Merge "Fix for selection handles." into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / decorator / text-decorator.cpp
index df66c5f..cf450ef 100644 (file)
 #include <dali-toolkit/internal/text/decorator/text-decorator.h>
 
 // EXTERNAL INCLUDES
 #include <dali-toolkit/internal/text/decorator/text-decorator.h>
 
 // EXTERNAL INCLUDES
+#include <dali/integration-api/debug.h>
 #include <dali/public-api/actors/actor.h>
 #include <dali/public-api/adaptor-framework/timer.h>
 #include <dali/public-api/actors/image-actor.h>
 #include <dali/public-api/actors/layer.h>
 #include <dali/public-api/actors/actor.h>
 #include <dali/public-api/adaptor-framework/timer.h>
 #include <dali/public-api/actors/image-actor.h>
 #include <dali/public-api/actors/layer.h>
+#include <dali/public-api/animation/constraint.h>
 #include <dali/public-api/common/constants.h>
 #include <dali/public-api/common/constants.h>
+#include <dali/public-api/common/stage.h>
 #include <dali/public-api/events/tap-gesture.h>
 #include <dali/public-api/events/tap-gesture-detector.h>
 #include <dali/public-api/events/tap-gesture.h>
 #include <dali/public-api/events/tap-gesture-detector.h>
+#include <dali/public-api/events/touch-event.h>
 #include <dali/public-api/events/pan-gesture.h>
 #include <dali/public-api/events/pan-gesture-detector.h>
 #include <dali/public-api/images/resource-image.h>
 #include <dali/public-api/events/pan-gesture.h>
 #include <dali/public-api/events/pan-gesture-detector.h>
 #include <dali/public-api/images/resource-image.h>
+#include <dali/public-api/math/rect.h>
 #include <dali/public-api/math/vector2.h>
 #include <dali/public-api/math/vector4.h>
 #include <dali/public-api/math/vector2.h>
 #include <dali/public-api/math/vector4.h>
-#include <dali/public-api/images/nine-patch-image.h>
+#include <dali/public-api/object/property-notification.h>
 #include <dali/public-api/signals/connection-tracker.h>
 #include <dali/public-api/signals/connection-tracker.h>
-#include <libintl.h>
+
+#include <dali/devel-api/object/property-buffer.h>
+#include <dali/devel-api/rendering/geometry.h>
+#include <dali/devel-api/rendering/material.h>
+#include <dali/devel-api/rendering/renderer.h>
+#include <dali/devel-api/rendering/shader.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/control.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/public-api/controls/control-depth-index-ranges.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali-toolkit/public-api/controls/buttons/push-button.h>
 #include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
 #include <dali-toolkit/public-api/controls/text-controls/text-label.h>
 #include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
 #include <dali-toolkit/public-api/controls/text-controls/text-label.h>
-#include <dali-toolkit/public-api/controls/buttons/push-button.h>
+#include <dali-toolkit/devel-api/controls/text-controls/text-selection-popup.h>
 
 #ifdef DEBUG_ENABLED
 #define DECORATOR_DEBUG
 
 #ifdef DEBUG_ENABLED
 #define DECORATOR_DEBUG
+
 #endif
 
 #endif
 
-// todo Move this to adaptor??
-#define GET_LOCALE_TEXT(string) dgettext("elementary", string)
+#define MAKE_SHADER(A)#A
 
 
-// Local Data
 namespace
 {
 namespace
 {
+const char* VERTEX_SHADER = MAKE_SHADER(
+attribute mediump vec2    aPosition;
+uniform   mediump mat4    uMvpMatrix;
+uniform   mediump vec3    uSize;
 
 
-const char* DEFAULT_GRAB_HANDLE_IMAGE( DALI_IMAGE_DIR "insertpoint-icon.png" );
-const char* DEFAULT_SELECTION_HANDLE_ONE( DALI_IMAGE_DIR "text-input-selection-handle-left.png" );
-const char* DEFAULT_SELECTION_HANDLE_TWO( DALI_IMAGE_DIR "text-input-selection-handle-right.png" );
-//const char* DEFAULT_SELECTION_HANDLE_ONE_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-left-press.png" );
-//const char* DEFAULT_SELECTION_HANDLE_TWO_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-right-press.png" );
-const char* DEFAULT_CURSOR_IMAGE( DALI_IMAGE_DIR "decorator-cursor.png");
-
-const Dali::Vector3 DEFAULT_GRAB_HANDLE_RELATIVE_SIZE( 1.5f, 2.0f, 1.0f );
-const Dali::Vector3 DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE( 1.5f, 1.5f, 1.0f );
-
-const std::size_t CURSOR_BLINK_INTERVAL = 500; // Cursor blink interval
-const std::size_t MILLISECONDS = 1000;
-
-const std::string POPUP_BACKGROUND( DALI_IMAGE_DIR "popup_bubble_bg.#.png" );
-const std::string POPUP_BACKGROUND_EFFECT( DALI_IMAGE_DIR "popup_bubble_bg_ef.#.png" );
-const std::string POPUP_BACKGROUND_LINE( DALI_IMAGE_DIR "popup_bubble_bg_line.#.png" );
-
-const Dali::Vector4 DEFAULT_POPUP_BACKGROUND( Dali::Vector4( .20f, 0.29f, 0.44f, 1.0f ) );
-const Dali::Vector4 DEFAULT_POPUP_BACKGROUND_PRESSED( Dali::Vector4( 0.07f, 0.10f, 0.17f, 1.0f ) );
-const Dali::Vector4 DEFAULT_POPUP_LINE_COLOR( Dali::Vector4( 0.36f, 0.45f, 0.59f, 1.0f ) );
-const Dali::Vector4 DEFAULT_OPTION_ICON( Dali::Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
-const Dali::Vector4 DEFAULT_OPTION_ICON_PRESSED( Dali::Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
-const Dali::Vector4 DEFAULT_OPTION_TEXT( Dali::Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
-const Dali::Vector4 DEFAULT_OPTION_TEXT_PRESSED( Dali::Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
-
-const std::string OPTION_ICON_CLIPBOARD( DALI_IMAGE_DIR "copy_paste_icon_clipboard.png" );
-const std::string OPTION_ICON_COPY( DALI_IMAGE_DIR "copy_paste_icon_copy.png" );
-const std::string OPTION_ICON_CUT( DALI_IMAGE_DIR "copy_paste_icon_cut.png" );
-const std::string OPTION_ICON_PASTE( DALI_IMAGE_DIR "copy_paste_icon_paste.png" );
-const std::string OPTION_ICON_SELECT( DALI_IMAGE_DIR "copy_paste_icon_select.png" );
-const std::string OPTION_ICON_SELECT_ALL( DALI_IMAGE_DIR "copy_paste_icon_select_all.png" );
-
-const Dali::Vector2 DEFAULT_POPUP_MAX_SIZE( 470.0f, 120.0f ); ///< The maximum size of the popup.
-
-const float OPTION_TEXT_LINE_HEIGHT( 32.0f );     ///< The line height of the text.
-const Dali::Vector2 OPTION_ICON_SIZE( 0.f, 0.f );       ///< The size of the icon.
-const float OPTION_GAP_ICON_TEXT( 6.f );          ///< The gap between the icon and the text
-const float OPTION_MARGIN_WIDTH( 10.f );          ///< The margin between the right or lefts edge and the text or icon.
-const float OPTION_MAX_WIDTH( DEFAULT_POPUP_MAX_SIZE.width / 6 ); ///< The maximum width of the option (currently set to the max)
-const float OPTION_MIN_WIDTH( 86.0f );           ///< The minimum width of the option.
-
-const float POPUP_DIVIDER_WIDTH( 1.f );        ///< The size of the divider.
-
-const Dali::Vector2 POPUP_TAIL_SIZE( 20.0f, 16.0f ); ///< The size of the tail.
-const float POPUP_TAIL_Y_OFFSET( 5.f );        ///< The y offset of the tail (when its position is on the bottom).
-const float POPUP_TAIL_TOP_Y_OFFSET( 3.f );    ///< The y offset of the tail (when its position is on the top).
-
-const float HIDE_POPUP_ANIMATION_DURATION( 0.2f ); ///< Duration of popup hide animation in seconds.
-const float SHOW_POPUP_ANIMATION_DURATION( 0.2f ); ///< Duration of popup show animation in seconds.
-
-const char* const OPTION_SELECT_WORD = "option-select_word";                       // "Select Word" popup option.
-const char* const OPTION_SELECT_ALL("option-select_all");                          // "Select All" popup option.
-const char* const OPTION_CUT("option-cut");                                        // "Cut" popup option.
-const char* const OPTION_COPY("option-copy");                                      // "Copy" popup option.
-const char* const OPTION_PASTE("option-paste");                                    // "Paste" popup option.
-const char* const OPTION_CLIPBOARD("option-clipboard");                            // "Clipboard" popup option.
-
-enum Buttons
+void main()
 {
 {
-  ButtonsCut,
-  ButtonsCopy,
-  ButtonsPaste,
-  ButtonsSelect,
-  ButtonsSelectAll,
-  ButtonsClipboard,
-  ButtonsEnumEnd
-};
+  mediump vec4 position = vec4( aPosition, 0.0, 1.0 );
+  position.xyz *= uSize;
+  gl_Position = uMvpMatrix * position;
+}
+);
+
+const char* FRAGMENT_SHADER = MAKE_SHADER(
+uniform      lowp vec4 uColor;
+
+void main()
+{
+  gl_FragColor = uColor;
+}
+);
+}
+
+namespace Dali
+{
+namespace Internal
+{
+namespace
+{
+#ifdef DECORATOR_DEBUG
+Integration::Log::Filter* gLogFilter( Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_TEXT_DECORATOR") );
+#endif
+}
+}
+}
+
 
 
-struct ButtonRequirement
+// Local Data
+namespace
 {
 {
-  ButtonRequirement()
-  : id( ButtonsEnumEnd ),
-    priority( 0u ),
-    name(),
-    caption(),
-    icon(),
-    enabled( false )
-  {}
-
-  ButtonRequirement( Buttons buttonId,
-                     std::size_t buttonPriority,
-                     const std::string& buttonName,
-                     const std::string& buttonCaption,
-                     Dali::ResourceImage buttonIcon,
-                     bool buttonEnabled )
-  : id( buttonId ),
-    priority( buttonPriority ),
-    name( buttonName ),
-    caption( buttonCaption ),
-    icon( buttonIcon ),
-    enabled( buttonEnabled )
-  {}
-
-  Buttons id;
-  std::size_t priority;
-  std::string name;
-  std::string caption;
-  Dali::ResourceImage icon;
-  bool enabled;
+
+const char* DEFAULT_GRAB_HANDLE_IMAGE_RELEASED( DALI_IMAGE_DIR "insertpoint-icon.png" );
+const char* DEFAULT_GRAB_HANDLE_IMAGE_PRESSED( DALI_IMAGE_DIR "insertpoint-icon-pressed.png" );
+const char* DEFAULT_SELECTION_HANDLE_ONE_RELEASED( DALI_IMAGE_DIR "text-input-selection-handle-left.png" );
+const char* DEFAULT_SELECTION_HANDLE_ONE_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-left-press.png" );
+const char* DEFAULT_SELECTION_HANDLE_TWO_RELEASED( DALI_IMAGE_DIR "text-input-selection-handle-right.png" );
+const char* DEFAULT_SELECTION_HANDLE_TWO_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-right-press.png" );
+
+const int DEFAULT_POPUP_OFFSET( -100.0f ); // Vertical offset of Popup from cursor or handles position.
+
+const Dali::Vector3 DEFAULT_GRAB_HANDLE_RELATIVE_SIZE( 1.25f, 1.5f, 1.0f );
+const Dali::Vector3 DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE( 1.25f, 1.5f, 1.0f );
+
+const Dali::Vector4 LIGHT_BLUE( (0xb2 / 255.0f), (0xeb / 255.0f), (0xf2 / 255.0f), 0.5f ); // The text highlight color.
+
+const unsigned int CURSOR_BLINK_INTERVAL = 500u; // Cursor blink interval
+const float TO_MILLISECONDS = 1000.f;
+const float TO_SECONDS = 1.f / TO_MILLISECONDS;
+
+const float DISPLAYED_HIGHLIGHT_Z_OFFSET( -0.05f );
+
+const unsigned int SCROLL_TICK_INTERVAL = 50u;
+
+const float SCROLL_THRESHOLD = 10.f;
+const float SCROLL_SPEED = 300.f;
+const float SCROLL_DISTANCE = SCROLL_SPEED * SCROLL_TICK_INTERVAL * TO_SECONDS;
+
+/**
+ * structure to hold coordinates of each quad, which will make up the mesh.
+ */
+struct QuadCoordinates
+{
+  /**
+   * Default constructor
+   */
+  QuadCoordinates()
+  {
+  }
+
+  /**
+   * Constructor
+   * @param[in] x1 left co-ordinate
+   * @param[in] y1 top co-ordinate
+   * @param[in] x2 right co-ordinate
+   * @param[in] y2 bottom co-ordinate
+   */
+  QuadCoordinates(float x1, float y1, float x2, float y2)
+  : min(x1, y1),
+    max(x2, y2)
+  {
+  }
+
+  Dali::Vector2 min;                          ///< top-left (minimum) position of quad
+  Dali::Vector2 max;                          ///< bottom-right (maximum) position of quad
 };
 
