#include <dali-toolkit/internal/text/decorator/text-decorator.h>
// EXTERNAL INCLUDES
+#include <dali/integration-api/debug.h>
#include <dali/public-api/actors/actor.h>
#include <dali/public-api/adaptor-framework/timer.h>
#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/actors/mesh-actor.h>
+#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/common/constants.h>
+#include <dali/public-api/common/stage.h>
#include <dali/public-api/events/tap-gesture.h>
#include <dali/public-api/events/tap-gesture-detector.h>
#include <dali/public-api/events/pan-gesture.h>
#include <dali/public-api/events/pan-gesture-detector.h>
+#include <dali/public-api/geometry/mesh.h>
+#include <dali/public-api/geometry/mesh-data.h>
#include <dali/public-api/images/resource-image.h>
+#include <dali/public-api/math/rect.h>
#include <dali/public-api/math/vector2.h>
#include <dali/public-api/math/vector4.h>
-//#include <dali/public-api/images/nine-patch-image.h>
+#include <dali/public-api/object/property-notification.h>
#include <dali/public-api/signals/connection-tracker.h>
// INTERNAL INCLUDES
#ifdef DEBUG_ENABLED
#define DECORATOR_DEBUG
+
+#endif
+
+namespace Dali
+{
+namespace Internal
+{
+namespace
+{
+#ifdef DECORATOR_DEBUG
+Integration::Log::Filter* gLogFilter( Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_TEXT_DECORATOR") );
#endif
+}
+}
+}
+
// Local Data
namespace
const Dali::Vector3 DEFAULT_GRAB_HANDLE_RELATIVE_SIZE( 1.5f, 2.0f, 1.0f );
const Dali::Vector3 DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE( 1.5f, 1.5f, 1.0f );
-const std::size_t CURSOR_BLINK_INTERVAL = 500; // Cursor blink interval
-const std::size_t MILLISECONDS = 1000;
+const unsigned int CURSOR_BLINK_INTERVAL = 500u; // Cursor blink interval
+const float TO_MILLISECONDS = 1000.f;
+const float TO_SECONDS = 1.f / 1000.f;
+
+const float DISPLAYED_HIGHLIGHT_Z_OFFSET( -0.05f );
+
+/**
+ * structure to hold coordinates of each quad, which will make up the mesh.
+ */
+struct QuadCoordinates
+{
+ /**
+ * Default constructor
+ */
+ QuadCoordinates()
+ {
+ }
+
+ /**
+ * Constructor
+ * @param[in] x1 left co-ordinate
+ * @param[in] y1 top co-ordinate
+ * @param[in] x2 right co-ordinate
+ * @param[in] y2 bottom co-ordinate
+ */
+ QuadCoordinates(float x1, float y1, float x2, float y2)
+ : min(x1, y1),
+ max(x2, y2)
+ {
+ }
+
+ Dali::Vector2 min; ///< top-left (minimum) position of quad
+ Dali::Vector2 max; ///< bottom-right (maximum) position of quad
+};
+
+typedef std::vector<QuadCoordinates> QuadContainer;
+
+/**
+ * @brief Takes a bounding rectangle in the local coordinates of an actor and returns the world coordinates Bounding Box.
+ * @param[in] boundingRectangle local bounding
+ * @param[out] Vector4 World coordinate bounding Box.
+ */
+void LocalToWorldCoordinatesBoundingBox( const Dali::Rect<int>& boundingRectangle, Dali::Vector4& boundingBox )
+{
+ // Convert to world coordinates and store as a Vector4 to be compatible with Property Notifications.
