const float y = handle.globalPosition.y + handle.grabDisplacementY + 0.5f * handle.lineHeight;
const float yVerticallyFlippedCorrected = y - ( handle.verticallyFlippedOnTouch ? handle.lineHeight : 0.f );
const float y = handle.globalPosition.y + handle.grabDisplacementY + 0.5f * handle.lineHeight;
const float yVerticallyFlippedCorrected = y - ( handle.verticallyFlippedOnTouch ? handle.lineHeight : 0.f );