() const;
+
+ /**
+ * @copydoc Text::Controller::SetVerticalScrollEnabled()
+ */
+ void SetVerticalScrollEnabled( bool enable );
+
+ /**
+ * @copydoc Text::Controller::IsVerticalScrollEnabled()