 };
 
-// Comparison function for ButtonRequirement Priority
-bool PriorityCompare( ButtonRequirement const& a, ButtonRequirement const& b)
+typedef std::vector<QuadCoordinates> QuadContainer;
+
+/**
+ * @brief Takes a bounding rectangle in the local coordinates of an actor and returns the world coordinates Bounding Box.
+ * @param[in] boundingRectangle local bounding
+ * @param[out] Vector4 World coordinate bounding Box.
+ */
+void LocalToWorldCoordinatesBoundingBox( const Dali::Rect<int>& boundingRectangle, Dali::Vector4& boundingBox )
 {
 {
-  return a.priority < b.priority;
+  // Convert to world coordinates and store as a Vector4 to be compatible with Property Notifications.
+  Dali::Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
+
+  const float originX = boundingRectangle.x - 0.5f * stageSize.width;
+  const float originY = boundingRectangle.y - 0.5f * stageSize.height;
+
+  boundingBox = Dali::Vector4( originX,
+                               originY,
+                               originX + boundingRectangle.width,
+                               originY + boundingRectangle.height );
 }
 
 }
 
+
 } // end of namespace
 
 namespace Dali
 } // end of namespace
 
 namespace Dali
@@ -173,118 +194,102 @@ namespace Text
 
 struct Decorator::Impl : public ConnectionTracker
 {
 
 struct Decorator::Impl : public ConnectionTracker
 {
+  enum ScrollDirection
+  {
+    SCROLL_NONE,
+    SCROLL_RIGHT,
+    SCROLL_LEFT,
+    SCROLL_TOP,
+    SCROLL_BOTTOM
+  };
+
   struct CursorImpl
   {
     CursorImpl()
   struct CursorImpl
   {
     CursorImpl()
-    : x(0.0f),
-      y(0.0f),
-      height(0.0f),
-      color(Dali::Color::WHITE)
+    : color( Dali::Color::BLACK ),
+      position(),
+      cursorHeight( 0.0f ),
+      lineHeight( 0.0f )
     {
     }
 
     {
     }
 
-    float x;
-    float y;
-    float height;
-
     Vector4 color;
     Vector4 color;
+    Vector2 position;
+    float cursorHeight;
+    float lineHeight;
   };
 
   };
 
-  struct SelectionHandleImpl
+  struct HandleImpl
   {
   {
-    SelectionHandleImpl()
-    : x(0.0f),
-      y(0.0f),
-      cursorHeight(0.0f),
-      flipped(false)
+    HandleImpl()
+    : position(),
+      lineHeight( 0.0f ),
+      grabDisplacementX( 0.f ),
+      grabDisplacementY( 0.f ),
+      active( false ),
+      visible( false ),
+      pressed( false ),
+      flipped( false )
     {
     }
 
     {
     }
 
-    float x;
-    float y;
-    float cursorHeight; ///< Not the handle height
-    bool flipped;
-
     ImageActor actor;
     Actor grabArea;
 
     ImageActor actor;
     Actor grabArea;
 
-    Image pressedImage;
-    Image releasedImage;
+    Vector2 position;
+    float lineHeight; ///< Not the handle height
+    float grabDisplacementX;
+    float grabDisplacementY;
+    bool active  : 1;
+    bool visible : 1;
+    bool pressed : 1;
+    bool flipped : 1;
   };
 
   struct PopupImpl
   {
     PopupImpl()
   };
 
   struct PopupImpl
   {
     PopupImpl()
-    : mVisiblePopUpSize( Vector2( 100.0f, 100.0f ) ),
-      mRequiredPopUpSize( Vector2( 100.0f, 100.0f ) ),
-      mMaxWidth( DEFAULT_POPUP_MAX_SIZE.width ),
-      mBackgroundColor( DEFAULT_POPUP_BACKGROUND ),
-      mBackgroundPressedColor( DEFAULT_POPUP_BACKGROUND_PRESSED ),
-      mLineColor( DEFAULT_POPUP_LINE_COLOR ),
-      mIconColor( DEFAULT_OPTION_ICON ),
-      mIconPressedColor( DEFAULT_OPTION_ICON_PRESSED ),
-      mTextColor( DEFAULT_OPTION_TEXT ),
-      mTextPressedColor( DEFAULT_OPTION_TEXT_PRESSED )
-      {
-      }
+    : position(),
+      offset( DEFAULT_POPUP_OFFSET )
+    {
+    }
 
 
-      Layer mRoot;                                        // The actor which all popup content is added to (i.e. panel and buttons)
-      Actor mButtons;                                     // Actor which holds all the buttons, sensitivity can be set on all buttons via this actor
-      ImageActor mBackground;                             // The background popup panel
-      ImageActor mTail;                                   // The tail for the popup
-      ImageActor mTailEffect;                             // the tail effect
-      ImageActor mTailLine;                               // The border/outline around the tail
-
-      Size mVisiblePopUpSize;                             // Visible Size of popup excluding content that needs scrolling.
-      Size mRequiredPopUpSize;                            // Total size of popup including any invisible margin
-      float mMaxWidth;                                    // Max width of the Popup
-
-      Vector4 mNinePatchMargins;                          // Margins between the edge of the cropped image and the nine patch rect (left, right, top, bottom).
-
-      Size mContentSize;                                  // Size of Content (i.e. Buttons)
-      //Animation mAnimation;                               // Popup Hide/Show animation.
-
-      std::vector<ButtonRequirement> mOrderListOfButtons; // List of buttons in the order to be displayed and a flag to indicate if needed.
-
-      Vector4 mBackgroundColor;             // Color of the background of the text input popup
-      Vector4 mBackgroundPressedColor;      // Color of the option background.
-      Vector4 mLineColor;                   // Color of the line around the text input popup
-      Vector4 mIconColor;                   // Color of the popup icon.
-      Vector4 mIconPressedColor;            // Color of the popup icon when pressed.
-      Vector4 mTextColor;                   // Color of the popup text.
-      Vector4 mTextPressedColor;            // Color of the popup text when pressed.
-
-      // Priority of Options/Buttons in the Cut and Paste pop-up, higher priority buttons are displayed first, left to right.
-      std::size_t mSelectOptionPriority;    // Position of Select Button
-      std::size_t mSelectAllOptionPriority; // Position of Select All button
-      std::size_t mCutOptionPriority;       // Position of Cut button
-      std::size_t mCopyOptionPriority;      // Position of Copy button
-      std::size_t mPasteOptionPriority;     // Position of Paste button
-      std::size_t mClipboardOptionPriority; // Position of Clipboard button
-
-      bool mShowIcons; // Flag to show icons
+    TextSelectionPopup actor;
+    Vector3 position;
+    int offset;
   };
 
   };
 
-
-  Impl( Dali::Toolkit::Internal::Control& parent, Observer& observer )
-  : mTextControlParent(parent),
-    mObserver(observer),
-    mActiveCursor(ACTIVE_CURSOR_NONE),
-    mActiveGrabHandle(false),
-    mActiveSelection( false ),
-    mActiveCopyPastePopup( false ),
+  Impl( ControllerInterface& controller,
+        TextSelectionPopupCallbackInterface& callbackInterface )
+  : mController( controller ),
+    mEnabledPopupButtons( TextSelectionPopup::NONE ),
+    mTextSelectionPopupCallbackInterface( callbackInterface ),
+    mBoundingBox( Rect<int>() ),
+    mHighlightColor( LIGHT_BLUE ),
+    mHighlightPosition( Vector2::ZERO ),
+    mActiveCursor( ACTIVE_CURSOR_NONE ),
     mCursorBlinkInterval( CURSOR_BLINK_INTERVAL ),
     mCursorBlinkDuration( 0.0f ),
     mCursorBlinkInterval( CURSOR_BLINK_INTERVAL ),
     mCursorBlinkDuration( 0.0f ),
+    mHandleScrolling( HANDLE_TYPE_COUNT ),
+    mScrollDirection( SCROLL_NONE ),
+    mScrollThreshold( SCROLL_THRESHOLD ),
+    mScrollSpeed( SCROLL_SPEED ),
+    mScrollDistance( SCROLL_DISTANCE ),
+    mActiveCopyPastePopup( false ),
     mCursorBlinkStatus( true ),
     mCursorBlinkStatus( true ),
-    mGrabDisplacementX( 0.0f ),
-    mGrabDisplacementY( 0.0f ),
-    mBoundingBox( Rect<int>() )
+    mPrimaryCursorVisible( false ),
+    mSecondaryCursorVisible( false ),
+    mSwapSelectionHandles( false ),
+    mNotifyEndOfScroll( false )
   {
   {
+    mQuadVertexFormat[ "aPosition" ] = Property::VECTOR2;
+    mQuadIndexFormat[ "indices" ] = Property::UNSIGNED_INTEGER;
+    mHighlightMaterial = Material::New( Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ) );
   }
 
   /**
    * Relayout of the decorations owned by the decorator.
   }
 
   /**
    * Relayout of the decorations owned by the decorator.
-   * @param[in] size The Size of the UI control the decorater is adding it's decorations to.
+   * @param[in] size The Size of the UI control the decorator is adding it's decorations to.
    */
   void Relayout( const Vector2& size )
   {
    */
   void Relayout( const Vector2& size )
   {
@@ -295,67 +300,178 @@ struct Decorator::Impl : public ConnectionTracker
     CreateCursors();
     if( mPrimaryCursor )
     {
     CreateCursors();
     if( mPrimaryCursor )
     {
-      mPrimaryCursor.SetPosition( mCursor[PRIMARY_CURSOR].x, mCursor[PRIMARY_CURSOR].y );
+      const CursorImpl& cursor = mCursor[PRIMARY_CURSOR];
+      mPrimaryCursorVisible = ( cursor.position.x <= size.width ) && ( cursor.position.x >= 0.f );
+      if( mPrimaryCursorVisible )
+      {
+        Vector2 position = cursor.position;
+
+        mPrimaryCursor.SetPosition( position.x,
+                                    position.y );
+        mPrimaryCursor.SetSize( Size( 1.0f, cursor.cursorHeight ) );
+      }
+      mPrimaryCursor.SetVisible( mPrimaryCursorVisible );
     }
     if( mSecondaryCursor )
     {
     }
     if( mSecondaryCursor )
     {
-      mSecondaryCursor.SetPosition( mCursor[SECONDARY_CURSOR].x, mCursor[SECONDARY_CURSOR].y );
+      const CursorImpl& cursor = mCursor[SECONDARY_CURSOR];
+      mSecondaryCursorVisible = ( cursor.position.x <= size.width ) && ( cursor.position.x >= 0.f );
+      if( mSecondaryCursorVisible )
+      {
+        mSecondaryCursor.SetPosition( cursor.position.x,
+                                      cursor.position.y );
+        mSecondaryCursor.SetSize( Size( 1.0f, cursor.cursorHeight ) );
+      }
+      mSecondaryCursor.SetVisible( mSecondaryCursorVisible );
     }
 