+ Dali::Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
+
+ const float originX = boundingRectangle.x - 0.5f * stageSize.width;
+ const float originY = boundingRectangle.y - 0.5f * stageSize.height;
+
+ boundingBox = Dali::Vector4( originX,
+ originY,
+ originX + boundingRectangle.width,
+ originY + boundingRectangle.height );
+}
+
} // end of namespace
struct CursorImpl
{
CursorImpl()
- : x(0.0f),
- y(0.0f),
- height(0.0f),
- color(Dali::Color::WHITE)
+ : color( Dali::Color::WHITE ),
+ position(),
+ cursorHeight( 0.0f ),
+ lineHeight( 0.0f )
{
}
- float x;
- float y;
- float height;
-
Vector4 color;
+ Vector2 position;
+ float cursorHeight;
+ float lineHeight;
};
struct SelectionHandleImpl
{
SelectionHandleImpl()
- : x(0.0f),
- y(0.0f),
- cursorHeight(0.0f),
- flipped(false)
+ : position(),
+ lineHeight( 0.0f ),
+ flipped( false )
{
}
- float x;
- float y;
- float cursorHeight; ///< Not the handle height
- bool flipped;
-
ImageActor actor;
Actor grabArea;
Image pressedImage;
Image releasedImage;
+
+ Vector2 position;
+ float lineHeight; ///< Not the handle height
+ bool flipped;
};
Impl( Dali::Toolkit::Internal::Control& parent, Observer& observer )
- : mTextControlParent(parent),
- mObserver(observer),
- mActiveCursor(ACTIVE_CURSOR_NONE),
- mActiveGrabHandle(false),
- mActiveSelection( false ),
- mActiveCopyPastePopup( false ),
+ : mTextControlParent( parent ),
+ mObserver( observer ),
+ mBoundingBox( Rect<int>() ),
+ mHighlightColor( 0.07f, 0.41f, 0.59f, 1.0f ), // light blue
+ mActiveCursor( ACTIVE_CURSOR_NONE ),
mCursorBlinkInterval( CURSOR_BLINK_INTERVAL ),
mCursorBlinkDuration( 0.0f ),
- mCursorBlinkStatus( true ),
mGrabDisplacementX( 0.0f ),
mGrabDisplacementY( 0.0f ),
- mBoundingBox( Rect<int>() )
+ mActiveGrabHandle( false ),
+ mActiveSelection( false ),
+ mActiveCopyPastePopup( false ),
+ mCursorBlinkStatus( true )
{
}
/**
* Relayout of the decorations owned by the decorator.
- * @param[in] size The Size of the UI control the decorater is adding it's decorations to.
+ * @param[in] size The Size of the UI control the decorator is adding it's decorations to.
*/
- void Relayout( const Vector2& size, const Vector2& scrollPosition )
+ void Relayout( const Vector2& size )
{
// TODO - Remove this if nothing is active
CreateActiveLayer();
CreateCursors();
if( mPrimaryCursor )
{
- mPrimaryCursor.SetPosition( mCursor[PRIMARY_CURSOR].x + scrollPosition.x,
- mCursor[PRIMARY_CURSOR].y + scrollPosition.y );
- mPrimaryCursor.SetSize( 1.0f, mCursor[PRIMARY_CURSOR].height );
+ mPrimaryCursor.SetPosition( mCursor[PRIMARY_CURSOR].position.x,
+ mCursor[PRIMARY_CURSOR].position.y );
+ mPrimaryCursor.SetSize( Size( 1.0f, mCursor[PRIMARY_CURSOR].cursorHeight ) );
}
if( mSecondaryCursor )
{
- mSecondaryCursor.SetPosition( mCursor[SECONDARY_CURSOR].x + scrollPosition.x,
- mCursor[SECONDARY_CURSOR].y + scrollPosition.y );
- mSecondaryCursor.SetSize( 1.0f, mCursor[SECONDARY_CURSOR].height );
+ mSecondaryCursor.SetPosition( mCursor[SECONDARY_CURSOR].position.x,
+ mCursor[SECONDARY_CURSOR].position.y );
+ mSecondaryCursor.SetSize( Size( 1.0f, mCursor[SECONDARY_CURSOR].cursorHeight ) );
}
// Show or hide the grab handle
CreateGrabHandle();
