mNotifyEndOfScroll( false )
{
mQuadVertexFormat[ "aPosition" ] = Property::VECTOR2;
- mQuadIndexFormat[ "indices" ] = Property::UNSIGNED_INTEGER;
+ mQuadIndexFormat[ "indices" ] = Property::INTEGER;
mHighlightMaterial = Material::New( Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ) );
}
CreateGrabHandle();
grabHandle.actor.SetPosition( position.x,
- position.y + grabHandle.lineHeight );
+ grabHandle.lineHeight ); // TODO : Fix for multiline.
}
grabHandle.actor.SetVisible( isVisible );
}