     // Show or hide the grab handle
     }
 
     // Show or hide the grab handle
-    if( mActiveGrabHandle )
+    HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
+    if( grabHandle.active )
     {
     {
-      SetupTouchEvents();
+      Vector2 position = grabHandle.position;
+
+      const bool isVisible = ( position.x <= size.width ) && ( position.x >= 0.f );
 
 
-      CreateGrabHandle();
+      if( isVisible )
+      {
+        SetupTouchEvents();
 
 
-      mGrabHandle.SetPosition( mCursor[PRIMARY_CURSOR].x, mCursor[PRIMARY_CURSOR].y + mCursor[PRIMARY_CURSOR].height );
+        CreateGrabHandle();
+
+        grabHandle.actor.SetPosition( position.x,
+                                      position.y + grabHandle.lineHeight );
+      }
+      grabHandle.actor.SetVisible( isVisible );
     }
     }
-    else if( mGrabHandle )
+    else if( grabHandle.actor )
     {
     {
-      UnparentAndReset( mGrabHandle );
+      UnparentAndReset( grabHandle.actor );
     }
 
     // Show or hide the selection handles/highlight
     }
 
     // Show or hide the selection handles/highlight
-    if( mActiveSelection )
+    HandleImpl& primary = mHandle[ LEFT_SELECTION_HANDLE ];
+    HandleImpl& secondary = mHandle[ RIGHT_SELECTION_HANDLE ];
+    if( primary.active || secondary.active )
     {
     {
-      SetupTouchEvents();
+      Vector2 primaryPosition = primary.position;
+      Vector2 secondaryPosition = secondary.position;
 
 
-      CreateSelectionHandles();
+      const bool isPrimaryVisible = ( primaryPosition.x <= size.width ) && ( primaryPosition.x >= 0.f );
+      const bool isSecondaryVisible = ( secondaryPosition.x <= size.width ) && ( secondaryPosition.x >= 0.f );
 
 
-      SelectionHandleImpl& primary = mSelectionHandle[ PRIMARY_SELECTION_HANDLE ];
-      primary.actor.SetPosition( primary.x, primary.y + primary.cursorHeight );
+      if( isPrimaryVisible || isSecondaryVisible )
+      {
+        SetupTouchEvents();
+
+        CreateSelectionHandles();
+
+        if( isPrimaryVisible )
+        {
+          primary.actor.SetPosition( primaryPosition.x,
+                                     primaryPosition.y + primary.lineHeight );
+        }
 
 
-      SelectionHandleImpl& secondary = mSelectionHandle[ SECONDARY_SELECTION_HANDLE ];
-      secondary.actor.SetPosition( secondary.x, secondary.y + secondary.cursorHeight );
+        if( isSecondaryVisible )
+        {
+          secondary.actor.SetPosition( secondaryPosition.x,
+                                       secondaryPosition.y + secondary.lineHeight );
+        }
+      }
+      primary.actor.SetVisible( isPrimaryVisible );
+      secondary.actor.SetVisible( isSecondaryVisible );
 
 
-      //CreateHighlight(); TODO
+      // Shouldn't be needed......
+      UnparentAndReset( mHighlightActor );
+
+      CreateHighlight();
+      UpdateHighlight();
     }
     else
     {
     }
     else
     {
-      UnparentAndReset( mSelectionHandle[ PRIMARY_SELECTION_HANDLE ].actor );
-      UnparentAndReset( mSelectionHandle[ SECONDARY_SELECTION_HANDLE ].actor );
+      UnparentAndReset( primary.actor );
+      UnparentAndReset( secondary.actor );
+      UnparentAndReset( mHighlightActor );
     }
 
     if ( mActiveCopyPastePopup )
     {
     }
 
     if ( mActiveCopyPastePopup )
     {
-      CreatePopup();
-
-      mCopyPastePopup.mRoot.SetPosition( Vector3( 180.0f, -100.0f, 0.0f ) ); //todo grabhandle or selection handle postions to be used
+      // todo Swap UnparentAndReset for DeterminePositionPopup() if mCopyPastePopup.actor valid Once the issue with the labels disappearing is fixed.
+      UnparentAndReset( mCopyPastePopup.actor );
+      if ( !mCopyPastePopup.actor )
+      {
+        mCopyPastePopup.actor = TextSelectionPopup::New( mEnabledPopupButtons, &mTextSelectionPopupCallbackInterface );
+#ifdef DECORATOR_DEBUG
+        mCopyPastePopup.actor.SetName("mCopyPastePopup");
+#endif
+        mCopyPastePopup.actor.SetAnchorPoint( AnchorPoint::CENTER );
+        mCopyPastePopup.actor.OnRelayoutSignal().Connect( this,  &Decorator::Impl::PopupRelayoutComplete  ); // Position popup after size negotiation
+        mActiveLayer.Add ( mCopyPastePopup.actor );
+      }
     }
     else
     {
     }
     else
     {
-      DestroyPopup();
+     if ( mCopyPastePopup.actor )
+     {
+       UnparentAndReset( mCopyPastePopup.actor );
+     }
     }
   }
 
     }
   }
 
-  void CreateCursor( ImageActor& cursor )
+  void UpdatePositions( const Vector2& scrollOffset )
   {
   {
-    if ( !mCursorImage )
+    mCursor[PRIMARY_CURSOR].position += scrollOffset;
+    mCursor[SECONDARY_CURSOR].position += scrollOffset;
+    mHandle[ GRAB_HANDLE ].position += scrollOffset;
+    mHandle[ LEFT_SELECTION_HANDLE ].position += scrollOffset;
+    mHandle[ RIGHT_SELECTION_HANDLE ].position += scrollOffset;
+    mHighlightPosition += scrollOffset;
+  }
+
+  void DeterminePositionPopup()
+  {
+    if ( !mActiveCopyPastePopup )
     {
     {
-      mCursorImage = ResourceImage::New( DEFAULT_CURSOR_IMAGE );
+      return;
     }
     }
-    cursor = ImageActor::New( mCursorImage );
+
+    if ( mHandle[LEFT_SELECTION_HANDLE].active || mHandle[RIGHT_SELECTION_HANDLE].active )
+    {
+      float minHandleXPosition = std::min (  mHandle[LEFT_SELECTION_HANDLE].position.x, mHandle[RIGHT_SELECTION_HANDLE].position.x );
+      float maxHandleXPosition = std::max (  mHandle[LEFT_SELECTION_HANDLE].position.x, mHandle[RIGHT_SELECTION_HANDLE].position.x );
+
+      float minHandleYPosition = std::min (  mHandle[LEFT_SELECTION_HANDLE].position.y, mHandle[RIGHT_SELECTION_HANDLE].position.y );
+
+      mCopyPastePopup.position.x = minHandleXPosition + ( ( maxHandleXPosition - minHandleXPosition ) *0.5f );
+      mCopyPastePopup.position.y = minHandleYPosition + mCopyPastePopup.offset;
+    }
+    else
+    {
+      mCopyPastePopup.position = Vector3( mCursor[PRIMARY_CURSOR].position.x, mCursor[PRIMARY_CURSOR].position.y -100.0f , 0.0f ); //todo 100 to be an offset Property
+    }
+
+    Vector3 popupSize = Vector3( mCopyPastePopup.actor.GetRelayoutSize( Dimension::WIDTH ), mCopyPastePopup.actor.GetRelayoutSize( Dimension::HEIGHT ), 0.0f );
+
+    GetConstrainedPopupPosition( mCopyPastePopup.position, popupSize, AnchorPoint::CENTER, mActiveLayer, mBoundingBox );
+
+    SetUpPopupPositionNotifications();
+
+    mCopyPastePopup.actor.SetPosition( mCopyPastePopup.position );
+  }
+
+  void PopupRelayoutComplete( Actor actor )
+  {
+    // Size negotiation for CopyPastePopup complete so can get the size and constrain position within bounding box.
+    mCopyPastePopup.actor.OnRelayoutSignal().Disconnect( this, &Decorator::Impl::PopupRelayoutComplete  );
+
+    DeterminePositionPopup();
+  }
+
+  void CreateCursor( ImageActor& cursor, const Vector4& color )
+  {
+    cursor = CreateSolidColorActor( color );
+    cursor.SetSortModifier( DECORATION_DEPTH_INDEX );
+    cursor.SetParentOrigin( ParentOrigin::TOP_LEFT ); // Need to set the default parent origin as CreateSolidColorActor() sets a different one.
     cursor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
   }
 
     cursor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
   }
 
@@ -369,17 +485,17 @@ struct Decorator::Impl : public ConnectionTracker
     }
     else
     {
     }
     else
     {
-      /* Create Primary and or Secondary Cursor(s) if active and add to parent */
+      // Create Primary and or Secondary Cursor(s) if active and add to parent
       if ( mActiveCursor == ACTIVE_CURSOR_PRIMARY ||
            mActiveCursor == ACTIVE_CURSOR_BOTH )
       {
         if ( !mPrimaryCursor )
         {
       if ( mActiveCursor == ACTIVE_CURSOR_PRIMARY ||
            mActiveCursor == ACTIVE_CURSOR_BOTH )
       {
         if ( !mPrimaryCursor )
         {
-          CreateCursor( mPrimaryCursor );
+          CreateCursor( mPrimaryCursor, mCursor[PRIMARY_CURSOR].color );
 #ifdef DECORATOR_DEBUG
           mPrimaryCursor.SetName( "PrimaryCursorActor" );
 #endif
 #ifdef DECORATOR_DEBUG
           mPrimaryCursor.SetName( "PrimaryCursorActor" );
 #endif
-          mActiveLayer.Add( mPrimaryCursor);
+          mActiveLayer.Add( mPrimaryCursor );
         }
       }
 
         }
       }
 
@@ -387,13 +503,17 @@ struct Decorator::Impl : public ConnectionTracker
       {
         if ( !mSecondaryCursor )
         {
       {
         if ( !mSecondaryCursor )
         {
-          CreateCursor( mSecondaryCursor );
+          CreateCursor( mSecondaryCursor, mCursor[SECONDARY_CURSOR].color );
 #ifdef DECORATOR_DEBUG
           mSecondaryCursor.SetName( "SecondaryCursorActor" );
 #endif
 #ifdef DECORATOR_DEBUG
           mSecondaryCursor.SetName( "SecondaryCursorActor" );
 #endif
-          mActiveLayer.Add( mSecondaryCursor);
+          mActiveLayer.Add( mSecondaryCursor );
         }
       }
         }
       }
+      else
+      {
+        UnparentAndReset( mSecondaryCursor );
+      }
     }
   }
 
     }
   }
 
@@ -402,11 +522,11 @@ struct Decorator::Impl : public ConnectionTracker
     // Cursor blinking
     if ( mPrimaryCursor )
     {
     // Cursor blinking
     if ( mPrimaryCursor )
     {
-      mPrimaryCursor.SetVisible( mCursorBlinkStatus );
+      mPrimaryCursor.SetVisible( mPrimaryCursorVisible && mCursorBlinkStatus );
     }
     if ( mSecondaryCursor )
     {
     }
     if ( mSecondaryCursor )
     {
-      mSecondaryCursor.SetVisible( mCursorBlinkStatus );
+      mSecondaryCursor.SetVisible( mSecondaryCursorVisible && mCursorBlinkStatus );
     }
 
     mCursorBlinkStatus = !mCursorBlinkStatus;
     }
 
     mCursorBlinkStatus = !mCursorBlinkStatus;
@@ -433,19 +553,17 @@ struct Decorator::Impl : public ConnectionTracker
   {
     if( !mActiveLayer )
     {
   {
     if( !mActiveLayer )
     {
-      Actor parent = mTextControlParent.Self();
-
       mActiveLayer = Layer::New();
 #ifdef DECORATOR_DEBUG
       mActiveLayer.SetName ( "ActiveLayerActor" );
 #endif
 
       mActiveLayer = Layer::New();
 #ifdef DECORATOR_DEBUG
       mActiveLayer.SetName ( "ActiveLayerActor" );
 #endif
 