- mGrabHandle.SetPosition( mCursor[PRIMARY_CURSOR].x + scrollPosition.x,
- mCursor[PRIMARY_CURSOR].y + scrollPosition.y + mCursor[PRIMARY_CURSOR].height );
+ mGrabHandle.SetPosition( mCursor[PRIMARY_CURSOR].position.x,
+ mCursor[PRIMARY_CURSOR].position.y + mCursor[PRIMARY_CURSOR].lineHeight );
}
else if( mGrabHandle )
{
CreateSelectionHandles();
SelectionHandleImpl& primary = mSelectionHandle[ PRIMARY_SELECTION_HANDLE ];
- primary.actor.SetPosition( primary.x + scrollPosition.x,
- primary.y + scrollPosition.y + primary.cursorHeight );
+ primary.actor.SetPosition( primary.position.x,
+ primary.position.y + primary.lineHeight );
SelectionHandleImpl& secondary = mSelectionHandle[ SECONDARY_SELECTION_HANDLE ];
- secondary.actor.SetPosition( secondary.x + scrollPosition.x,
- secondary.y + scrollPosition.y + secondary.cursorHeight );
+ secondary.actor.SetPosition( secondary.position.x,
+ secondary.position.y + secondary.lineHeight );
- //CreateHighlight(); TODO
+ CreateHighlight();
+ UpdateHighlight();
}
else
{
UnparentAndReset( mSelectionHandle[ PRIMARY_SELECTION_HANDLE ].actor );
UnparentAndReset( mSelectionHandle[ SECONDARY_SELECTION_HANDLE ].actor );
+ UnparentAndReset( mHighlightMeshActor );
}
if ( mActiveCopyPastePopup )
if ( !mCopyPastePopup )
{
mCopyPastePopup = TextSelectionPopup::New();
+#ifdef DECORATOR_DEBUG
+ mCopyPastePopup.SetName("mCopyPastePopup");
+#endif
+ mCopyPastePopup.SetAnchorPoint( AnchorPoint::CENTER );
+ mCopyPastePopup.OnRelayoutSignal().Connect( this, &Decorator::Impl::PopUpRelayoutComplete ); // Position popup after size negotiation
mActiveLayer.Add ( mCopyPastePopup );
}
- mCopyPastePopup.SetPosition( Vector3( 200.0f, -100.0f, 0.0f ) ); //todo grabhandle or selection handle positions to be used
}
else
{
}
}
+ void UpdatePositions( const Vector2& scrollOffset )
+ {
+ mCursor[PRIMARY_CURSOR].position += scrollOffset;
+ mCursor[SECONDARY_CURSOR].position += scrollOffset;
+ mSelectionHandle[ PRIMARY_SELECTION_HANDLE ].position += scrollOffset;
+ mSelectionHandle[ SECONDARY_SELECTION_HANDLE ].position += scrollOffset;
+
+ // TODO Highlight box??
+ }
+
+ void PopUpRelayoutComplete( Actor actor )
+ {
+ // Size negotiation for CopyPastePopup complete so can get the size and constrain position within bounding box.
+
+ mCopyPastePopup.OnRelayoutSignal().Disconnect( this, &Decorator::Impl::PopUpRelayoutComplete );
+
+ Vector3 popupPosition( mCursor[PRIMARY_CURSOR].position.x, mCursor[PRIMARY_CURSOR].position.y -100.0f , 0.0f); //todo 100 to be an offset Property
+
+ Vector3 popupSize = Vector3( mCopyPastePopup.GetRelayoutSize( Dimension::WIDTH ), mCopyPastePopup.GetRelayoutSize( Dimension::HEIGHT ), 0.0f );
+
+ GetConstrainedPopupPosition( popupPosition, popupSize, AnchorPoint::CENTER, mActiveLayer, mBoundingBox );
+
+ SetUpPopUpPositionNotifications();
+
+ mCopyPastePopup.SetPosition( popupPosition ); //todo grabhandle(cursor) or selection handle positions to be used
+ }
+
void CreateCursor( ImageActor& cursor )
{
cursor = CreateSolidColorActor( Color::WHITE );
- cursor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ cursor.SetParentOrigin( ParentOrigin::TOP_LEFT ); // Need to set the default parent origin as CreateSolidColorActor() sets a different one.
