// Show or hide the cursors
CreateCursors();
+
if( mPrimaryCursor )
{
const CursorImpl& cursor = mCursor[PRIMARY_CURSOR];
if( isPrimaryVisible )
{
primary.actor.SetPosition( primaryPosition.x,
- primaryPosition.y + primary.lineHeight );
+ primary.lineHeight ); // TODO : Fix for multiline.
}
if( isSecondaryVisible )
{
secondary.actor.SetPosition( secondaryPosition.x,
- secondaryPosition.y + secondary.lineHeight );
+ secondary.lineHeight ); // TODO : Fix for multiline.
}
}
primary.actor.SetVisible( isPrimaryVisible );