-      mActiveLayer.SetAnchorPoint( AnchorPoint::CENTER);
-      mActiveLayer.SetParentOrigin( ParentOrigin::CENTER);
-      mActiveLayer.SetSizeMode( SIZE_EQUAL_TO_PARENT );
+      mActiveLayer.SetParentOrigin( ParentOrigin::CENTER );
+      mActiveLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
       mActiveLayer.SetPositionInheritanceMode( USE_PARENT_POSITION );
 
       mActiveLayer.SetPositionInheritanceMode( USE_PARENT_POSITION );
 
-      parent.Add( mActiveLayer );
+      // Add the active layer telling the controller it doesn't need clipping.
+      mController.AddDecoration( mActiveLayer, false );
     }
 
     mActiveLayer.RaiseToTop();
     }
 
     mActiveLayer.RaiseToTop();
@@ -453,63 +571,82 @@ struct Decorator::Impl : public ConnectionTracker
 
   void CreateGrabHandle()
   {
 
   void CreateGrabHandle()
   {
-    if( !mGrabHandle )
+    HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
+    if( !grabHandle.actor )
     {
     {
-      if ( !mGrabHandleImage )
+      if( !mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED] )
       {
       {
-        mGrabHandleImage = ResourceImage::New( DEFAULT_GRAB_HANDLE_IMAGE );
+        mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_GRAB_HANDLE_IMAGE_RELEASED );
+      }
+      if( !mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_PRESSED] )
+      {
+        mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_PRESSED] = ResourceImage::New( DEFAULT_GRAB_HANDLE_IMAGE_PRESSED );
       }
 
       }
 
-      mGrabHandle = ImageActor::New( mGrabHandleImage );
+      grabHandle.actor = ImageActor::New( mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED] );
+      grabHandle.actor.SetSortModifier( DECORATION_DEPTH_INDEX );
+      grabHandle.actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+      // Area that Grab handle responds to, larger than actual handle so easier to move
 #ifdef DECORATOR_DEBUG
 #ifdef DECORATOR_DEBUG
-      mGrabHandle.SetName( "GrabHandleActor" );
+      grabHandle.actor.SetName( "GrabHandleActor" );
+      if ( Dali::Internal::gLogFilter->IsEnabledFor( Debug::Verbose ) )
+      {
+        grabHandle.grabArea = Toolkit::CreateSolidColorActor( Vector4(0.0f, 0.0f, 0.0f, 0.0f), true, Color::RED, 1 );
+        grabHandle.grabArea.SetName( "GrabArea" );
+      }
+      else
+      {
+        grabHandle.grabArea = Actor::New();
+        grabHandle.grabArea.SetName( "GrabArea" );
+      }
+#else
+      grabHandle.grabArea = Actor::New();
 #endif
 #endif
-      mGrabHandle.SetParentOrigin( ParentOrigin::TOP_LEFT );
-      mGrabHandle.SetAnchorPoint( AnchorPoint::TOP_CENTER );
-      mGrabHandle.SetDrawMode( DrawMode::OVERLAY );
 
 
-      mGrabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
-#ifdef DECORATOR_DEBUG
-      mGrabArea.SetName( "GrabArea" );
-#endif
-      mGrabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
-      mGrabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
-      mGrabArea.SetSizeModeFactor( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE );
-      mGrabHandle.Add(mGrabArea);
+      grabHandle.grabArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
+      grabHandle.grabArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+      grabHandle.grabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
+      grabHandle.grabArea.SetSizeModeFactor( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE );
+      grabHandle.actor.Add( grabHandle.grabArea );
 
 
-      mTapDetector.Attach( mGrabArea );
-      mPanGestureDetector.Attach( mGrabArea );
+      grabHandle.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnGrabHandleTouched );
+      mTapDetector.Attach( grabHandle.grabArea );
+      mPanGestureDetector.Attach( grabHandle.grabArea );
 
 
-      mActiveLayer.Add(mGrabHandle);
+      mActiveLayer.Add( grabHandle.actor );
     }
   }
 
   void CreateSelectionHandles()
   {
     }
   }
 
   void CreateSelectionHandles()
   {
-    SelectionHandleImpl& primary = mSelectionHandle[ PRIMARY_SELECTION_HANDLE ];
-    if ( !primary.actor )
+    HandleImpl& primary = mHandle[ LEFT_SELECTION_HANDLE ];
+    if( !primary.actor )
     {
     {
-      if ( !primary.releasedImage )
+      if( !mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] )
       {
       {
-        primary.releasedImage = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE );
+        mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE_RELEASED );
+      }
+      if( !mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] )
+      {
+        mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE_PRESSED );
       }
 
       }
 
-      primary.actor = ImageActor::New( primary.releasedImage );
+      primary.actor = ImageActor::New( mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] );
 #ifdef DECORATOR_DEBUG
       primary.actor.SetName("SelectionHandleOne");
 #endif
 #ifdef DECORATOR_DEBUG
       primary.actor.SetName("SelectionHandleOne");
 #endif
-      primary.actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
       primary.actor.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); // Change to BOTTOM_RIGHT if Look'n'Feel requires handle above text.
       primary.actor.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); // Change to BOTTOM_RIGHT if Look'n'Feel requires handle above text.
-      primary.actor.SetDrawMode( DrawMode::OVERLAY ); // ensure grab handle above text
+      primary.actor.SetSortModifier( DECORATION_DEPTH_INDEX );
       primary.flipped = false;
 
       primary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
 #ifdef DECORATOR_DEBUG
       primary.grabArea.SetName("SelectionHandleOneGrabArea");
 #endif
       primary.flipped = false;
 
       primary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
 #ifdef DECORATOR_DEBUG
       primary.grabArea.SetName("SelectionHandleOneGrabArea");
 #endif
-      primary.grabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+      primary.grabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
+      primary.grabArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
+      primary.grabArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
       primary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
       primary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
-      primary.grabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
 
       mTapDetector.Attach( primary.grabArea );
       mPanGestureDetector.Attach( primary.grabArea );
 
       mTapDetector.Attach( primary.grabArea );
       mPanGestureDetector.Attach( primary.grabArea );
@@ -519,30 +656,34 @@ struct Decorator::Impl : public ConnectionTracker
       mActiveLayer.Add( primary.actor );
     }
 
       mActiveLayer.Add( primary.actor );
     }
 
-    SelectionHandleImpl& secondary = mSelectionHandle[ SECONDARY_SELECTION_HANDLE ];
-    if ( !secondary.actor )
+    HandleImpl& secondary = mHandle[ RIGHT_SELECTION_HANDLE ];
+    if( !secondary.actor )
     {
     {
-      if ( !secondary.releasedImage )
+      if( !mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] )
       {
       {
-        secondary.releasedImage = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO );
+        mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO_RELEASED );
+      }
+      if( !mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] )
+      {
+        mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO_PRESSED );
       }
 
       }
 
-      secondary.actor = ImageActor::New( secondary.releasedImage );
+      secondary.actor = ImageActor::New( mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] );
 #ifdef DECORATOR_DEBUG
       secondary.actor.SetName("SelectionHandleTwo");
 #endif
 #ifdef DECORATOR_DEBUG
       secondary.actor.SetName("SelectionHandleTwo");
 #endif
-      secondary.actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
-      secondary.actor.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); // Change to BOTTOM_RIGHT if Look'n'Feel requires handle above text.
-      secondary.actor.SetDrawMode( DrawMode::OVERLAY ); // ensure grab handle above text
+      secondary.actor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); // Change to BOTTOM_LEFT if Look'n'Feel requires handle above text.
+      secondary.actor.SetSortModifier( DECORATION_DEPTH_INDEX );
       secondary.flipped = false;
 
       secondary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
 #ifdef DECORATOR_DEBUG
       secondary.grabArea.SetName("SelectionHandleTwoGrabArea");
 #endif
       secondary.flipped = false;
 
       secondary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
 #ifdef DECORATOR_DEBUG
       secondary.grabArea.SetName("SelectionHandleTwoGrabArea");
 #endif
-      secondary.grabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+      secondary.grabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
+      secondary.grabArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
+      secondary.grabArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
       secondary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
       secondary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
-      secondary.grabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
 
       mTapDetector.Attach( secondary.grabArea );
       mPanGestureDetector.Attach( secondary.grabArea );
 
       mTapDetector.Attach( secondary.grabArea );
       mPanGestureDetector.Attach( secondary.grabArea );
@@ -551,384 +692,553 @@ struct Decorator::Impl : public ConnectionTracker
       secondary.actor.Add( secondary.grabArea );
       mActiveLayer.Add( secondary.actor );
     }
       secondary.actor.Add( secondary.grabArea );
       mActiveLayer.Add( secondary.actor );
     }
+  }
 
 
-    //SetUpHandlePropertyNotifications(); TODO
+  void CreateHighlight()
+  {
+    if ( !mHighlightActor )
+    {
+      mHighlightActor = Actor::New();
+
+#ifdef DECORATOR_DEBUG
+      mHighlightActor.SetName( "HighlightActor" );
+#endif
+      mHighlightActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+      mHighlightActor.SetPosition( 0.0f, 0.0f, DISPLAYED_HIGHLIGHT_Z_OFFSET );
+      mHighlightActor.SetSize( 1.0f, 1.0f );
+      mHighlightActor.SetColor( mHighlightColor );
+      mHighlightActor.SetColorMode( USE_OWN_COLOR );
+
+      // Add the highlight box telling the controller it needs clipping.
+      mController.AddDecoration( mHighlightActor, true );
+    }
+  }
+
+  void UpdateHighlight()
+  {
+
+    if ( mHighlightActor && !mHighlightQuadList.empty() )
+    {
+      Vector< Vector2 > vertices;
+      Vector< unsigned int> indices;
+      Vector2 vertex;
+
+      std::vector<QuadCoordinates>::iterator iter = mHighlightQuadList.begin();
+      std::vector<QuadCoordinates>::iterator endIter = mHighlightQuadList.end();
+
+      for(std::size_t v = 0; iter != endIter; ++iter,v+=4 )
+      {
+
+        QuadCoordinates& quad = *iter;
+
+        // top-left (v+0)
+        vertex.x = quad.min.x;
+        vertex.y = quad.min.y;
+        vertices.PushBack( vertex );
+
+        // top-right (v+1)
+        vertex.x = quad.max.x;
+        vertex.y = quad.min.y;
+        vertices.PushBack( vertex );
+
+        // bottom-left (v+2)
+        vertex.x = quad.min.x;
+        vertex.y = quad.max.y;
+        vertices.PushBack( vertex );
+
+        // bottom-right (v+3)
+        vertex.x = quad.max.x;
+        vertex.y = quad.max.y;
+        vertices.PushBack( vertex );
+
+        // triangle A (3, 1, 0)
+        indices.PushBack( v + 3 );
+        indices.PushBack( v + 1 );
+        indices.PushBack( v );
+
+        // triangle B (0, 2, 3)
+        indices.PushBack( v );
+        indices.PushBack( v + 2 );
+        indices.PushBack( v + 3 );
+      }
+
+      PropertyBuffer quadVertices = PropertyBuffer::New( mQuadVertexFormat, vertices.Size() );
+      PropertyBuffer quadIndices = PropertyBuffer::New( mQuadIndexFormat, indices.Size() );
+
+      quadVertices.SetData( &vertices[ 0 ] );
+      quadIndices.SetData( &indices[ 0 ] );
+
+      Geometry quadGeometry = Geometry::New();
+      quadGeometry.AddVertexBuffer( quadVertices );
+      quadGeometry.SetIndexBuffer( quadIndices );
+
+ //     if ( mHighlightRenderer )
+ //     {
+ //       mHighlightRenderer.SetGeometry( quadGeometry );
+ //     }
+ //     else
+ //     {
+        mHighlightRenderer = Dali::Renderer::New( quadGeometry, mHighlightMaterial );
+        mHighlightRenderer.SetDepthIndex( DECORATION_DEPTH_INDEX - 1 );
+ //     }
+      mHighlightActor.AddRenderer( mHighlightRenderer );
+    }
   }
 
   void OnTap( Actor actor, const TapGesture& tap )
   {
   }
 
   void OnTap( Actor actor, const TapGesture& tap )
   {
-    if( actor == mGrabHandle )
+    if( actor == mHandle[GRAB_HANDLE].actor )
     {
       // TODO
     }
   }
 
