const char* DEFAULT_GRAB_HANDLE_IMAGE_RELEASED( DALI_IMAGE_DIR "insertpoint-icon.png" );
const char* DEFAULT_GRAB_HANDLE_IMAGE_PRESSED( DALI_IMAGE_DIR "insertpoint-icon-pressed.png" );
-const char* DEFAULT_SELECTION_HANDLE_ONE( DALI_IMAGE_DIR "text-input-selection-handle-left.png" );
-const char* DEFAULT_SELECTION_HANDLE_TWO( DALI_IMAGE_DIR "text-input-selection-handle-right.png" );
+const char* DEFAULT_SELECTION_HANDLE_ONE_RELEASED( DALI_IMAGE_DIR "text-input-selection-handle-left.png" );
+const char* DEFAULT_SELECTION_HANDLE_ONE_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-left-press.png" );
+const char* DEFAULT_SELECTION_HANDLE_TWO_RELEASED( DALI_IMAGE_DIR "text-input-selection-handle-right.png" );
+const char* DEFAULT_SELECTION_HANDLE_TWO_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-right-press.png" );
+
+const int DEFAULT_POPUP_OFFSET( -100.0f ); // Vertical offset of Popup from cursor or handles position.
const Dali::Vector3 DEFAULT_GRAB_HANDLE_RELATIVE_SIZE( 1.5f, 2.0f, 1.0f );
const Dali::Vector3 DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE( 1.5f, 1.5f, 1.0f );
grabDisplacementY( 0.f ),
active( false ),
visible( false ),
+ pressed( false ),
flipped( false )
{
}
float grabDisplacementY;
bool active : 1;
bool visible : 1;
+ bool pressed : 1;
bool flipped : 1;
};
- Impl( ControllerInterface& controller )
+ struct PopupImpl
+ {
+ PopupImpl()
+ : position(),
+ offset( DEFAULT_POPUP_OFFSET )
+ {
+ }
+
+ TextSelectionPopup actor;
+ Vector3 position;
+ int offset;
+ };
+
+ Impl( ControllerInterface& controller,
+ TextSelectionPopupCallbackInterface& callbackInterface )
: mController( controller ),
mEnabledPopupButtons( TextSelectionPopup::NONE ),
+ mTextSelectionPopupCallbackInterface( callbackInterface ),
mBoundingBox( Rect<int>() ),
mHighlightColor( LIGHT_BLUE ),
mActiveCursor( ACTIVE_CURSOR_NONE ),
{
primary.actor.SetPosition( primaryPosition.x,
primaryPosition.y + primary.lineHeight );
-
- const bool flip = mSwapSelectionHandles ^ primary.flipped;
- primary.actor.SetImage( flip ? mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] : mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] );
-
- primary.actor.SetAnchorPoint( flip ? AnchorPoint::TOP_LEFT : AnchorPoint::TOP_RIGHT );
}
if( isSecondaryVisible )
{
secondary.actor.SetPosition( secondaryPosition.x,
secondaryPosition.y + secondary.lineHeight );
-
- const bool flip = mSwapSelectionHandles ^ secondary.flipped;
-
- secondary.actor.SetImage( ( mSwapSelectionHandles ^ secondary.flipped ) ? mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] : mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] );
- secondary.actor.SetAnchorPoint( flip ? AnchorPoint::TOP_RIGHT : AnchorPoint::TOP_LEFT );
}
}
primary.actor.SetVisible( isPrimaryVisible );
if ( mActiveCopyPastePopup )
{
- if ( !mCopyPastePopup )
+ // todo Swap UnparentAndReset for DeterminePositionPopup() if mCopyPastePopup.actor valid Once the issue with the labels disappearing is fixed.
+ UnparentAndReset( mCopyPastePopup.actor );
+ if ( !mCopyPastePopup.actor )
{
- mCopyPastePopup = TextSelectionPopup::New( mEnabledPopupButtons );
+ mCopyPastePopup.actor = TextSelectionPopup::New( mEnabledPopupButtons, &mTextSelectionPopupCallbackInterface );
#ifdef DECORATOR_DEBUG
- mCopyPastePopup.SetName("mCopyPastePopup");
+ mCopyPastePopup.actor.SetName("mCopyPastePopup");
#endif
- mCopyPastePopup.SetAnchorPoint( AnchorPoint::CENTER );
- mCopyPastePopup.OnRelayoutSignal().Connect( this, &Decorator::Impl::PopUpRelayoutComplete ); // Position popup after size negotiation
- mActiveLayer.Add ( mCopyPastePopup );
+ mCopyPastePopup.actor.SetAnchorPoint( AnchorPoint::CENTER );
+ mCopyPastePopup.actor.OnRelayoutSignal().Connect( this, &Decorator::Impl::PopupRelayoutComplete ); // Position popup after size negotiation
+ mActiveLayer.Add ( mCopyPastePopup.actor );
}
}
else
{
- if ( mCopyPastePopup )
+ if ( mCopyPastePopup.actor )
{
- UnparentAndReset( mCopyPastePopup );
+ UnparentAndReset( mCopyPastePopup.actor );
}
}
}
mHighlightPosition += scrollOffset;
}
- void PopUpRelayoutComplete( Actor actor )
+ void DeterminePositionPopup()
{
- // Size negotiation for CopyPastePopup complete so can get the size and constrain position within bounding box.
