( cursor.position.x > -Math::MACHINE_EPSILON_1000 ) &&
( mControlSize.height - ( cursor.position.y + cursor.cursorHeight ) > -Math::MACHINE_EPSILON_1000 ) &&
( cursor.position.y > -Math::MACHINE_EPSILON_1000 ) );
if( mPrimaryCursorVisible )
{
( cursor.position.x > -Math::MACHINE_EPSILON_1000 ) &&
( mControlSize.height - ( cursor.position.y + cursor.cursorHeight ) > -Math::MACHINE_EPSILON_1000 ) &&
( cursor.position.y > -Math::MACHINE_EPSILON_1000 ) );
if( mPrimaryCursorVisible )
{