     {
       // TODO
     }
   }
 
-  void OnPan( Actor actor, const PanGesture& gesture )
+  void DoPan( HandleImpl& handle, HandleType type, const PanGesture& gesture )
   {
   {
-    if( actor == mGrabArea )
+    if( Gesture::Started == gesture.state )
     {
     {
-      if( Gesture::Started == gesture.state )
+      handle.grabDisplacementX = handle.grabDisplacementY = 0;
+    }
+
+    handle.grabDisplacementX += gesture.displacement.x;
+    handle.grabDisplacementY += gesture.displacement.y;
+
+    const float x = handle.position.x + handle.grabDisplacementX;
+    const float y = handle.position.y + handle.lineHeight*0.5f + handle.grabDisplacementY;
+
+    if( Gesture::Started    == gesture.state ||
+        Gesture::Continuing == gesture.state )
+    {
+      Vector2 targetSize;
+      mController.GetTargetSize( targetSize );
+
+      if( x < mScrollThreshold )
+      {
+        mScrollDirection = SCROLL_RIGHT;
+        mHandleScrolling = type;
+        StartScrollTimer();
+      }
+      else if( x > targetSize.width - mScrollThreshold )
+      {
+        mScrollDirection = SCROLL_LEFT;
+        mHandleScrolling = type;
+        StartScrollTimer();
+      }
+      else
+      {
+        mHandleScrolling = HANDLE_TYPE_COUNT;
+        StopScrollTimer();
+        mController.DecorationEvent( type, HANDLE_PRESSED, x, y );
+      }
+    }
+    else if( Gesture::Finished  == gesture.state ||
+             Gesture::Cancelled == gesture.state )
+    {
+      if( mScrollTimer &&
+          ( mScrollTimer.IsRunning() || mNotifyEndOfScroll ) )
+      {
+        mNotifyEndOfScroll = false;
+        mHandleScrolling = HANDLE_TYPE_COUNT;
+        StopScrollTimer();
+        mController.DecorationEvent( type, HANDLE_STOP_SCROLLING, x, y );
+      }
+      else
+      {
+        mController.DecorationEvent( type, HANDLE_RELEASED, x, y );
+      }
+
+      if( GRAB_HANDLE == type )
       {
       {
-        mGrabDisplacementX = mGrabDisplacementY = 0;
+        handle.actor.SetImage( mHandleImages[type][HANDLE_IMAGE_RELEASED] );
+      }
+      else
+      {
+        HandleType selectionHandleType = type;
+
+        if( mSwapSelectionHandles != handle.flipped )
+        {
+          selectionHandleType = ( LEFT_SELECTION_HANDLE == type ) ? RIGHT_SELECTION_HANDLE : LEFT_SELECTION_HANDLE;
+        }
+
+        handle.actor.SetImage( mHandleImages[selectionHandleType][HANDLE_IMAGE_RELEASED] );
       }
       }
+      handle.pressed = false;
+    }
+  }
 
 
-      mGrabDisplacementX += gesture.displacement.x;
-      mGrabDisplacementY += gesture.displacement.y;
+  void OnPan( Actor actor, const PanGesture& gesture )
+  {
+    HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
+    HandleImpl& primarySelectionHandle = mHandle[LEFT_SELECTION_HANDLE];
+    HandleImpl& secondarySelectionHandle = mHandle[RIGHT_SELECTION_HANDLE];
 
 
-      float x = mCursor[PRIMARY_CURSOR].x + mGrabDisplacementX;
-      float y = mCursor[PRIMARY_CURSOR].y + mCursor[PRIMARY_CURSOR].height*0.5f + mGrabDisplacementY;
+    if( actor == grabHandle.grabArea )
+    {
+      DoPan( grabHandle, GRAB_HANDLE, gesture );
+    }
+    else if( actor == primarySelectionHandle.grabArea )
+    {
+      DoPan( primarySelectionHandle, LEFT_SELECTION_HANDLE, gesture );
+    }
+    else if( actor == secondarySelectionHandle.grabArea )
+    {
+      DoPan( secondarySelectionHandle, RIGHT_SELECTION_HANDLE, gesture );
+    }
+  }
+
+  bool OnGrabHandleTouched( Actor actor, const TouchEvent& event )
+  {
+    // Switch between pressed/release grab-handle images
+    if( event.GetPointCount() > 0 &&
+        mHandle[GRAB_HANDLE].actor )
+    {
+      const TouchPoint& point = event.GetPoint(0);
 
 
-      if( Gesture::Started    == gesture.state ||
-          Gesture::Continuing == gesture.state )
+      if( TouchPoint::Down == point.state )
       {
       {
-        mObserver.GrabHandleEvent( GRAB_HANDLE_PRESSED, x, y );
+        mHandle[GRAB_HANDLE].pressed = true;
+        Image imagePressed = mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_PRESSED];
+        if( imagePressed )
+        {
+          mHandle[GRAB_HANDLE].actor.SetImage( imagePressed );
+        }
       }
       }
-      else if( Gesture::Finished  == gesture.state ||
-               Gesture::Cancelled == gesture.state )
+      else if( ( TouchPoint::Up == point.state ) ||
+               ( TouchPoint::Interrupted == point.state ) )
       {
       {
-        mObserver.GrabHandleEvent( GRAB_HANDLE_RELEASED, x, y );
+        mHandle[GRAB_HANDLE].pressed = false;
+        Image imageReleased = mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED];
+        if( imageReleased )
+        {
+          mHandle[GRAB_HANDLE].actor.SetImage( imageReleased );
+        }
       }
     }
       }
     }
+
+    // Consume to avoid pop-ups accidentally closing, when handle is outside of pop-up area
+    return true;
   }
 
   }
 
-  bool OnHandleOneTouched( Actor actor, const TouchEvent& touch )
+  bool OnHandleOneTouched( Actor actor, const TouchEvent& event )
   {
   {
-    // TODO
-    return false;
+    // Switch between pressed/release selection handle images
+    if( event.GetPointCount() > 0 &&
+        mHandle[LEFT_SELECTION_HANDLE].actor )
+    {
+      const TouchPoint& point = event.GetPoint(0);
+
+      const bool flip = mSwapSelectionHandles != mHandle[LEFT_SELECTION_HANDLE].flipped;
+      if( TouchPoint::Down == point.state )
+      {
+        mHandle[LEFT_SELECTION_HANDLE].pressed = true;
+        Image imagePressed = mHandleImages[flip ? RIGHT_SELECTION_HANDLE : LEFT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED];
+        if( imagePressed )
+        {
+          mHandle[LEFT_SELECTION_HANDLE].actor.SetImage( imagePressed );
+        }
+      }
+      else if( ( TouchPoint::Up == point.state ) ||
+               ( TouchPoint::Interrupted == point.state ) )
+      {
+        mHandle[LEFT_SELECTION_HANDLE].pressed = false;
+        Image imageReleased = mHandleImages[flip ? RIGHT_SELECTION_HANDLE : LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED];
+        if( imageReleased )
+        {
+          mHandle[LEFT_SELECTION_HANDLE].actor.SetImage( imageReleased );
+        }
+      }
+    }
+
+    // Consume to avoid pop-ups accidentally closing, when handle is outside of pop-up area
+    return true;
   }
 
   }
 
-  bool OnHandleTwoTouched( Actor actor, const TouchEvent& touch )
+  bool OnHandleTwoTouched( Actor actor, const TouchEvent& event )
   {
   {
-    // TODO
-    return false;
+    // Switch between pressed/release selection handle images
+    if( event.GetPointCount() > 0 &&
+        mHandle[RIGHT_SELECTION_HANDLE].actor )
+    {
+      const TouchPoint& point = event.GetPoint(0);
+
+      const bool flip = mSwapSelectionHandles != mHandle[RIGHT_SELECTION_HANDLE].flipped;
+      if( TouchPoint::Down == point.state )
+      {
+        Image imagePressed = mHandleImages[flip ? LEFT_SELECTION_HANDLE : RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED];
+        mHandle[RIGHT_SELECTION_HANDLE].pressed = true;
+        if( imagePressed )
+        {
+          mHandle[RIGHT_SELECTION_HANDLE].actor.SetImage( imagePressed );
+        }
+      }
+      else if( ( TouchPoint::Up == point.state ) ||
+               ( TouchPoint::Interrupted == point.state ) )
+      {
+        Image imageReleased = mHandleImages[flip ? LEFT_SELECTION_HANDLE : RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED];
+        mHandle[RIGHT_SELECTION_HANDLE].pressed = false;
+        if( imageReleased )
+        {
+          mHandle[RIGHT_SELECTION_HANDLE].actor.SetImage( imageReleased );
+        }
+      }
+    }
+
+    // Consume to avoid pop-ups accidentally closing, when handle is outside of pop-up area
+    return true;
   }
 
   }
 
-  /**
-   * Popup
-   */
+  // Popup
 
 
-  void CreateOrderedListOfPopupOptions()
+  float AlternatePopUpPositionRelativeToCursor()
   {
   {
-    mCopyPastePopup.mOrderListOfButtons.clear();
+    float alternativePosition=0.0f;;
 
 
-    // Create button for each possible option using Option priority
-    ResourceImage cutIcon = ResourceImage::New( OPTION_ICON_CUT );
-    mCopyPastePopup.mOrderListOfButtons.push_back( ButtonRequirement( ButtonsCut, mCopyPastePopup.mCutOptionPriority, OPTION_CUT, GET_LOCALE_TEXT("IDS_COM_BODY_CUT"), cutIcon, true ) );
-
-    ResourceImage copyIcon = ResourceImage::New( OPTION_ICON_COPY );
-    mCopyPastePopup.mOrderListOfButtons.push_back( ButtonRequirement( ButtonsCopy, mCopyPastePopup.mCopyOptionPriority, OPTION_COPY, GET_LOCALE_TEXT("IDS_COM_BODY_COPY"), copyIcon, true ) );
+    if ( mPrimaryCursor ) // Secondary cursor not used for paste
+    {
+      Cursor cursor = PRIMARY_CURSOR;
+      alternativePosition = mCursor[cursor].position.y;
+    }
 
 
-    ResourceImage pasteIcon = ResourceImage::New( OPTION_ICON_PASTE );
-    mCopyPastePopup.mOrderListOfButtons.push_back( ButtonRequirement( ButtonsPaste, mCopyPastePopup.mPasteOptionPriority, OPTION_PASTE, GET_LOCALE_TEXT("IDS_COM_BODY_PASTE"), pasteIcon, true ) );
+    const float popupHeight = 120.0f; // todo Set as a MaxSize Property in Control or retrieve from CopyPastePopup class.
 
