Merge "Fix VD prevent issues" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / decorator / text-decorator.cpp
index cf450ef..69ecac3 100644 (file)
 
 // EXTERNAL INCLUDES
 #include <dali/integration-api/debug.h>
-#include <dali/public-api/actors/actor.h>
+
 #include <dali/public-api/adaptor-framework/timer.h>
-#include <dali/public-api/actors/image-actor.h>
 #include <dali/public-api/actors/layer.h>
-#include <dali/public-api/animation/constraint.h>
-#include <dali/public-api/common/constants.h>
 #include <dali/public-api/common/stage.h>
-#include <dali/public-api/events/tap-gesture.h>
-#include <dali/public-api/events/tap-gesture-detector.h>
 #include <dali/public-api/events/touch-event.h>
 #include <dali/public-api/events/pan-gesture.h>
-#include <dali/public-api/events/pan-gesture-detector.h>
 #include <dali/public-api/images/resource-image.h>
-#include <dali/public-api/math/rect.h>
-#include <dali/public-api/math/vector2.h>
-#include <dali/public-api/math/vector4.h>
 #include <dali/public-api/object/property-notification.h>
-#include <dali/public-api/signals/connection-tracker.h>
 
-#include <dali/devel-api/object/property-buffer.h>
 #include <dali/devel-api/rendering/geometry.h>
-#include <dali/devel-api/rendering/material.h>
 #include <dali/devel-api/rendering/renderer.h>
-#include <dali/devel-api/rendering/shader.h>
 
 // INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/control.h>
 #include <dali-toolkit/public-api/controls/control-depth-index-ranges.h>
-#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/buttons/push-button.h>
 #include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
-#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
-#include <dali-toolkit/devel-api/controls/text-controls/text-selection-popup.h>
 
 #ifdef DEBUG_ENABLED
 #define DECORATOR_DEBUG
@@ -104,32 +86,29 @@ Integration::Log::Filter* gLogFilter( Integration::Log::Filter::New(Debug::NoLog
 namespace
 {
 
-const char* DEFAULT_GRAB_HANDLE_IMAGE_RELEASED( DALI_IMAGE_DIR "insertpoint-icon.png" );
-const char* DEFAULT_GRAB_HANDLE_IMAGE_PRESSED( DALI_IMAGE_DIR "insertpoint-icon-pressed.png" );
-const char* DEFAULT_SELECTION_HANDLE_ONE_RELEASED( DALI_IMAGE_DIR "text-input-selection-handle-left.png" );
-const char* DEFAULT_SELECTION_HANDLE_ONE_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-left-press.png" );
-const char* DEFAULT_SELECTION_HANDLE_TWO_RELEASED( DALI_IMAGE_DIR "text-input-selection-handle-right.png" );
-const char* DEFAULT_SELECTION_HANDLE_TWO_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-right-press.png" );
+const char* DEFAULT_GRAB_HANDLE_IMAGE_RELEASED( DALI_IMAGE_DIR "cursor_handler_center.png" );
 
 const int DEFAULT_POPUP_OFFSET( -100.0f ); // Vertical offset of Popup from cursor or handles position.
 
 const Dali::Vector3 DEFAULT_GRAB_HANDLE_RELATIVE_SIZE( 1.25f, 1.5f, 1.0f );
 const Dali::Vector3 DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE( 1.25f, 1.5f, 1.0f );
 
-const Dali::Vector4 LIGHT_BLUE( (0xb2 / 255.0f), (0xeb / 255.0f), (0xf2 / 255.0f), 0.5f ); // The text highlight color.
+const Dali::Vector4 LIGHT_BLUE( 0.75f, 0.96f, 1.f, 1.f ); // The text highlight color. TODO: due some problems, maybe with the blending function in the text clipping, the color is fully opaque.
+
+const Dali::Vector4 HANDLE_COLOR( 0.0f, (183.0f / 255.0f), (229.0f / 255.0f), 1.0f  );
 
 const unsigned int CURSOR_BLINK_INTERVAL = 500u; // Cursor blink interval
 const float TO_MILLISECONDS = 1000.f;
 const float TO_SECONDS = 1.f / TO_MILLISECONDS;
 
-const float DISPLAYED_HIGHLIGHT_Z_OFFSET( -0.05f );
-
 const unsigned int SCROLL_TICK_INTERVAL = 50u;
 
 const float SCROLL_THRESHOLD = 10.f;
 const float SCROLL_SPEED = 300.f;
 const float SCROLL_DISTANCE = SCROLL_SPEED * SCROLL_TICK_INTERVAL * TO_SECONDS;
 
+const float CURSOR_WIDTH = 1.f;
+
 /**
  * structure to hold coordinates of each quad, which will make up the mesh.
  */
@@ -235,6 +214,7 @@ struct Decorator::Impl : public ConnectionTracker
 
     ImageActor actor;
     Actor grabArea;
+    ImageActor markerActor;
 
