namespace
{
-const char* DEFAULT_GRAB_HANDLE_IMAGE( DALI_IMAGE_DIR "insertpoint-icon.png" );
+const char* DEFAULT_GRAB_HANDLE_IMAGE_RELEASED( DALI_IMAGE_DIR "insertpoint-icon.png" );
+const char* DEFAULT_GRAB_HANDLE_IMAGE_PRESSED( DALI_IMAGE_DIR "insertpoint-icon-pressed.png" );
const char* DEFAULT_SELECTION_HANDLE_ONE( DALI_IMAGE_DIR "text-input-selection-handle-left.png" );
const char* DEFAULT_SELECTION_HANDLE_TWO( DALI_IMAGE_DIR "text-input-selection-handle-right.png" );
//const char* DEFAULT_SELECTION_HANDLE_ONE_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-left-press.png" );
const float DISPLAYED_HIGHLIGHT_Z_OFFSET( -0.05f );
-const float SCROLL_THRESHOLD = 10.f;
-const float SCROLL_SPEED = 15.f;
const unsigned int SCROLL_TICK_INTERVAL = 50u;
+const float SCROLL_THRESHOLD = 10.f;
+const float SCROLL_SPEED = 300.f;
+const float SCROLL_DISTANCE = SCROLL_SPEED * SCROLL_TICK_INTERVAL * TO_SECONDS;
+
/**
* structure to hold coordinates of each quad, which will make up the mesh.
*/
ImageActor actor;
Actor grabArea;
- Image pressedImage;
- Image releasedImage;
-
Vector2 position;
float lineHeight; ///< Not the handle height
bool flipped;
mScrollDirection( SCROLL_NONE ),
mScrollThreshold( SCROLL_THRESHOLD ),
mScrollSpeed( SCROLL_SPEED ),
- mScrollInterval( SCROLL_TICK_INTERVAL ),
+ mScrollDistance( SCROLL_DISTANCE ),
mActiveGrabHandle( false ),
mActiveSelection( false ),
mActiveCopyPastePopup( false ),
mCopyPastePopup.SetPosition( popupPosition ); //todo grabhandle(cursor) or selection handle positions to be used
}
- void CreateCursor( ImageActor& cursor )
+ void CreateCursor( ImageActor& cursor, const Vector4& color )
{
- cursor = CreateSolidColorActor( Color::WHITE );
+ cursor = CreateSolidColorActor( color );
cursor.SetParentOrigin( ParentOrigin::TOP_LEFT ); // Need to set the default parent origin as CreateSolidColorActor() sets a different one.
cursor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
}
{
if ( !mPrimaryCursor )
{
- CreateCursor( mPrimaryCursor );
+ CreateCursor( mPrimaryCursor, mCursor[PRIMARY_CURSOR].color );
#ifdef DECORATOR_DEBUG
mPrimaryCursor.SetName( "PrimaryCursorActor" );
#endif
{
if ( !mSecondaryCursor )
{
- CreateCursor( mSecondaryCursor );
+ CreateCursor( mSecondaryCursor, mCursor[SECONDARY_CURSOR].color );
#ifdef DECORATOR_DEBUG
mSecondaryCursor.SetName( "SecondaryCursorActor" );
#endif
{
if( !mGrabHandle )
{
- if ( !mGrabHandleImage )
+ if ( !mGrabHandleImageReleased )
{
- mGrabHandleImage = ResourceImage::New( DEFAULT_GRAB_HANDLE_IMAGE );
+ mGrabHandleImageReleased = ResourceImage::New( DEFAULT_GRAB_HANDLE_IMAGE_RELEASED );
+ }
+ if ( !mGrabHandleImagePressed )
+ {
+ mGrabHandleImagePressed = ResourceImage::New( DEFAULT_GRAB_HANDLE_IMAGE_PRESSED );
}
- mGrabHandle = ImageActor::New( mGrabHandleImage );
+ mGrabHandle = ImageActor::New( mGrabHandleImageReleased );
mGrabHandle.SetAnchorPoint( AnchorPoint::TOP_CENTER );
mGrabHandle.SetDrawMode( DrawMode::OVERLAY );
// Area that Grab handle responds to, larger than actual handle so easier to move
SelectionHandleImpl& primary = mSelectionHandle[ PRIMARY_SELECTION_HANDLE ];
if ( !primary.actor )
{
- if ( !primary.releasedImage )
+ if ( !mSelectionReleasedLeft )
