#include <dali/public-api/actors/layer.h>
#include <dali/public-api/adaptor-framework/timer.h>
#include <dali/devel-api/common/stage.h>
-#include <dali/public-api/events/touch-data.h>
+#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/events/pan-gesture.h>
#include <dali/public-api/object/property-notification.h>
#include <dali/public-api/rendering/geometry.h>
if( ! mQuadVertices )
{
- mQuadVertices = PropertyBuffer::New( mQuadVertexFormat );
+ mQuadVertices = VertexBuffer::New( mQuadVertexFormat );
}
mQuadVertices.SetData( &vertices[ 0 ], vertices.Size() );
}
}
- bool OnGrabHandleTouched( Actor actor, const TouchData& touch )
+ bool OnGrabHandleTouched( Actor actor, const TouchEvent& touch )
{
HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
return false;
}
- bool OnHandleOneTouched( Actor actor, const TouchData& touch )
+ bool OnHandleOneTouched( Actor actor, const TouchEvent& touch )
{
HandleImpl& primarySelectionHandle = mHandle[LEFT_SELECTION_HANDLE];
return false;
}
- bool OnHandleTwoTouched( Actor actor, const TouchData& touch )
+ bool OnHandleTwoTouched( Actor actor, const TouchEvent& touch )
{
HandleImpl& secondarySelectionHandle = mHandle[RIGHT_SELECTION_HANDLE];
CursorImpl mCursor[CURSOR_COUNT];
HandleImpl mHandle[HANDLE_TYPE_COUNT];
- PropertyBuffer mQuadVertices;
+ VertexBuffer mQuadVertices;
Geometry mQuadGeometry;
QuadContainer mHighlightQuadList; ///< Sub-selections that combine to create the complete selection highlight.