     Vector2 position;
     float lineHeight; ///< Not the handle height
@@ -264,26 +244,30 @@ struct Decorator::Impl : public ConnectionTracker
   : mController( controller ),
     mEnabledPopupButtons( TextSelectionPopup::NONE ),
     mTextSelectionPopupCallbackInterface( callbackInterface ),
+    mHandleColor( HANDLE_COLOR ),
     mBoundingBox( Rect<int>() ),
     mHighlightColor( LIGHT_BLUE ),
     mHighlightPosition( Vector2::ZERO ),
     mActiveCursor( ACTIVE_CURSOR_NONE ),
     mCursorBlinkInterval( CURSOR_BLINK_INTERVAL ),
     mCursorBlinkDuration( 0.0f ),
+    mCursorWidth( CURSOR_WIDTH ),
     mHandleScrolling( HANDLE_TYPE_COUNT ),
     mScrollDirection( SCROLL_NONE ),
     mScrollThreshold( SCROLL_THRESHOLD ),
     mScrollSpeed( SCROLL_SPEED ),
     mScrollDistance( SCROLL_DISTANCE ),
+    mTextDepth( 0u ),
     mActiveCopyPastePopup( false ),
     mCursorBlinkStatus( true ),
+    mDelayCursorBlink( false ),
     mPrimaryCursorVisible( false ),
     mSecondaryCursorVisible( false ),
     mSwapSelectionHandles( false ),
     mNotifyEndOfScroll( false )
   {
     mQuadVertexFormat[ "aPosition" ] = Property::VECTOR2;
-    mQuadIndexFormat[ "indices" ] = Property::UNSIGNED_INTEGER;
+    mQuadIndexFormat[ "indices" ] = Property::INTEGER;
     mHighlightMaterial = Material::New( Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ) );
   }
 
@@ -298,6 +282,7 @@ struct Decorator::Impl : public ConnectionTracker
 
     // Show or hide the cursors
     CreateCursors();
+
     if( mPrimaryCursor )
     {
       const CursorImpl& cursor = mCursor[PRIMARY_CURSOR];
@@ -308,9 +293,9 @@ struct Decorator::Impl : public ConnectionTracker
 
         mPrimaryCursor.SetPosition( position.x,
                                     position.y );
-        mPrimaryCursor.SetSize( Size( 1.0f, cursor.cursorHeight ) );
+        mPrimaryCursor.SetSize( Size( mCursorWidth, cursor.cursorHeight ) );
       }
-      mPrimaryCursor.SetVisible( mPrimaryCursorVisible );
+      mPrimaryCursor.SetVisible( mPrimaryCursorVisible && mCursorBlinkStatus );
     }
     if( mSecondaryCursor )
     {
@@ -320,9 +305,9 @@ struct Decorator::Impl : public ConnectionTracker
       {
         mSecondaryCursor.SetPosition( cursor.position.x,
                                       cursor.position.y );
-        mSecondaryCursor.SetSize( Size( 1.0f, cursor.cursorHeight ) );
+        mSecondaryCursor.SetSize( Size( mCursorWidth, cursor.cursorHeight ) );
       }
-      mSecondaryCursor.SetVisible( mSecondaryCursorVisible );
+      mSecondaryCursor.SetVisible( mSecondaryCursorVisible && mCursorBlinkStatus );
     }
 
     // Show or hide the grab handle
@@ -339,14 +324,14 @@ struct Decorator::Impl : public ConnectionTracker
 
         CreateGrabHandle();
 
-        grabHandle.actor.SetPosition( position.x,
-                                      position.y + grabHandle.lineHeight );
+        grabHandle.actor.SetPosition( position.x - floor( 0.5f * mCursorWidth ),
+                                      position.y + grabHandle.lineHeight ); // TODO : Fix for multiline.
       }
       grabHandle.actor.SetVisible( isVisible );
     }
     else if( grabHandle.actor )
     {
-      UnparentAndReset( grabHandle.actor );
+      grabHandle.actor.Unparent();
     }
 
     // Show or hide the selection handles/highlight
@@ -369,52 +354,51 @@ struct Decorator::Impl : public ConnectionTracker
         if( isPrimaryVisible )
         {
           primary.actor.SetPosition( primaryPosition.x,
-                                     primaryPosition.y + primary.lineHeight );
+                                     primaryPosition.y + primary.lineHeight ); // TODO : Fix for multiline.
+
+          SetSelectionHandleMarkerSize( primary );
         }
 
         if( isSecondaryVisible )
         {
           secondary.actor.SetPosition( secondaryPosition.x,
-                                       secondaryPosition.y + secondary.lineHeight );
+                                       secondaryPosition.y + secondary.lineHeight ); // TODO : Fix for multiline.
+
+          SetSelectionHandleMarkerSize( secondary );
         }
       }
       primary.actor.SetVisible( isPrimaryVisible );
       secondary.actor.SetVisible( isSecondaryVisible );
 