+ if ( !mActiveCopyPastePopup )
+ {
+ return;
+ }
- mCopyPastePopup.OnRelayoutSignal().Disconnect( this, &Decorator::Impl::PopUpRelayoutComplete );
+ if ( mHandle[LEFT_SELECTION_HANDLE].active || mHandle[RIGHT_SELECTION_HANDLE].active )
+ {
+ float minHandleXPosition = std::min ( mHandle[LEFT_SELECTION_HANDLE].position.x, mHandle[RIGHT_SELECTION_HANDLE].position.x );
+ float maxHandleXPosition = std::max ( mHandle[LEFT_SELECTION_HANDLE].position.x, mHandle[RIGHT_SELECTION_HANDLE].position.x );
- Vector3 popupPosition( mCursor[PRIMARY_CURSOR].position.x, mCursor[PRIMARY_CURSOR].position.y -100.0f , 0.0f); //todo 100 to be an offset Property
+ float minHandleYPosition = std::min ( mHandle[LEFT_SELECTION_HANDLE].position.y, mHandle[RIGHT_SELECTION_HANDLE].position.y );
- Vector3 popupSize = Vector3( mCopyPastePopup.GetRelayoutSize( Dimension::WIDTH ), mCopyPastePopup.GetRelayoutSize( Dimension::HEIGHT ), 0.0f );
+ mCopyPastePopup.position.x = minHandleXPosition + ( ( maxHandleXPosition - minHandleXPosition ) *0.5f );
+ mCopyPastePopup.position.y = minHandleYPosition + mCopyPastePopup.offset;
+ }
+ else
+ {
+ mCopyPastePopup.position = Vector3( mCursor[PRIMARY_CURSOR].position.x, mCursor[PRIMARY_CURSOR].position.y -100.0f , 0.0f ); //todo 100 to be an offset Property
+ }
- GetConstrainedPopupPosition( popupPosition, popupSize, AnchorPoint::CENTER, mActiveLayer, mBoundingBox );
+ Vector3 popupSize = Vector3( mCopyPastePopup.actor.GetRelayoutSize( Dimension::WIDTH ), mCopyPastePopup.actor.GetRelayoutSize( Dimension::HEIGHT ), 0.0f );
- SetUpPopUpPositionNotifications();
+ GetConstrainedPopupPosition( mCopyPastePopup.position, popupSize, AnchorPoint::CENTER, mActiveLayer, mBoundingBox );
- mCopyPastePopup.SetPosition( popupPosition ); //todo grabhandle(cursor) or selection handle positions to be used
+ SetUpPopupPositionNotifications();
+
+ mCopyPastePopup.actor.SetPosition( mCopyPastePopup.position );
+ }
+
+ void PopupRelayoutComplete( Actor actor )
+ {
+ // Size negotiation for CopyPastePopup complete so can get the size and constrain position within bounding box.