{
- primary.releasedImage = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE );
+ mSelectionReleasedLeft = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE );
}
- primary.actor = ImageActor::New( primary.releasedImage );
+ primary.actor = ImageActor::New( mSelectionReleasedLeft );
#ifdef DECORATOR_DEBUG
primary.actor.SetName("SelectionHandleOne");
#endif
SelectionHandleImpl& secondary = mSelectionHandle[ SECONDARY_SELECTION_HANDLE ];
if ( !secondary.actor )
{
- if ( !secondary.releasedImage )
+ if ( !mSelectionReleasedRight )
{
- secondary.releasedImage = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO );
+ mSelectionReleasedRight = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO );
}
- secondary.actor = ImageActor::New( secondary.releasedImage );
+ secondary.actor = ImageActor::New( mSelectionReleasedRight );
#ifdef DECORATOR_DEBUG
secondary.actor.SetName("SelectionHandleTwo");
#endif
if( Gesture::Started == gesture.state )
{
mGrabDisplacementX = mGrabDisplacementY = 0;
+ mGrabHandle.SetImage( mGrabHandleImagePressed );
}
mGrabDisplacementX += gesture.displacement.x;
{
mObserver.GrabHandleEvent( GRAB_HANDLE_RELEASED, x, y );
}
+
+ mGrabHandle.SetImage( mGrabHandleImageReleased );
}
}
}
void SetScrollSpeed( float speed )
{
mScrollSpeed = speed;
+ mScrollDistance = speed * SCROLL_TICK_INTERVAL * TO_SECONDS;
}
float GetScrollSpeed() const
return mScrollSpeed;
}
- void SetScrollTickInterval( float seconds )
- {
- mScrollInterval = static_cast<unsigned int>( seconds * TO_MILLISECONDS );
- }
-
- float GetScrollTickInterval() const
- {
- return static_cast<float>( mScrollInterval ) * TO_SECONDS;
- }
-
/**
* Creates and starts a timer to scroll the text when handles are close to the edges of the text.
*
{
if( !mScrollTimer )
{
- mScrollTimer = Timer::New( mScrollInterval );
+ mScrollTimer = Timer::New( SCROLL_TICK_INTERVAL );
mScrollTimer.TickSignal().Connect( this, &Decorator::Impl::OnScrollTimerTick );
}
bool OnScrollTimerTick()
{
mObserver.GrabHandleEvent( GRAB_HANDLE_SCROLLING,
- mScrollDirection == SCROLL_RIGHT ? mScrollSpeed : -mScrollSpeed,
+ mScrollDirection == SCROLL_RIGHT ? mScrollDistance : -mScrollDistance,
0.f );
return true;
}
TextSelectionPopup mCopyPastePopup;
Image mCursorImage;
- Image mGrabHandleImage;
+ Image mGrabHandleImageReleased;
+ Image mGrabHandleImagePressed;
Mesh mHighlightMesh; ///< Mesh for highlight
MeshData mHighlightMeshData; ///< Mesh Data for highlight
Material mHighlightMaterial; ///< Material used for highlight
CursorImpl mCursor[CURSOR_COUNT];
SelectionHandleImpl mSelectionHandle[SELECTION_HANDLE_COUNT];
+
QuadContainer mHighlightQuadList; ///< Sub-selections that combine to create the complete selection highlight
+ Image mSelectionReleasedLeft; ///< Selection handle images
+ Image mSelectionReleasedRight;
+ Image mSelectionPressedLeft;
+ Image mSelectionPressedRight;
+
Rect<int> mBoundingBox;
Vector4 mHighlightColor; ///< Color of the highlight
float mGrabDisplacementY;
ScrollDirection mScrollDirection; ///< The direction of the scroll.
float mScrollThreshold; ///< Defines a square area inside the control, close to the edge. A cursor entering this area will trigger scroll events.