 
-    ResourceImage selectIcon = ResourceImage::New( OPTION_ICON_SELECT );
-    mCopyPastePopup.mOrderListOfButtons.push_back( ButtonRequirement( ButtonsSelect, mCopyPastePopup.mSelectOptionPriority, OPTION_SELECT_WORD, GET_LOCALE_TEXT("IDS_COM_SK_SELECT"), selectIcon, true ) );
+    if( mHandle[GRAB_HANDLE].active )
+    {
+      // If grab handle enabled then position pop-up below the grab handle.
+      const Vector2 grabHandleSize( 59.0f, 56.0f ); // todo
+      const float BOTTOM_HANDLE_BOTTOM_OFFSET = 1.5; //todo Should be a property
+      alternativePosition +=  grabHandleSize.height  + popupHeight + BOTTOM_HANDLE_BOTTOM_OFFSET ;
+    }
+    else
+    {
+      alternativePosition += popupHeight;
+    }
 
 
-    ResourceImage selectAllIcon = ResourceImage::New( OPTION_ICON_SELECT_ALL );
-    mCopyPastePopup.mOrderListOfButtons.push_back( ButtonRequirement( ButtonsSelectAll, mCopyPastePopup.mSelectAllOptionPriority, OPTION_SELECT_ALL, GET_LOCALE_TEXT("IDS_COM_BODY_SELECT_ALL"), selectAllIcon, true ) );
+    return alternativePosition;
+  }
 
 
-    ResourceImage clipboardIcon = ResourceImage::New( OPTION_ICON_CLIPBOARD );
-    mCopyPastePopup.mOrderListOfButtons.push_back( ButtonRequirement( ButtonsClipboard, mCopyPastePopup.mClipboardOptionPriority, OPTION_CLIPBOARD, GET_LOCALE_TEXT("IDS_COM_BODY_CLIPBOARD"), clipboardIcon, true ) );
+  void PopUpLeavesVerticalBoundary( PropertyNotification& source )
+  {
+    float alternativeYPosition=0.0f;
+    // todo use AlternatePopUpPositionRelativeToSelectionHandles() if text is highlighted
+    // if can't be positioned above, then position below row.
+    alternativeYPosition = AlternatePopUpPositionRelativeToCursor();
 
 
-    // Sort the buttons according their priorities.
-    std::sort( mCopyPastePopup.mOrderListOfButtons.begin(), mCopyPastePopup.mOrderListOfButtons.end(), PriorityCompare );
+    mCopyPastePopup.actor.SetY( alternativeYPosition );
   }
 
   }
 
-  void CreateBackground( PopupImpl& popup )
+
+  void SetUpPopupPositionNotifications( )
   {
   {
-    // Create background-panel if not already created (required if we have at least one option)
-    if ( !popup.mBackground )
-    {
-      ResourceImage bgImg = ResourceImage::New( POPUP_BACKGROUND );
-      popup.mBackground = ImageActor::New( bgImg );
-      popup.mBackground.SetColor( popup.mBackgroundColor );
-      popup.mBackground.SetParentOrigin( ParentOrigin::CENTER );
+    // Note Property notifications ignore any set anchor point so conditions must allow for this.  Default is Top Left.
 
 
-      NinePatchImage backgroundImageNinePatch = NinePatchImage::DownCast( bgImg );
-      if( backgroundImageNinePatch )
-      {
-        const Size ninePatchImageSize = Size( static_cast<float>( bgImg.GetWidth() ), static_cast<float>( bgImg.GetHeight() ) );
-        Rect<int> childRect = backgroundImageNinePatch.GetChildRectangle();
-
-        // -1u because of the cropping.
-        popup.mNinePatchMargins.x = childRect.x - 1u;
-        popup.mNinePatchMargins.y = ninePatchImageSize.width - ( childRect.x + childRect.width ) - 1u;
-        popup.mNinePatchMargins.z = childRect.y - 1u;
-        popup.mNinePatchMargins.w = ninePatchImageSize.height - ( childRect.y + childRect.height ) - 1u;
-      }
+    // Exceeding vertical boundary
 
 
-      ResourceImage::Image bgEffectImg = ResourceImage::New( POPUP_BACKGROUND_EFFECT );
-      ImageActor backgroundEffect = ImageActor::New( bgEffectImg );
-      backgroundEffect.SetParentOrigin( ParentOrigin::CENTER );
+    Vector4 worldCoordinatesBoundingBox;
+    LocalToWorldCoordinatesBoundingBox( mBoundingBox, worldCoordinatesBoundingBox );
 
 
-      ResourceImage::Image bgLine = ResourceImage::New( POPUP_BACKGROUND_LINE );
-      ImageActor backgroundLine = ImageActor::New( bgLine );
-      backgroundLine.SetParentOrigin( ParentOrigin::CENTER );
-      backgroundLine.SetColor( popup.mLineColor );
+    float popupHeight = mCopyPastePopup.actor.GetRelayoutSize( Dimension::HEIGHT);
 
 
-      popup.mBackground.Add( backgroundEffect );
-      popup.mBackground.Add( backgroundLine );
-    }
+    PropertyNotification verticalExceedNotification = mCopyPastePopup.actor.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+                                                      OutsideCondition( worldCoordinatesBoundingBox.y + popupHeight * 0.5f,
+                                                                        worldCoordinatesBoundingBox.w - popupHeight * 0.5f ) );
+
+    verticalExceedNotification.NotifySignal().Connect( this, &Decorator::Impl::PopUpLeavesVerticalBoundary );
   }
 
   }
 
-  void AddOption( Actor& parent, const std::string& name, const std::string& caption, const Image iconImage, bool finalOption, bool showIcons )
+  void GetConstrainedPopupPosition( Vector3& requiredPopupPosition, Vector3& popupSize, Vector3 anchorPoint, Actor& parent, Rect<int>& boundingBox )
   {
   {
-    // 1. Create the backgrounds for the popup option both normal and pressed.
-    // Both containers will be added to a button.
-    Actor optionContainer = Actor::New();
-    optionContainer.SetDrawMode( DrawMode::OVERLAY );
-    //optionContainer.SetParentOrigin( ParentOrigin::CENTER );
-    optionContainer.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-
-    ImageActor optionPressedContainer = Toolkit::CreateSolidColorActor( mCopyPastePopup.mBackgroundPressedColor );
-    optionPressedContainer.SetDrawMode( DrawMode::OVERLAY );
-    //optionPressedContainer.SetParentOrigin( ParentOrigin::CENTER );
-    optionPressedContainer.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-
-    // 2. Add text.
-    Toolkit::TextLabel captionTextLabel = Toolkit::TextLabel::New();
-    captionTextLabel.SetProperty( TextLabel::Property::TEXT, caption );
-    optionContainer.Add( captionTextLabel );
-
-    Toolkit::TextLabel pressedCaptionTextLabel = Toolkit::TextLabel::New();
-    pressedCaptionTextLabel.SetProperty( TextLabel::Property::TEXT, caption );
-    optionPressedContainer.Add( pressedCaptionTextLabel );
-
-    // Calculates the icon/text position.
-    float iconTextOffsetY = 0.0f;
-
-    if ( showIcons )
+    DALI_ASSERT_DEBUG ( "Popup parent not on stage" && parent.OnStage() )
+
+    // Parent must already by added to Stage for these Get calls to work
+    Vector3 parentAnchorPoint = parent.GetCurrentAnchorPoint();
+    Vector3 parentWorldPositionLeftAnchor = parent.GetCurrentWorldPosition() - parent.GetCurrentSize()*parentAnchorPoint;
+    Vector3 popupWorldPosition = parentWorldPositionLeftAnchor + requiredPopupPosition;  // Parent World position plus popup local position gives World Position
+    Vector3 popupDistanceFromAnchorPoint = popupSize*anchorPoint;
+
+    // Bounding rectangle is supplied as screen coordinates, bounding will be done in world coordinates.
+    Vector4 boundingRectangleWorld;
+    LocalToWorldCoordinatesBoundingBox( boundingBox, boundingRectangleWorld );
+
+    // Calculate distance to move popup (in local space) so fits within the boundary
+    float xOffSetToKeepWithinBounds = 0.0f;
+    if( popupWorldPosition.x - popupDistanceFromAnchorPoint.x < boundingRectangleWorld.x )
     {
     {
-      // 3. Create the icons
-      ImageActor pressedIcon = ImageActor::New(  iconImage );
-      ImageActor icon = ImageActor::New(  iconImage );
-
-      optionContainer.Add( icon );
-      optionPressedContainer.Add( pressedIcon );
-
-      iconTextOffsetY = 0.5f * ( ( DEFAULT_POPUP_MAX_SIZE.height - mCopyPastePopup.mNinePatchMargins.z - mCopyPastePopup.mNinePatchMargins.w ) - ( OPTION_ICON_SIZE.height + OPTION_GAP_ICON_TEXT + OPTION_TEXT_LINE_HEIGHT ) );
-
-      icon.SetParentOrigin( ParentOrigin::TOP_CENTER );
-      icon.SetAnchorPoint( AnchorPoint::TOP_CENTER );
-      icon.SetY( iconTextOffsetY );
-
-      pressedIcon.SetParentOrigin( ParentOrigin::TOP_CENTER );
-      pressedIcon.SetAnchorPoint( AnchorPoint::TOP_CENTER );
-      pressedIcon.SetY( iconTextOffsetY );
-
-      // Layout icon + gap + text
-      captionTextLabel.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
-      pressedCaptionTextLabel.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
-      pressedCaptionTextLabel.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
-      captionTextLabel.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
-      pressedCaptionTextLabel.SetY( -iconTextOffsetY );
-      captionTextLabel.SetY( -iconTextOffsetY );
+      xOffSetToKeepWithinBounds = boundingRectangleWorld.x - ( popupWorldPosition.x - popupDistanceFromAnchorPoint.x );
     }
     }
-    else
+    else if ( popupWorldPosition.x +  popupDistanceFromAnchorPoint.x > boundingRectangleWorld.z )
+    {
+      xOffSetToKeepWithinBounds = boundingRectangleWorld.z - ( popupWorldPosition.x +  popupDistanceFromAnchorPoint.x );
+    }
+
+    // Ensure initial display of Popup is in alternative position if can not fit above. As Property notification will be a frame behind.
+    if ( popupWorldPosition.y - popupDistanceFromAnchorPoint.y < boundingRectangleWorld.y )
     {
     {
-      // Centre option text
-      captionTextLabel.SetAnchorPoint( AnchorPoint::CENTER );
-      captionTextLabel.SetParentOrigin( ParentOrigin::CENTER );
-      pressedCaptionTextLabel.SetAnchorPoint( AnchorPoint::CENTER );
-      pressedCaptionTextLabel.SetParentOrigin( ParentOrigin::CENTER );
+      requiredPopupPosition.y = AlternatePopUpPositionRelativeToCursor();
     }
 
     }
 
-    // Calculate the size of the text.
-    Vector3 textSize = captionTextLabel.GetNaturalSize();
-    textSize.width = std::min( textSize.width, OPTION_MAX_WIDTH - 2.f * OPTION_MARGIN_WIDTH );
+    requiredPopupPosition.x = requiredPopupPosition.x + xOffSetToKeepWithinBounds;
 
 
-    // Set the size to the text. Text will be ellipsized if exceeds the max width.
-    captionTextLabel.SetSize( textSize );
-    pressedCaptionTextLabel.SetSize( textSize );
+    // Prevent pixel mis-alignment by rounding down.
+    requiredPopupPosition.x = static_cast<int>( requiredPopupPosition.x );
+    requiredPopupPosition.y = static_cast<int>( requiredPopupPosition.y );
 
 
-    // 4. Calculate the size of option.
+  }
 
 
-    // The width is the max size of the text or the icon plus the margins clamped between the option min and max size.
-    // The height is the whole popup height minus the ninepatch margins.
-    const Vector2 optionSize( std::min( OPTION_MAX_WIDTH, std::max( OPTION_MIN_WIDTH, std::max( textSize.width, OPTION_ICON_SIZE.width ) + 2.f * OPTION_MARGIN_WIDTH ) ),
-                              DEFAULT_POPUP_MAX_SIZE.height - mCopyPastePopup.mNinePatchMargins.z - mCopyPastePopup.mNinePatchMargins.w );
+  void FlipSelectionHandleImages()
+  {
+    SetupTouchEvents();
 
 
-    optionContainer.SetSize( optionSize );
-    optionPressedContainer.SetSize( optionSize );
+    CreateSelectionHandles();
 
 
-    // 5. Create a option.
-    Toolkit::PushButton option = Toolkit::PushButton::New();
-    option.SetSizePolicy( Toolkit::Control::Fixed, Toolkit::Control::Fixed );
-    option.SetSize( optionSize );
-    option.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-    option.SetX( mCopyPastePopup.mContentSize.width );
-    option.SetName( name );
-    option.SetAnimationTime( 0.0f );
-    //option.ClickedSignal().Connect( this, &TextInputPopup::OnButtonPressed );
+    HandleImpl& leftHandle = mHandle[LEFT_SELECTION_HANDLE];
+    HandleImpl& rightHandle = mHandle[RIGHT_SELECTION_HANDLE];
 
 
-    parent.Add( option );
+    const HandleImageType leftImageType = leftHandle.pressed ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED;
+    const HandleImageType rightImageType = rightHandle.pressed ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED;
+    const bool leftFlipped = mSwapSelectionHandles != leftHandle.flipped;
+    const bool rightFlipped = mSwapSelectionHandles != rightHandle.flipped;
 