cursor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
}
#ifdef DECORATOR_DEBUG
mPrimaryCursor.SetName( "PrimaryCursorActor" );
#endif
- mActiveLayer.Add( mPrimaryCursor);
+ mActiveLayer.Add( mPrimaryCursor );
}
}
#ifdef DECORATOR_DEBUG
mSecondaryCursor.SetName( "SecondaryCursorActor" );
#endif
- mActiveLayer.Add( mSecondaryCursor);
+ mActiveLayer.Add( mSecondaryCursor );
}
}
+ else
+ {
+ UnparentAndReset( mSecondaryCursor );
+ }
}
}
mActiveLayer.SetName ( "ActiveLayerActor" );
#endif
- mActiveLayer.SetAnchorPoint( AnchorPoint::CENTER);
- mActiveLayer.SetParentOrigin( ParentOrigin::CENTER);
- mActiveLayer.SetSizeMode( SIZE_EQUAL_TO_PARENT );
+ mActiveLayer.SetParentOrigin( ParentOrigin::CENTER );
+ mActiveLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
mActiveLayer.SetPositionInheritanceMode( USE_PARENT_POSITION );
parent.Add( mActiveLayer );
}
mGrabHandle = ImageActor::New( mGrabHandleImage );
-#ifdef DECORATOR_DEBUG
- mGrabHandle.SetName( "GrabHandleActor" );
-#endif
- mGrabHandle.SetParentOrigin( ParentOrigin::TOP_LEFT );
mGrabHandle.SetAnchorPoint( AnchorPoint::TOP_CENTER );
mGrabHandle.SetDrawMode( DrawMode::OVERLAY );
-
- mGrabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
+ // Area that Grab handle responds to, larger than actual handle so easier to move
#ifdef DECORATOR_DEBUG
- mGrabArea.SetName( "GrabArea" );
+ mGrabHandle.SetName( "GrabHandleActor" );
+ if ( Dali::Internal::gLogFilter->IsEnabledFor( Debug::Verbose ) )
+ {
+ mGrabArea = Toolkit::CreateSolidColorActor( Vector4(0.0f, 0.0f, 0.0f, 0.0f), true, Color::RED, 1 );
+ mGrabArea.SetName( "GrabArea" );
+ }
+ else
+ {
+ mGrabArea = Actor::New();
+ mGrabArea.SetName( "GrabArea" );
+ }
+#else
+ mGrabArea = Actor::New();
#endif
- mGrabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
- mGrabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+
+ mGrabArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
+ mGrabArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ mGrabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
mGrabArea.SetSizeModeFactor( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE );
- mGrabHandle.Add(mGrabArea);
+ mGrabHandle.Add( mGrabArea );
mTapDetector.Attach( mGrabArea );
mPanGestureDetector.Attach( mGrabArea );
- mActiveLayer.Add(mGrabHandle);
+ mActiveLayer.Add( mGrabHandle );
}
}
#ifdef DECORATOR_DEBUG
primary.actor.SetName("SelectionHandleOne");
#endif
- primary.actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
primary.actor.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); // Change to BOTTOM_RIGHT if Look'n'Feel requires handle above text.
primary.actor.SetDrawMode( DrawMode::OVERLAY ); // ensure grab handle above text
primary.flipped = false;
#ifdef DECORATOR_DEBUG
primary.grabArea.SetName("SelectionHandleOneGrabArea");
#endif
- primary.grabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+ primary.grabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
primary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
primary.grabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
#ifdef DECORATOR_DEBUG
secondary.actor.SetName("SelectionHandleTwo");
#endif
- secondary.actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- secondary.actor.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); // Change to BOTTOM_RIGHT if Look'n'Feel requires handle above text.
+ secondary.actor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); // Change to BOTTOM_LEFT if Look'n'Feel requires handle above text.
secondary.actor.SetDrawMode( DrawMode::OVERLAY ); // ensure grab handle above text
secondary.flipped = false;
#ifdef DECORATOR_DEBUG
secondary.grabArea.SetName("SelectionHandleTwoGrabArea");
#endif
- secondary.grabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+ secondary.grabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
secondary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
secondary.grabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
//SetUpHandlePropertyNotifications(); TODO
}
+ void CreateHighlight()
+ {
+ if ( !mHighlightMeshActor )
+ {
+ mHighlightMaterial = Material::New( "HighlightMaterial" );
+ mHighlightMaterial.SetDiffuseColor( mHighlightColor );
+
+ mHighlightMeshData.SetMaterial( mHighlightMaterial );
+ mHighlightMeshData.SetHasNormals( true );
+
+ mHighlightMesh = Mesh::New( mHighlightMeshData );
+
+ mHighlightMeshActor = MeshActor::New( mHighlightMesh );
+#ifdef DECORATOR_DEBUG
+ mHighlightMeshActor.SetName( "HighlightMeshActor" );
+#endif
+ mHighlightMeshActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mHighlightMeshActor.SetPosition( 0.0f, 0.0f, DISPLAYED_HIGHLIGHT_Z_OFFSET );
+
+ Actor parent = mTextControlParent.Self();
+ parent.Add( mHighlightMeshActor );
+ }
+ }
+
+ void UpdateHighlight()
+ {
+ // Construct a Mesh with a texture to be used as the highlight 'box' for selected text
+ //
+ // Example scenarios where mesh is made from 3, 1, 2, 2 ,3 or 3 quads.