- float mScrollSpeed; ///< Distance the text scrolls during a scroll interval.
+ float mScrollSpeed; ///< The scroll speed in pixels per second.
+ float mScrollDistance; ///< Distance the text scrolls during a scroll interval.
unsigned int mScrollInterval; ///< Time in milliseconds of a scroll interval.
bool mActiveGrabHandle : 1;
return mImpl->mActiveGrabHandle;
}
-void Decorator::SetGrabHandleImage( Dali::Image image )
+void Decorator::SetGrabHandleImage( GrabHandleImageType type, Dali::Image image )
{
- mImpl->mGrabHandleImage = image;
+ if( GRAB_HANDLE_IMAGE_PRESSED == type )
+ {
+ mImpl->mGrabHandleImagePressed = image;
+ }
+ else
+ {
+ mImpl->mGrabHandleImageReleased = image;
+ }
}
-Dali::Image Decorator::GetGrabHandleImage() const
+Dali::Image Decorator::GetGrabHandleImage( GrabHandleImageType type ) const
{
- return mImpl->mGrabHandleImage;
+ if( GRAB_HANDLE_IMAGE_PRESSED == type )
+ {
+ return mImpl->mGrabHandleImagePressed;
+ }
+
+ return mImpl->mGrabHandleImageReleased;
}
/** Selection **/
height = mImpl->mSelectionHandle[handle].lineHeight;
}
-void Decorator::SetImage( SelectionHandle handle, SelectionHandleState state, Dali::Image image )
+void Decorator::SetLeftSelectionImage( SelectionHandleState state, Dali::Image image )
{
if( SELECTION_HANDLE_PRESSED == state )
{
- mImpl->mSelectionHandle[handle].pressedImage = image;
+ mImpl->mSelectionPressedLeft = image;
}
else
{
- mImpl->mSelectionHandle[handle].releasedImage = image;
+ mImpl->mSelectionReleasedLeft = image;
}
}
-Dali::Image Decorator::GetImage( SelectionHandle handle, SelectionHandleState state ) const
+Dali::Image Decorator::GetLeftSelectionImage( SelectionHandleState state ) const
{
if( SELECTION_HANDLE_PRESSED == state )
{
- return mImpl->mSelectionHandle[handle].pressedImage;
+ return mImpl->mSelectionPressedLeft;
}
- return mImpl->mSelectionHandle[handle].releasedImage;
+ return mImpl->mSelectionReleasedLeft;
+}
+
+void Decorator::SetRightSelectionImage( SelectionHandleState state, Dali::Image image )
+{
+ if( SELECTION_HANDLE_PRESSED == state )
+ {
+ mImpl->mSelectionPressedRight = image;
+ }
+ else
+ {
+ mImpl->mSelectionReleasedRight = image;
+ }
+}
+
+Dali::Image Decorator::GetRightSelectionImage( SelectionHandleState state ) const
+{
+ if( SELECTION_HANDLE_PRESSED == state )
+ {
+ return mImpl->mSelectionPressedRight;
+ }
+
+ return mImpl->mSelectionReleasedRight;
}
void Decorator::AddHighlight( float x1, float y1, float x2, float y2 )
mImpl->mHighlightQuadList.clear();
}
+void Decorator::SetHighlightColor( const Vector4& color )
+{
+ mImpl->mHighlightColor = color;
+}
+
+const Vector4& Decorator::GetHighlightColor() const
+{
+ return mImpl->mHighlightColor;
+}
+
void Decorator::SetPopupActive( bool active )
{
mImpl->mActiveCopyPastePopup = active;
return mImpl->GetScrollSpeed();
}
-void Decorator::SetScrollTickInterval( float seconds )
-{
- mImpl->SetScrollTickInterval( seconds );
-}
-
-float Decorator::GetScrollTickInterval() const
-{
- return mImpl->GetScrollTickInterval();
-}
-
Decorator::~Decorator()
{
delete mImpl;