+ mCopyPastePopup.actor.OnRelayoutSignal().Disconnect( this, &Decorator::Impl::PopupRelayoutComplete );
+
+ DeterminePositionPopup();
}
void CreateCursor( ImageActor& cursor, const Vector4& color )
{
if( !mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] )
{
- mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE );
+ mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE_RELEASED );
+ }
+ if( !mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] )
+ {
+ mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE_PRESSED );
}
primary.actor = ImageActor::New( mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] );
{
if( !mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] )
{
- mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO );
+ mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO_RELEASED );
+ }
+ if( !mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] )
+ {
+ mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO_PRESSED );
}
secondary.actor = ImageActor::New( mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] );
{
mController.DecorationEvent( type, HANDLE_RELEASED, x, y );
}
- handle.actor.SetImage( mHandleImages[type][HANDLE_IMAGE_RELEASED] );
+
+ if( GRAB_HANDLE == type )
+ {
+ handle.actor.SetImage( mHandleImages[type][HANDLE_IMAGE_RELEASED] );
+ }
+ else
+ {
+ HandleType selectionHandleType = type;
+
+ if( mSwapSelectionHandles != handle.flipped )
+ {
+ selectionHandleType = ( LEFT_SELECTION_HANDLE == type ) ? RIGHT_SELECTION_HANDLE : LEFT_SELECTION_HANDLE;
+ }
+
+ handle.actor.SetImage( mHandleImages[selectionHandleType][HANDLE_IMAGE_RELEASED] );
+ }
+ handle.pressed = false;
}
}
{
const TouchPoint& point = event.GetPoint(0);
- if( TouchPoint::Down == point.state &&
- mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_PRESSED] )
+ if( TouchPoint::Down == point.state )
{
- mHandle[GRAB_HANDLE].actor.SetImage( mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_PRESSED] );
+ mHandle[GRAB_HANDLE].pressed = true;
+ Image imagePressed = mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_PRESSED];
+ if( imagePressed )
+ {
+ mHandle[GRAB_HANDLE].actor.SetImage( imagePressed );
+ }
}
- else if( TouchPoint::Up == point.state &&
- mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED] )
+ else if( TouchPoint::Up == point.state )
{
- mHandle[GRAB_HANDLE].actor.SetImage( mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED] );
+ mHandle[GRAB_HANDLE].pressed = false;
+ Image imageReleased = mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED];
+ if( imageReleased )
+ {
+ mHandle[GRAB_HANDLE].actor.SetImage( imageReleased );
+ }
}
}
return true;
}
- bool OnHandleOneTouched( Actor actor, const TouchEvent& touch )
+ bool OnHandleOneTouched( Actor actor, const TouchEvent& event )
{
- // TODO
+ // Switch between pressed/release selection handle images
+ if( event.GetPointCount() > 0 &&
+ mHandle[LEFT_SELECTION_HANDLE].actor )
+ {
+ const TouchPoint& point = event.GetPoint(0);
+
+ const bool flip = mSwapSelectionHandles != mHandle[LEFT_SELECTION_HANDLE].flipped;
+ if( TouchPoint::Down == point.state )
+ {
+ mHandle[LEFT_SELECTION_HANDLE].pressed = true;
+ Image imagePressed = mHandleImages[flip ? RIGHT_SELECTION_HANDLE : LEFT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED];
+ if( imagePressed )
+ {
+ mHandle[LEFT_SELECTION_HANDLE].actor.SetImage( imagePressed );
+ }
+ }
+ else if( TouchPoint::Up == point.state )
+ {
+ mHandle[LEFT_SELECTION_HANDLE].pressed = false;
+ Image imageReleased = mHandleImages[flip ? RIGHT_SELECTION_HANDLE : LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED];
+ if( imageReleased )
+ {
+ mHandle[LEFT_SELECTION_HANDLE].actor.SetImage( imageReleased );
+ }
+ }
+ }
+
// Consume to avoid pop-ups accidentally closing, when handle is outside of pop-up area
return true;
}
- bool OnHandleTwoTouched( Actor actor, const TouchEvent& touch )
+ bool OnHandleTwoTouched( Actor actor, const TouchEvent& event )
{
- // TODO
+ // Switch between pressed/release selection handle images
+ if( event.GetPointCount() > 0 &&
+ mHandle[RIGHT_SELECTION_HANDLE].actor )
+ {
+ const TouchPoint& point = event.GetPoint(0);
+
+ const bool flip = mSwapSelectionHandles != mHandle[RIGHT_SELECTION_HANDLE].flipped;
+ if( TouchPoint::Down == point.state )
+ {
+ Image imagePressed = mHandleImages[flip ? LEFT_SELECTION_HANDLE : RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED];
+ mHandle[RIGHT_SELECTION_HANDLE].pressed = true;
+ if( imagePressed )
+ {
+ mHandle[RIGHT_SELECTION_HANDLE].actor.SetImage( imagePressed );
+ }
+ }
+ else if( TouchPoint::Up == point.state )
+ {
+ Image imageReleased = mHandleImages[flip ? LEFT_SELECTION_HANDLE : RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED];
+ mHandle[RIGHT_SELECTION_HANDLE].pressed = false;
+ if( imageReleased )
+ {
+ mHandle[RIGHT_SELECTION_HANDLE].actor.SetImage( imageReleased );
+ }
+ }
+ }
+
// Consume to avoid pop-ups accidentally closing, when handle is outside of pop-up area
return true;
}
// if can't be positioned above, then position below row.
alternativeYPosition = AlternatePopUpPositionRelativeToCursor();
- mCopyPastePopup.SetY( alternativeYPosition );
+ mCopyPastePopup.actor.SetY( alternativeYPosition );
}
- void SetUpPopUpPositionNotifications( )
+ void SetUpPopupPositionNotifications( )
{
// Note Property notifications ignore any set anchor point so conditions must allow for this. Default is Top Left.