 
-    // 6. Set the normal option image.
-    option.SetButtonImage( optionContainer );
+    leftHandle.actor.SetImage( leftFlipped ? mHandleImages[RIGHT_SELECTION_HANDLE][leftImageType] : mHandleImages[LEFT_SELECTION_HANDLE][leftImageType] );
 
 
-    // 7. Set the pressed option image
-    option.SetSelectedImage( optionPressedContainer );
+    leftHandle.actor.SetAnchorPoint( leftFlipped ? AnchorPoint::TOP_LEFT : AnchorPoint::TOP_RIGHT );
 
 
-    // 8. Update the content size.
-    mCopyPastePopup.mContentSize.width += optionSize.width;
-    mCopyPastePopup.mContentSize.height = std::max ( optionSize.height, mCopyPastePopup.mContentSize.height );
+    rightHandle.actor.SetImage( rightFlipped ? mHandleImages[LEFT_SELECTION_HANDLE][rightImageType] : mHandleImages[RIGHT_SELECTION_HANDLE][rightImageType] );
 
 
-    // 9. Add the divider
-    if( !finalOption )
-    {
-      const Size size( POPUP_DIVIDER_WIDTH, mCopyPastePopup.mContentSize.height );
-
-      ImageActor divider =  Toolkit::CreateSolidColorActor( Color::WHITE );
-      divider.SetSize (size);
-      divider.SetParentOrigin( ParentOrigin::TOP_LEFT );
-      divider.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-      divider.SetPosition( mCopyPastePopup.mContentSize.width - POPUP_DIVIDER_WIDTH, 0.0f );
-      parent.Add( divider );
-    }
+    rightHandle.actor.SetAnchorPoint( rightFlipped ? AnchorPoint::TOP_RIGHT : AnchorPoint::TOP_LEFT );
   }
 
   }
 
-  void SetUpPopup( Actor& parent, Size& size )
+  void SetScrollThreshold( float threshold )
   {
   {
-    // Create Layer and Stencil.
-    parent = Layer::New();
-    Layer layer = Layer::New();
-    ImageActor stencil = CreateSolidColorActor( Color::RED );
-    stencil.SetDrawMode( DrawMode::STENCIL );
-    stencil.SetVisible( true );
-    Actor scrollview = Actor::New();
-
-    //todo Use Size negotiation
-    layer.SetSize( size ); // matches stencil size
-    parent.SetSize( size ); // matches stencil size
-    stencil.SetSize( size );
-    scrollview.SetSize( size );
-    mCopyPastePopup.mButtons.SetSize( size );
-
-    layer.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-    scrollview.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-    //mCopyPastePopup.mBackground.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-    mCopyPastePopup.mButtons.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-
-    parent.Add( mCopyPastePopup.mBackground );
-    parent.Add( layer );
-    layer.Add( stencil );
-    layer.Add( scrollview );
-    scrollview.Add( mCopyPastePopup.mButtons );
+    mScrollThreshold = threshold;
   }
 
   }
 
-  void AddPopupOptions( bool createTail, bool showIcons )
+  float GetScrollThreshold() const
   {
   {
-    mCopyPastePopup.mShowIcons = showIcons;
+    return mScrollThreshold;
+  }
 
 
-    mCopyPastePopup.mContentSize = Vector2::ZERO;
+  void SetScrollSpeed( float speed )
+  {
+    mScrollSpeed = speed;
+    mScrollDistance = speed * SCROLL_TICK_INTERVAL * TO_SECONDS;
+  }
 
 
-    mCopyPastePopup.mButtons = Actor::New();
+  float GetScrollSpeed() const
+  {
+    return mScrollSpeed;
+  }
 
 
-    // Add the options into the buttons container.
+  void NotifyEndOfScroll()
+  {
+    StopScrollTimer();
 
 
-    // 1. Determine how many buttons are active and should be added to container.
-    std::size_t numberOfOptions = 0u;
-    for( std::vector<ButtonRequirement>::const_iterator it = mCopyPastePopup.mOrderListOfButtons.begin(), endIt = mCopyPastePopup.mOrderListOfButtons.end(); ( it != endIt ); ++it )
+    if( mScrollTimer )
     {
     {
-      const ButtonRequirement& button( *it );
-      if( button.enabled )
-      {
-        ++numberOfOptions;
-      }
+      mNotifyEndOfScroll = true;
     }
     }
+  }
 
 
-    // 2. Iterate list of buttons and add active ones.
-    std::size_t optionsAdded = 0u;
-    for( std::vector<ButtonRequirement>::const_iterator it = mCopyPastePopup.mOrderListOfButtons.begin(), endIt = mCopyPastePopup.mOrderListOfButtons.end(); ( it != endIt ); ++it )
+  /**
+   * Creates and starts a timer to scroll the text when handles are close to the edges of the text.
+   *
+   * It only starts the timer if it's already created.
+   */
+  void StartScrollTimer()
+  {
+    if( !mScrollTimer )
     {
     {
-      const ButtonRequirement& button( *it );
-      if ( button.enabled )
-      {
-        ++optionsAdded;
-        AddOption( mCopyPastePopup.mButtons, button.name, button.caption, button.icon, optionsAdded == numberOfOptions, mCopyPastePopup.mShowIcons );
-      }
+      mScrollTimer = Timer::New( SCROLL_TICK_INTERVAL );
+      mScrollTimer.TickSignal().Connect( this, &Decorator::Impl::OnScrollTimerTick );
     }
 
     }
 
-    // Calculate the size of the whole popup which may not be all visible.
-    mCopyPastePopup.mRequiredPopUpSize = Size( std::min( mCopyPastePopup.mMaxWidth, mCopyPastePopup.mContentSize.width + mCopyPastePopup.mNinePatchMargins.x + mCopyPastePopup.mNinePatchMargins.y ), DEFAULT_POPUP_MAX_SIZE. height );
-
-    // Set the size of the background, background line and background effect.
-    mCopyPastePopup.mBackground.SetSize( mCopyPastePopup.mRequiredPopUpSize);
-    for( std::size_t index = 0u, childCount = mCopyPastePopup.mBackground.GetChildCount(); index < childCount; ++index )
+    if( !mScrollTimer.IsRunning() )
     {
     {
-      mCopyPastePopup.mBackground.GetChildAt( index ).SetSize( mCopyPastePopup.mRequiredPopUpSize );
+      mScrollTimer.Start();
     }
     }
-
-    // Size of the contents within the popup
-    mCopyPastePopup.mVisiblePopUpSize = Size( mCopyPastePopup.mRequiredPopUpSize.width - mCopyPastePopup.mNinePatchMargins.x - mCopyPastePopup.mNinePatchMargins.y, mCopyPastePopup.mRequiredPopUpSize.height - mCopyPastePopup.mNinePatchMargins.z - mCopyPastePopup.mNinePatchMargins.w );
-
   }
 
   }
 
-  void CreatePopup()
+  /**
+   * Stops the timer used to scroll the text.
+   */
+  void StopScrollTimer()
   {
   {
-    if ( !mCopyPastePopup.mRoot )
+    if( mScrollTimer )
     {
     {
-      mActiveCopyPastePopup = true;
-      CreateOrderedListOfPopupOptions();  //todo Currently causes all options to be shown
-      CreateBackground( mCopyPastePopup );
-      AddPopupOptions( true, true );
-      SetUpPopup( mCopyPastePopup.mRoot, mCopyPastePopup.mVisiblePopUpSize );
-      Actor textControl = mTextControlParent.Self();
-      textControl.Add( mCopyPastePopup.mRoot );
+      mScrollTimer.Stop();
     }
   }
 
     }
   }
 
-  void DestroyPopup()
+  /**
+   * Callback called by the timer used to scroll the text.
+   *
+   * It calculates and sets a new scroll position.
+   */
+  bool OnScrollTimerTick()
   {
   {
-    if ( mCopyPastePopup.mRoot )
+    if( HANDLE_TYPE_COUNT != mHandleScrolling )
     {
     {
-      mActiveCopyPastePopup = false;
-      UnparentAndReset( mCopyPastePopup.mButtons );
-      UnparentAndReset( mCopyPastePopup.mRoot );
+      mController.DecorationEvent( mHandleScrolling,
+                                   HANDLE_SCROLLING,
+                                   mScrollDirection == SCROLL_RIGHT ? mScrollDistance : -mScrollDistance,
+                                   0.f );
     }
     }
-  }
-
-  Internal::Control& mTextControlParent;
-  Observer& mObserver;
-
-  Layer mActiveLayer; // Layer for active handles and alike that ensures they are above all else.
-
-  unsigned int mActiveCursor;
-  bool         mActiveGrabHandle;
-  bool         mActiveSelection;
-  bool         mActiveCopyPastePopup;
-
-  CursorImpl mCursor[CURSOR_COUNT];
 
 
-  Timer mCursorBlinkTimer; // Timer to signal cursor to blink
-  unsigned int mCursorBlinkInterval;
-  float mCursorBlinkDuration;
-  bool mCursorBlinkStatus; // Flag to switch between blink on and blink off
-
-  ImageActor mPrimaryCursor;
-  ImageActor mSecondaryCursor;
-
-  ImageActor mGrabHandle;
-  Actor mGrabArea;
-  float mGrabDisplacementX;
-  float mGrabDisplacementY;
-
-  SelectionHandleImpl mSelectionHandle[SELECTION_HANDLE_COUNT];
-
-  PopupImpl mCopyPastePopup;
-
-  Image mCursorImage;
-  Image mGrabHandleImage;
-
-  TapGestureDetector mTapDetector;
-  PanGestureDetector mPanGestureDetector;
+    return true;
+  }
 
 
-  Rect<int> mBoundingBox;
+  ControllerInterface& mController;
+
+  TapGestureDetector  mTapDetector;
+  PanGestureDetector  mPanGestureDetector;
+  Timer               mCursorBlinkTimer;          ///< Timer to signal cursor to blink
+  Timer               mScrollTimer;               ///< Timer used to scroll the text when the grab handle is moved close to the edges.
+
+  Layer               mActiveLayer;               ///< Layer for active handles and alike that ensures they are above all else.
+  ImageActor          mPrimaryCursor;
+  ImageActor          mSecondaryCursor;
+
+  Actor               mHighlightActor;        ///< Actor to display highlight
+  Renderer            mHighlightRenderer;
+  Material            mHighlightMaterial;         ///< Material used for highlight
+  Property::Map       mQuadVertexFormat;
+  Property::Map       mQuadIndexFormat;
+  PopupImpl           mCopyPastePopup;
+  TextSelectionPopup::Buttons mEnabledPopupButtons; /// Bit mask of currently enabled Popup buttons
+  TextSelectionPopupCallbackInterface& mTextSelectionPopupCallbackInterface;
+
+  Image               mHandleImages[HANDLE_TYPE_COUNT][HANDLE_IMAGE_TYPE_COUNT];
+  Image               mCursorImage;
+
+  CursorImpl          mCursor[CURSOR_COUNT];
+  HandleImpl          mHandle[HANDLE_TYPE_COUNT];
+  QuadContainer       mHighlightQuadList;         ///< Sub-selections that combine to create the complete selection highlight
+
+  Rect<int>           mBoundingBox;
+  Vector4             mHighlightColor;            ///< Color of the highlight
+  Vector2             mHighlightPosition;         ///< The position of the highlight actor.
+
+  unsigned int        mActiveCursor;
+  unsigned int        mCursorBlinkInterval;
+  float               mCursorBlinkDuration;
+  HandleType          mHandleScrolling;         ///< The handle which is scrolling.
+  ScrollDirection     mScrollDirection;         ///< The direction of the scroll.
+  float               mScrollThreshold;         ///< Defines a square area inside the control, close to the edge. A cursor entering this area will trigger scroll events.
+  float               mScrollSpeed;             ///< The scroll speed in pixels per second.
+  float               mScrollDistance;          ///< Distance the text scrolls during a scroll interval.
+
+  bool                mActiveCopyPastePopup   : 1;
+  bool                mCursorBlinkStatus      : 1; ///< Flag to switch between blink on and blink off.
+  bool                mPrimaryCursorVisible   : 1; ///< Whether the primary cursor is visible.
+  bool                mSecondaryCursorVisible : 1; ///< Whether the secondary cursor is visible.
+  bool                mSwapSelectionHandles   : 1; ///< Whether to swap the selection handle images.
+  bool                mNotifyEndOfScroll      : 1; ///< Whether to notify the end of the scroll.
 };
 