+ //
+ // [ TOP ] [ TOP ] [TOP ] [ TOP ] [ TOP ] [ TOP ]
+ // [ MIDDLE ] [BOTTOM] [BOTTOM] [ MIDDLE ] [ MIDDLE ]
+ // [ BOTTOM] [ MIDDLE ] [ MIDDLE ]
+ // [BOTTOM] [ MIDDLE ]
+ // [BOTTOM]
+ //
+ // Each quad is created as 2 triangles.
+ // Middle is just 1 quad regardless of its size.
+ //
+ // (0,0) (0,0)
+ // 0* *2 0* *2
+ // TOP TOP
+ // 3* *1 3* *1
+ // 4* *1 4* *6
+ // MIDDLE BOTTOM
+ // 6* *5 7* *5
+ // 6* *8
+ // BOTTOM
+ // 9* *7
+ //
+
+ if ( mHighlightMesh && mHighlightMaterial && !mHighlightQuadList.empty() )
+ {
+ MeshData::VertexContainer vertices;
+ Dali::MeshData::FaceIndices faceIndices;
+
+ std::vector<QuadCoordinates>::iterator iter = mHighlightQuadList.begin();
+ std::vector<QuadCoordinates>::iterator endIter = mHighlightQuadList.end();
+
+ // vertex position defaults to (0 0 0)
+ MeshData::Vertex vertex;
+ // set normal for all vertices as (0 0 1) pointing outward from TextInput Actor.
+ vertex.nZ = 1.0f;
+
+ for(std::size_t v = 0; iter != endIter; ++iter,v+=4 )
+ {
+ // Add each quad geometry (a sub-selection) to the mesh data.
+
+ // 0-----1
+ // |\ |
+ // | \ A |
+ // | \ |
+ // | B \ |
+ // | \|
+ // 2-----3
+
+ QuadCoordinates& quad = *iter;
+ // top-left (v+0)
+ vertex.x = quad.min.x;
+ vertex.y = quad.min.y;
+ vertices.push_back( vertex );
+
+ // top-right (v+1)
+ vertex.x = quad.max.x;
+ vertex.y = quad.min.y;
+ vertices.push_back( vertex );
+
+ // bottom-left (v+2)
+ vertex.x = quad.min.x;
+ vertex.y = quad.max.y;
+ vertices.push_back( vertex );
+
+ // bottom-right (v+3)
+ vertex.x = quad.max.x;
+ vertex.y = quad.max.y;
+ vertices.push_back( vertex );
+
+ // triangle A (3, 1, 0)
+ faceIndices.push_back( v + 3 );
+ faceIndices.push_back( v + 1 );
+ faceIndices.push_back( v );
+
+ // triangle B (0, 2, 3)
+ faceIndices.push_back( v );
+ faceIndices.push_back( v + 2 );
+ faceIndices.push_back( v + 3 );
+
+ mHighlightMeshData.SetFaceIndices( faceIndices );
+ }
+
+ BoneContainer bones(0); // passed empty as bones not required
+ mHighlightMeshData.SetData( vertices, faceIndices, bones, mHighlightMaterial );
+ mHighlightMesh.UpdateMeshData( mHighlightMeshData );
+ }
+ }
+
void OnTap( Actor actor, const TapGesture& tap )
{
if( actor == mGrabHandle )
mGrabDisplacementX += gesture.displacement.x;
mGrabDisplacementY += gesture.displacement.y;
- float x = mCursor[PRIMARY_CURSOR].x + mGrabDisplacementX;
- float y = mCursor[PRIMARY_CURSOR].y + mCursor[PRIMARY_CURSOR].height*0.5f + mGrabDisplacementY;
+ const float x = mCursor[PRIMARY_CURSOR].position.x + mGrabDisplacementX;
+ const float y = mCursor[PRIMARY_CURSOR].position.y + mCursor[PRIMARY_CURSOR].lineHeight*0.5f + mGrabDisplacementY;
if( Gesture::Started == gesture.state ||
Gesture::Continuing == gesture.state )
return false;
}
+ // Popup
- Internal::Control& mTextControlParent;
- Observer& mObserver;
+ float AlternatePopUpPositionRelativeToCursor()
+ {
+ float alternativePosition=0.0f;;
- Layer mActiveLayer; // Layer for active handles and alike that ensures they are above all else.