Vector4 worldCoordinatesBoundingBox;
LocalToWorldCoordinatesBoundingBox( mBoundingBox, worldCoordinatesBoundingBox );
- float popupHeight = mCopyPastePopup.GetRelayoutSize( Dimension::HEIGHT);
+ float popupHeight = mCopyPastePopup.actor.GetRelayoutSize( Dimension::HEIGHT);
- PropertyNotification verticalExceedNotification = mCopyPastePopup.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
- OutsideCondition( worldCoordinatesBoundingBox.y + popupHeight/2,
- worldCoordinatesBoundingBox.w - popupHeight/2 ) );
+ PropertyNotification verticalExceedNotification = mCopyPastePopup.actor.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+ OutsideCondition( worldCoordinatesBoundingBox.y + popupHeight * 0.5f,
+ worldCoordinatesBoundingBox.w - popupHeight * 0.5f ) );
verticalExceedNotification.NotifySignal().Connect( this, &Decorator::Impl::PopUpLeavesVerticalBoundary );
}
}
requiredPopupPosition.x = requiredPopupPosition.x + xOffSetToKeepWithinBounds;
+
+ // Prevent pixel mis-alignment by rounding down.
+ requiredPopupPosition.x = static_cast<int>( requiredPopupPosition.x );
+ requiredPopupPosition.y = static_cast<int>( requiredPopupPosition.y );
+
+ }
+
+ void FlipSelectionHandleImages()
+ {
+ SetupTouchEvents();
+
+ CreateSelectionHandles();
+
+ HandleImpl& leftHandle = mHandle[LEFT_SELECTION_HANDLE];
+ HandleImpl& rightHandle = mHandle[RIGHT_SELECTION_HANDLE];
+
+ const HandleImageType leftImageType = leftHandle.pressed ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED;
+ const HandleImageType rightImageType = rightHandle.pressed ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED;
+ const bool leftFlipped = mSwapSelectionHandles != leftHandle.flipped;
+ const bool rightFlipped = mSwapSelectionHandles != rightHandle.flipped;
+
+ leftHandle.actor.SetImage( leftFlipped ? mHandleImages[RIGHT_SELECTION_HANDLE][leftImageType] : mHandleImages[LEFT_SELECTION_HANDLE][leftImageType] );
+
+ leftHandle.actor.SetAnchorPoint( leftFlipped ? AnchorPoint::TOP_LEFT : AnchorPoint::TOP_RIGHT );
+
+ rightHandle.actor.SetImage( rightFlipped ? mHandleImages[LEFT_SELECTION_HANDLE][rightImageType] : mHandleImages[RIGHT_SELECTION_HANDLE][rightImageType] );
+
+ rightHandle.actor.SetAnchorPoint( rightFlipped ? AnchorPoint::TOP_RIGHT : AnchorPoint::TOP_LEFT );
}
void SetScrollThreshold( float threshold )
ImageActor mPrimaryCursor;
ImageActor mSecondaryCursor;
MeshActor mHighlightMeshActor; ///< Mesh Actor to display highlight
- TextSelectionPopup mCopyPastePopup;
+
+ PopupImpl mCopyPastePopup;
TextSelectionPopup::Buttons mEnabledPopupButtons; /// Bit mask of currently enabled Popup buttons
+ TextSelectionPopupCallbackInterface& mTextSelectionPopupCallbackInterface;
Image mHandleImages[HANDLE_TYPE_COUNT][HANDLE_IMAGE_TYPE_COUNT];
Image mCursorImage;
bool mSwapSelectionHandles : 1; ///< Whether to swap the selection handle images.
};
-DecoratorPtr Decorator::New( ControllerInterface& controller )
+DecoratorPtr Decorator::New( ControllerInterface& controller,
+ TextSelectionPopupCallbackInterface& callbackInterface )
{
- return DecoratorPtr( new Decorator(controller) );
+ return DecoratorPtr( new Decorator( controller,
+ callbackInterface ) );
}
void Decorator::SetBoundingBox( const Rect<int>& boundingBox )
void Decorator::SwapSelectionHandlesEnabled( bool enable )
{
mImpl->mSwapSelectionHandles = enable;
+
+ mImpl->FlipSelectionHandleImages();
}
void Decorator::AddHighlight( float x1, float y1, float x2, float y2 )
delete mImpl;
}
-Decorator::Decorator( ControllerInterface& controller )
+Decorator::Decorator( ControllerInterface& controller,
+ TextSelectionPopupCallbackInterface& callbackInterface )
: mImpl( NULL )
{
- mImpl = new Decorator::Impl( controller );
+ mImpl = new Decorator::Impl( controller, callbackInterface );
}
} // namespace Text