{
mPrimaryCursor.SetPosition( mCursor[PRIMARY_CURSOR].x + scrollPosition.x,
mCursor[PRIMARY_CURSOR].y + scrollPosition.y );
- mPrimaryCursor.SetSize( 1.0f, mCursor[PRIMARY_CURSOR].height );
+ mPrimaryCursor.SetSize( Vector2( 1.0f, mCursor[PRIMARY_CURSOR].height ) );
}
if( mSecondaryCursor )
{
mSecondaryCursor.SetPosition( mCursor[SECONDARY_CURSOR].x + scrollPosition.x,
mCursor[SECONDARY_CURSOR].y + scrollPosition.y );
- mSecondaryCursor.SetSize( 1.0f, mCursor[SECONDARY_CURSOR].height );
+ mSecondaryCursor.SetSize( Vector2( 1.0f, mCursor[SECONDARY_CURSOR].height ) );
}
// Show or hide the grab handle
void CreateCursor( ImageActor& cursor )
{
cursor = CreateSolidColorActor( Color::WHITE );
- cursor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ cursor.SetParentOrigin( ParentOrigin::TOP_LEFT ); // Need to set the default parent origin as CreateSolidColorActor() sets a different one.
cursor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ cursor.SetRelayoutEnabled( false );
}
// Add or Remove cursor(s) from parent
mActiveLayer.SetName ( "ActiveLayerActor" );
#endif
- mActiveLayer.SetAnchorPoint( AnchorPoint::CENTER);
- mActiveLayer.SetParentOrigin( ParentOrigin::CENTER);
- //mActiveLayer.SetSizeMode( SIZE_EQUAL_TO_PARENT ); FIXME
+ mActiveLayer.SetParentOrigin( ParentOrigin::CENTER );
+ mActiveLayer.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
mActiveLayer.SetPositionInheritanceMode( USE_PARENT_POSITION );
parent.Add( mActiveLayer );
#ifdef DECORATOR_DEBUG
mGrabHandle.SetName( "GrabHandleActor" );
#endif
- mGrabHandle.SetParentOrigin( ParentOrigin::TOP_LEFT );
mGrabHandle.SetAnchorPoint( AnchorPoint::TOP_CENTER );
mGrabHandle.SetDrawMode( DrawMode::OVERLAY );
-
// Area that Grab handle responds to, larger than actual handle so easier to move
#ifdef DECORATOR_DEBUG
- mGrabArea = Toolkit::CreateSolidColorActor( Vector4(1.0f, 0.0f, 0.0f, 0.5f) );
- mGrabArea.SetName( "GrabArea" );
+ mGrabArea = Toolkit::CreateSolidColorActor( Vector4(0.0f, 0.0f, 0.0f, 0.0f), true, Color::RED, 1 );
+ mGrabArea.SetName( "GrabArea" );
#else
mGrabArea = Actor::New();
+ mGrabArea.SetRelayoutEnabled( true );
#endif
mGrabArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
mGrabArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- mGrabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+ mGrabArea.SetResizePolicy( SIZE_RELATIVE_TO_PARENT, ALL_DIMENSIONS );
mGrabArea.SetSizeModeFactor( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE );
- mGrabHandle.Add(mGrabArea);
+ mGrabHandle.Add( mGrabArea );
mTapDetector.Attach( mGrabArea );
mPanGestureDetector.Attach( mGrabArea );
#ifdef DECORATOR_DEBUG
primary.actor.SetName("SelectionHandleOne");
#endif
- primary.actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
primary.actor.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); // Change to BOTTOM_RIGHT if Look'n'Feel requires handle above text.
primary.actor.SetDrawMode( DrawMode::OVERLAY ); // ensure grab handle above text
primary.flipped = false;
primary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
+ primary.grabArea.SetRelayoutEnabled( true );
#ifdef DECORATOR_DEBUG
primary.grabArea.SetName("SelectionHandleOneGrabArea");
#endif
- primary.grabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+ primary.grabArea.SetResizePolicy( SIZE_RELATIVE_TO_PARENT, ALL_DIMENSIONS );
primary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
primary.grabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
#ifdef DECORATOR_DEBUG
secondary.actor.SetName("SelectionHandleTwo");
#endif
- secondary.actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
secondary.actor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); // Change to BOTTOM_LEFT if Look'n'Feel requires handle above text.
secondary.actor.SetDrawMode( DrawMode::OVERLAY ); // ensure grab handle above text
secondary.flipped = false;
secondary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
+ secondary.grabArea.SetRelayoutEnabled( true );
#ifdef DECORATOR_DEBUG
secondary.grabArea.SetName("SelectionHandleTwoGrabArea");
#endif
- secondary.grabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+ secondary.grabArea.SetResizePolicy( SIZE_RELATIVE_TO_PARENT, ALL_DIMENSIONS );
secondary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
secondary.grabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
#ifdef DECORATOR_DEBUG
mHighlightMeshActor.SetName( "HighlightMeshActor" );
#endif
- mHighlightMeshActor.SetParentOrigin( ParentOrigin::TOP_LEFT );
mHighlightMeshActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
mHighlightMeshActor.SetPosition( 0.0f, 0.0f, DISPLAYED_HIGHLIGHT_Z_OFFSET );