+ if ( mPrimaryCursor ) // Secondary cursor not used for paste
+ {
+ Cursor cursor = PRIMARY_CURSOR;
+ alternativePosition = mCursor[cursor].position.y;
+ }
- unsigned int mActiveCursor;
- bool mActiveGrabHandle;
- bool mActiveSelection;
- bool mActiveCopyPastePopup;
+ const float popupHeight = 120.0f; // todo Set as a MaxSize Property in Control or retrieve from CopyPastePopup class.
- CursorImpl mCursor[CURSOR_COUNT];
+ if( mActiveGrabHandle )
+ {
+ // If grab handle enabled then position pop-up below the grab handle.
+ const Vector2 grabHandleSize( 59.0f, 56.0f ); // todo
+ const float BOTTOM_HANDLE_BOTTOM_OFFSET = 1.5; //todo Should be a property
+ alternativePosition += grabHandleSize.height + popupHeight + BOTTOM_HANDLE_BOTTOM_OFFSET ;
+ }
+ else
+ {
+ alternativePosition += popupHeight;
+ }
- Timer mCursorBlinkTimer; // Timer to signal cursor to blink
- unsigned int mCursorBlinkInterval;
- float mCursorBlinkDuration;
- bool mCursorBlinkStatus; // Flag to switch between blink on and blink off
+ return alternativePosition;
+ }
- ImageActor mPrimaryCursor;
- ImageActor mSecondaryCursor;
+ void PopUpLeavesVerticalBoundary( PropertyNotification& source )
+ {
+ float alternativeYPosition=0.0f;
+ // todo
+ // if( mHighlightMeshActor ) // Text Selection mode
+ // {
+ // alternativePosition = AlternatePopUpPositionRelativeToSelectionHandles();
+ // }
+ // else // Not in Text Selection mode
+ // {
+ // if can't be positioned above, then position below row.
+ alternativeYPosition = AlternatePopUpPositionRelativeToCursor();
+ // }
+ mCopyPastePopup.SetY( alternativeYPosition );
+ }
- ImageActor mGrabHandle;
- Actor mGrabArea;
- float mGrabDisplacementX;
- float mGrabDisplacementY;
- SelectionHandleImpl mSelectionHandle[SELECTION_HANDLE_COUNT];
+ void SetUpPopUpPositionNotifications( )
+ {
+ // Note Property notifications ignore any set anchor point so conditions must allow for this. Default is Top Left.
+
+ // Exceeding vertical boundary
+
+ Vector4 worldCoordinatesBoundingBox;
+ LocalToWorldCoordinatesBoundingBox( mBoundingBox, worldCoordinatesBoundingBox );
+
+ float popupHeight = mCopyPastePopup.GetRelayoutSize( Dimension::HEIGHT);
+
+ PropertyNotification verticalExceedNotification = mCopyPastePopup.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+ OutsideCondition( worldCoordinatesBoundingBox.y + popupHeight/2,
+ worldCoordinatesBoundingBox.w - popupHeight/2 ) );
+
+ verticalExceedNotification.NotifySignal().Connect( this, &Decorator::Impl::PopUpLeavesVerticalBoundary );
+ }
+
+ void GetConstrainedPopupPosition( Vector3& requiredPopupPosition, Vector3& popupSize, Vector3 anchorPoint, Actor& parent, Rect<int>& boundingBox )
+ {
+ DALI_ASSERT_DEBUG ( "Popup parent not on stage" && parent.OnStage() )
- TextSelectionPopup mCopyPastePopup;
+ // Parent must already by added to Stage for these Get calls to work
+ Vector3 parentAnchorPoint = parent.GetCurrentAnchorPoint();
+ Vector3 parentWorldPositionLeftAnchor = parent.GetCurrentWorldPosition() - parent.GetCurrentSize()*parentAnchorPoint;
+ Vector3 popupWorldPosition = parentWorldPositionLeftAnchor + requiredPopupPosition; // Parent World position plus popup local position gives World Position
+ Vector3 popupDistanceFromAnchorPoint = popupSize*anchorPoint;
- Image mCursorImage;
- Image mGrabHandleImage;
+ // Bounding rectangle is supplied as screen coordinates, bounding will be done in world coordinates.