 };
 
-DecoratorPtr Decorator::New( Internal::Control& parent, Observer& observer )
+DecoratorPtr Decorator::New( ControllerInterface& controller,
+                             TextSelectionPopupCallbackInterface& callbackInterface )
 {
 {
-  return DecoratorPtr( new Decorator(parent, observer) );
+  return DecoratorPtr( new Decorator( controller,
+                                      callbackInterface ) );
 }
 
 void Decorator::SetBoundingBox( const Rect<int>& boundingBox )
 }
 
 void Decorator::SetBoundingBox( const Rect<int>& boundingBox )
@@ -946,6 +1256,11 @@ void Decorator::Relayout( const Vector2& size )
   mImpl->Relayout( size );
 }
 
   mImpl->Relayout( size );
 }
 
+void Decorator::UpdatePositions( const Vector2& scrollOffset )
+{
+  mImpl->UpdatePositions( scrollOffset );
+}
+
 /** Cursor **/
 
 void Decorator::SetActiveCursor( ActiveCursor activeCursor )
 /** Cursor **/
 
 void Decorator::SetActiveCursor( ActiveCursor activeCursor )
@@ -958,32 +1273,25 @@ unsigned int Decorator::GetActiveCursor() const
   return mImpl->mActiveCursor;
 }
 
   return mImpl->mActiveCursor;
 }
 
-void Decorator::SetPosition( Cursor cursor, float x, float y, float height )
+void Decorator::SetPosition( Cursor cursor, float x, float y, float cursorHeight, float lineHeight )
 {
 {
-  // Adjust grab handle displacement
-  mImpl->mGrabDisplacementX -= x - mImpl->mCursor[cursor].x;
-  mImpl->mGrabDisplacementY -= y - mImpl->mCursor[cursor].y;
-
-  mImpl->mCursor[cursor].x = x;
-  mImpl->mCursor[cursor].y = y;
-  mImpl->mCursor[cursor].height = height;
-}
-
-void Decorator::GetPosition( Cursor cursor, float& x, float& y, float& height ) const
-{
-  x = mImpl->mCursor[cursor].x;
-  y = mImpl->mCursor[cursor].y;
-  height = mImpl->mCursor[cursor].height;
+  mImpl->mCursor[cursor].position.x = x;
+  mImpl->mCursor[cursor].position.y = y;
+  mImpl->mCursor[cursor].cursorHeight = cursorHeight;
+  mImpl->mCursor[cursor].lineHeight = lineHeight;
 }
 
 }
 
-void Decorator::SetCursorImage( Dali::Image image )
+void Decorator::GetPosition( Cursor cursor, float& x, float& y, float& cursorHeight, float& lineHeight ) const
 {
 {
-  mImpl->mCursorImage = image;
+  x = mImpl->mCursor[cursor].position.x;
+  y = mImpl->mCursor[cursor].position.y;
+  cursorHeight = mImpl->mCursor[cursor].cursorHeight;
+  lineHeight = mImpl->mCursor[cursor].lineHeight;
 }
 
 }
 
-Dali::Image Decorator::GetCursorImage() const
+const Vector2& Decorator::GetPosition( Cursor cursor ) const
 {
 {
-  return mImpl->mCursorImage;
+  return mImpl->mCursor[cursor].position;
 }
 
 void Decorator::SetColor( Cursor cursor, const Dali::Vector4& color )
 }
 
 void Decorator::SetColor( Cursor cursor, const Dali::Vector4& color )
@@ -1020,12 +1328,12 @@ void Decorator::StopCursorBlink()
 
 void Decorator::SetCursorBlinkInterval( float seconds )
 {
 
 void Decorator::SetCursorBlinkInterval( float seconds )
 {
-  mImpl->mCursorBlinkInterval = seconds*MILLISECONDS; // Convert to milliseconds
+  mImpl->mCursorBlinkInterval = static_cast<unsigned int>( seconds * TO_MILLISECONDS ); // Convert to milliseconds
 }
 
 float Decorator::GetCursorBlinkInterval() const
 {
 }
 
 float Decorator::GetCursorBlinkInterval() const
 {
-  return mImpl->mCursorBlinkInterval;
+  return static_cast<float>( mImpl->mCursorBlinkInterval ) * TO_SECONDS;
 }
 
 void Decorator::SetCursorBlinkDuration( float seconds )
 }
 
 void Decorator::SetCursorBlinkDuration( float seconds )
@@ -1038,90 +1346,142 @@ float Decorator::GetCursorBlinkDuration() const
   return mImpl->mCursorBlinkDuration;
 }
 
   return mImpl->mCursorBlinkDuration;
 }
 
-/** GrabHandle **/
+/** Handles **/
 
 
-void Decorator::SetGrabHandleActive( bool active )
+void Decorator::SetHandleActive( HandleType handleType, bool active )
 {
 {
-  mImpl->mActiveGrabHandle = active;
+  mImpl->mHandle[handleType].active = active;
+
+  if( !active )
+  {
+    // TODO: this is a work-around.
+    // The problem is the handle actor does not receive the touch event with the Interrupt
+    // state when the power button is pressed and the application goes to background.
+    mImpl->mHandle[handleType].pressed = false;
+    Image imageReleased = mImpl->mHandleImages[handleType][HANDLE_IMAGE_RELEASED];
+    ImageActor imageActor = mImpl->mHandle[handleType].actor;
+    if( imageReleased && imageActor )
+    {
+       imageActor.SetImage( imageReleased );
+    }
+  }
 }
 
 }
 
-bool Decorator::IsGrabHandleActive() const
+bool Decorator::IsHandleActive( HandleType handleType ) const
 {
 {
-  return mImpl->mActiveGrabHandle;
+  return mImpl->mHandle[handleType].active ;
 }
 
 }
 
-void Decorator::SetGrabHandleImage( Dali::Image image )
+void Decorator::SetHandleImage( HandleType handleType, HandleImageType handleImageType, Dali::Image image )
 {
 {
-  mImpl->mGrabHandleImage = image;
+  mImpl->mHandleImages[handleType][handleImageType] = image;
 }
 
 }
 
-Dali::Image Decorator::GetGrabHandleImage() const
+Dali::Image Decorator::GetHandleImage( HandleType handleType, HandleImageType handleImageType ) const
 {
 {
-  return mImpl->mGrabHandleImage;
+  return mImpl->mHandleImages[handleType][handleImageType];
 }
 
 }
 
-/** Selection **/
+void Decorator::SetPosition( HandleType handleType, float x, float y, float height )
+{
+  // Adjust grab handle displacement
+  Impl::HandleImpl& handle = mImpl->mHandle[handleType];
+
+  handle.grabDisplacementX -= x - handle.position.x;
+  handle.grabDisplacementY -= y - handle.position.y;
 
 
-void Decorator::SetSelectionActive( bool active )
+  handle.position.x = x;
+  handle.position.y = y;
+  handle.lineHeight = height;
+}
+
+void Decorator::GetPosition( HandleType handleType, float& x, float& y, float& height ) const
 {
 {
-  mImpl->mActiveSelection = active;
+  Impl::HandleImpl& handle = mImpl->mHandle[handleType];
+
+  x = handle.position.x;
+  y = handle.position.y;
+  height = handle.lineHeight;
 }
 
 }
 
-bool Decorator::IsSelectionActive() const
+const Vector2& Decorator::GetPosition( HandleType handleType ) const
 {
 {
-  return mImpl->mActiveSelection;
+  return mImpl->mHandle[handleType].position;
 }
 
 }
 
-void Decorator::SetPosition( SelectionHandle handle, float x, float y, float height )
+void Decorator::SwapSelectionHandlesEnabled( bool enable )
 {
 {
-  mImpl->mSelectionHandle[handle].x = x;
-  mImpl->mSelectionHandle[handle].y = y;
-  mImpl->mSelectionHandle[handle].cursorHeight = height;
+  mImpl->mSwapSelectionHandles = enable;
+
+  mImpl->FlipSelectionHandleImages();
 }
 
 }
 
-void Decorator::GetPosition( SelectionHandle handle, float& x, float& y, float& height ) const
+void Decorator::AddHighlight( float x1, float y1, float x2, float y2 )
 {
 {
-  x = mImpl->mSelectionHandle[handle].x;
-  y = mImpl->mSelectionHandle[handle].y;
-  height = mImpl->mSelectionHandle[handle].cursorHeight;
+  mImpl->mHighlightQuadList.push_back( QuadCoordinates(x1, y1, x2, y2) );
 }
 
 }
 
-void Decorator::SetImage( SelectionHandle handle, SelectionHandleState state, Dali::Image image )
+void Decorator::ClearHighlights()
 {
 {
-  if( SELECTION_HANDLE_PRESSED == state )
-  {
-    mImpl->mSelectionHandle[handle].pressedImage = image;
-  }
-  else
-  {
-    mImpl->mSelectionHandle[handle].releasedImage = image;
-  }
+  mImpl->mHighlightQuadList.clear();
+  mImpl->mHighlightPosition = Vector2::ZERO;
 }
 
 }
 
-Dali::Image Decorator::GetImage( SelectionHandle handle, SelectionHandleState state ) const
+void Decorator::SetHighlightColor( const Vector4& color )
 {
 {
-  if( SELECTION_HANDLE_PRESSED == state )
-  {
-    return mImpl->mSelectionHandle[handle].pressedImage;
-  }
+  mImpl->mHighlightColor = color;
+}
 
 
-  return mImpl->mSelectionHandle[handle].releasedImage;
+const Vector4& Decorator::GetHighlightColor() const
+{
+  return mImpl->mHighlightColor;
 }
 
 }
 
-void Decorator::ShowPopup()
+void Decorator::SetPopupActive( bool active )
 {
 {
-  if ( !mImpl->mCopyPastePopup.mRoot )
-  {
-    mImpl->CreatePopup();
-  }
+  mImpl->mActiveCopyPastePopup = active;
 }
 
 }
 
-void Decorator::HidePopup()
+bool Decorator::IsPopupActive() const
 {
 {
-  if ( mImpl->mCopyPastePopup.mRoot )
-  {
-    mImpl->DestroyPopup();
-  }
+  return mImpl->mActiveCopyPastePopup ;
+}
+
+void Decorator::SetEnabledPopupButtons( TextSelectionPopup::Buttons& enabledButtonsBitMask )
+{
+   mImpl->mEnabledPopupButtons = enabledButtonsBitMask;
+}
+
+TextSelectionPopup::Buttons& Decorator::GetEnabledPopupButtons()
+{
+  return mImpl->mEnabledPopupButtons;
+}
+
+/** Scroll **/
+
+void Decorator::SetScrollThreshold( float threshold )
+{
+  mImpl->SetScrollThreshold( threshold );
+}
+
+float Decorator::GetScrollThreshold() const
+{
+  return mImpl->GetScrollThreshold();
+}
+
+void Decorator::SetScrollSpeed( float speed )
+{
+  mImpl->SetScrollSpeed( speed );
+}
+
+float Decorator::GetScrollSpeed() const
+{
+  return mImpl->GetScrollSpeed();
+}
+
+void Decorator::NotifyEndOfScroll()
+{
+  mImpl->NotifyEndOfScroll();
 }
 
 Decorator::~Decorator()
 }
 
 Decorator::~Decorator()
@@ -1129,10 +1489,11 @@ Decorator::~Decorator()
   delete mImpl;
 }
 
   delete mImpl;
 }
 
-Decorator::Decorator( Dali::Toolkit::Internal::Control& parent, Observer& observer )
+Decorator::Decorator( ControllerInterface& controller,
+                      TextSelectionPopupCallbackInterface& callbackInterface )
 : mImpl( NULL )
 {
 : mImpl( NULL )
 {
-  mImpl = new Decorator::Impl( parent, observer );
+  mImpl = new Decorator::Impl( controller, callbackInterface );
 }
 
 } // namespace Text
 }
 
 } // namespace Text