+ Vector4 boundingRectangleWorld;
+ LocalToWorldCoordinatesBoundingBox( boundingBox, boundingRectangleWorld );
- TapGestureDetector mTapDetector;
- PanGestureDetector mPanGestureDetector;
+ // Calculate distance to move popup (in local space) so fits within the boundary
+ float xOffSetToKeepWithinBounds = 0.0f;
+ if( popupWorldPosition.x - popupDistanceFromAnchorPoint.x < boundingRectangleWorld.x )
+ {
+ xOffSetToKeepWithinBounds = boundingRectangleWorld.x - ( popupWorldPosition.x - popupDistanceFromAnchorPoint.x );
+ }
+ else if ( popupWorldPosition.x + popupDistanceFromAnchorPoint.x > boundingRectangleWorld.z )
+ {
+ xOffSetToKeepWithinBounds = boundingRectangleWorld.z - ( popupWorldPosition.x + popupDistanceFromAnchorPoint.x );
+ }
+
+ // Ensure initial display of Popup is in alternative position if can not fit above. As Property notification will be a frame behind.
+ if ( popupWorldPosition.y - popupDistanceFromAnchorPoint.y < boundingRectangleWorld.y )
+ {
+ requiredPopupPosition.y = AlternatePopUpPositionRelativeToCursor();
+ }
+
+ requiredPopupPosition.x = requiredPopupPosition.x + xOffSetToKeepWithinBounds;
+ }
- Rect<int> mBoundingBox;
+ Internal::Control& mTextControlParent;
+ Observer& mObserver;
+
+ TapGestureDetector mTapDetector;
+ PanGestureDetector mPanGestureDetector;
+ Timer mCursorBlinkTimer; ///< Timer to signal cursor to blink
+
+ Layer mActiveLayer; ///< Layer for active handles and alike that ensures they are above all else.
+ ImageActor mPrimaryCursor;
+ ImageActor mSecondaryCursor;
+ ImageActor mGrabHandle;
+ Actor mGrabArea;
+ MeshActor mHighlightMeshActor; ///< Mesh Actor to display highlight
+ TextSelectionPopup mCopyPastePopup;
+
+ Image mCursorImage;
+ Image mGrabHandleImage;
+ Mesh mHighlightMesh; ///< Mesh for highlight
+ MeshData mHighlightMeshData; ///< Mesh Data for highlight
+ Material mHighlightMaterial; ///< Material used for highlight
+
+ CursorImpl mCursor[CURSOR_COUNT];
+ SelectionHandleImpl mSelectionHandle[SELECTION_HANDLE_COUNT];
+ QuadContainer mHighlightQuadList; ///< Sub-selections that combine to create the complete selection highlight
+
+ Rect<int> mBoundingBox;
+ Vector4 mHighlightColor; ///< Color of the highlight
+
+ unsigned int mActiveCursor;
+ unsigned int mCursorBlinkInterval;
+ float mCursorBlinkDuration;
+ float mGrabDisplacementX;
+ float mGrabDisplacementY;
+
+ bool mActiveGrabHandle:1;
+ bool mActiveSelection:1;
+ bool mActiveCopyPastePopup:1;
+ bool mCursorBlinkStatus:1; ///< Flag to switch between blink on and blink off
};
DecoratorPtr Decorator::New( Internal::Control& parent, Observer& observer )
return mImpl->mBoundingBox;
}
-void Decorator::Relayout( const Vector2& size, const Vector2& scrollPosition )
+void Decorator::Relayout( const Vector2& size )
{
- mImpl->Relayout( size, scrollPosition );
+ mImpl->Relayout( size );
+}
+
+void Decorator::UpdatePositions( const Vector2& scrollOffset )
+{
+ mImpl->UpdatePositions( scrollOffset );
}
/** Cursor **/
return mImpl->mActiveCursor;
}
-void Decorator::SetPosition( Cursor cursor, float x, float y, float height )
+void Decorator::SetPosition( Cursor cursor, float x, float y, float cursorHeight, float lineHeight )
{
// Adjust grab handle displacement
- mImpl->mGrabDisplacementX -= x - mImpl->mCursor[cursor].x;
- mImpl->mGrabDisplacementY -= y - mImpl->mCursor[cursor].y;
+ mImpl->mGrabDisplacementX -= x - mImpl->mCursor[cursor].position.x;
+ mImpl->mGrabDisplacementY -= y - mImpl->mCursor[cursor].position.y;
- mImpl->mCursor[cursor].x = x;
- mImpl->mCursor[cursor].y = y;
- mImpl->mCursor[cursor].height = height;
+ mImpl->mCursor[cursor].position.x = x;
+ mImpl->mCursor[cursor].position.y = y;
+ mImpl->mCursor[cursor].cursorHeight = cursorHeight;
+ mImpl->mCursor[cursor].lineHeight = lineHeight;
}
-void Decorator::GetPosition( Cursor cursor, float& x, float& y, float& height ) const
+void Decorator::GetPosition( Cursor cursor, float& x, float& y, float& cursorHeight, float& lineHeight ) const
{
- x = mImpl->mCursor[cursor].x;
- y = mImpl->mCursor[cursor].y;
- height = mImpl->mCursor[cursor].height;
+ x = mImpl->mCursor[cursor].position.x;
+ y = mImpl->mCursor[cursor].position.y;
+ cursorHeight = mImpl->mCursor[cursor].cursorHeight;
+ lineHeight = mImpl->mCursor[cursor].lineHeight;
}
void Decorator::SetColor( Cursor cursor, const Dali::Vector4& color )
void Decorator::SetCursorBlinkInterval( float seconds )
{
- mImpl->mCursorBlinkInterval = seconds*MILLISECONDS; // Convert to milliseconds
+ mImpl->mCursorBlinkInterval = static_cast<unsigned int>( seconds * TO_MILLISECONDS ); // Convert to milliseconds
}
float Decorator::GetCursorBlinkInterval() const
{
- return mImpl->mCursorBlinkInterval;
+ return static_cast<float>( mImpl->mCursorBlinkInterval ) * TO_SECONDS;
}
void Decorator::SetCursorBlinkDuration( float seconds )
void Decorator::SetPosition( SelectionHandle handle, float x, float y, float height )
{
- mImpl->mSelectionHandle[handle].x = x;
- mImpl->mSelectionHandle[handle].y = y;
- mImpl->mSelectionHandle[handle].cursorHeight = height;
+ mImpl->mSelectionHandle[handle].position.x = x;
+ mImpl->mSelectionHandle[handle].position.y = y;
+ mImpl->mSelectionHandle[handle].lineHeight = height;
}
void Decorator::GetPosition( SelectionHandle handle, float& x, float& y, float& height ) const
{
- x = mImpl->mSelectionHandle[handle].x;
- y = mImpl->mSelectionHandle[handle].y;
- height = mImpl->mSelectionHandle[handle].cursorHeight;
+ x = mImpl->mSelectionHandle[handle].position.x;
+ y = mImpl->mSelectionHandle[handle].position.y;
+ height = mImpl->mSelectionHandle[handle].lineHeight;
}
void Decorator::SetImage( SelectionHandle handle, SelectionHandleState state, Dali::Image image )
return mImpl->mSelectionHandle[handle].releasedImage;
}
+void Decorator::AddHighlight( float x1, float y1, float x2, float y2 )
+{
+ mImpl->mHighlightQuadList.push_back( QuadCoordinates(x1, y1, x2, y2) );
+}
+
+void Decorator::ClearHighlights()
+{
+ mImpl->mHighlightQuadList.clear();
+}
+
void Decorator::SetPopupActive( bool active )
{
mImpl->mActiveCopyPastePopup = active;