-      // Shouldn't be needed......
-      UnparentAndReset( mHighlightActor );
-
       CreateHighlight();
       UpdateHighlight();
     }
     else
     {
-      UnparentAndReset( primary.actor );
-      UnparentAndReset( secondary.actor );
-      UnparentAndReset( mHighlightActor );
+      if( primary.actor )
+      {
+        primary.actor.Unparent();
+      }
+      if( secondary.actor )
+      {
+        secondary.actor.Unparent();
+      }
+      if( mHighlightActor )
+      {
+        mHighlightActor.Unparent();
+      }
     }
 
-    if ( mActiveCopyPastePopup )
+    if( mActiveCopyPastePopup )
     {
-      // todo Swap UnparentAndReset for DeterminePositionPopup() if mCopyPastePopup.actor valid Once the issue with the labels disappearing is fixed.
-      UnparentAndReset( mCopyPastePopup.actor );
-      if ( !mCopyPastePopup.actor )
-      {
-        mCopyPastePopup.actor = TextSelectionPopup::New( mEnabledPopupButtons, &mTextSelectionPopupCallbackInterface );
-#ifdef DECORATOR_DEBUG
-        mCopyPastePopup.actor.SetName("mCopyPastePopup");
-#endif
-        mCopyPastePopup.actor.SetAnchorPoint( AnchorPoint::CENTER );
-        mCopyPastePopup.actor.OnRelayoutSignal().Connect( this,  &Decorator::Impl::PopupRelayoutComplete  ); // Position popup after size negotiation
-        mActiveLayer.Add ( mCopyPastePopup.actor );
-      }
+      ShowPopup();
     }
     else
     {
-     if ( mCopyPastePopup.actor )
-     {
-       UnparentAndReset( mCopyPastePopup.actor );
-     }
+      if( mCopyPastePopup.actor )
+      {
+        mCopyPastePopup.actor.HidePopup();
+      }
     }
   }
 
@@ -428,6 +412,22 @@ struct Decorator::Impl : public ConnectionTracker
     mHighlightPosition += scrollOffset;
   }
 
+  void ShowPopup()
+  {
+    if ( !mCopyPastePopup.actor )
+    {
+      return;
+    }
+
+    if( !mCopyPastePopup.actor.GetParent() )
+    {
+      mActiveLayer.Add( mCopyPastePopup.actor );
+    }
+
+    mCopyPastePopup.actor.RaiseAbove( mActiveLayer );
+    mCopyPastePopup.actor.ShowPopup();
+  }
+
   void DeterminePositionPopup()
   {
     if ( !mActiveCopyPastePopup )
@@ -462,7 +462,6 @@ struct Decorator::Impl : public ConnectionTracker
   void PopupRelayoutComplete( Actor actor )
   {
     // Size negotiation for CopyPastePopup complete so can get the size and constrain position within bounding box.
-    mCopyPastePopup.actor.OnRelayoutSignal().Disconnect( this, &Decorator::Impl::PopupRelayoutComplete  );
 
     DeterminePositionPopup();
   }
@@ -472,7 +471,7 @@ struct Decorator::Impl : public ConnectionTracker
     cursor = CreateSolidColorActor( color );
     cursor.SetSortModifier( DECORATION_DEPTH_INDEX );
     cursor.SetParentOrigin( ParentOrigin::TOP_LEFT ); // Need to set the default parent origin as CreateSolidColorActor() sets a different one.
-    cursor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+    cursor.SetAnchorPoint( AnchorPoint::TOP_RIGHT );
   }
 
   // Add or Remove cursor(s) from parent
@@ -480,8 +479,14 @@ struct Decorator::Impl : public ConnectionTracker
   {
     if( mActiveCursor == ACTIVE_CURSOR_NONE )
     {
-      UnparentAndReset( mPrimaryCursor );
-      UnparentAndReset( mSecondaryCursor );
+      if( mPrimaryCursor )
+      {
+        mPrimaryCursor.Unparent();
+      }
+      if( mSecondaryCursor )
+      {
+        mSecondaryCursor.Unparent();
+      }
     }
     else
     {
@@ -495,6 +500,10 @@ struct Decorator::Impl : public ConnectionTracker
 #ifdef DECORATOR_DEBUG
           mPrimaryCursor.SetName( "PrimaryCursorActor" );
 #endif
+        }
+
+        if( !mPrimaryCursor.GetParent() )
+        {
           mActiveLayer.Add( mPrimaryCursor );
         }
       }
@@ -507,30 +516,45 @@ struct Decorator::Impl : public ConnectionTracker
 #ifdef DECORATOR_DEBUG
           mSecondaryCursor.SetName( "SecondaryCursorActor" );
 #endif
+        }
+
+        if( !mSecondaryCursor.GetParent() )
+        {
           mActiveLayer.Add( mSecondaryCursor );
         }
       }
       else
       {
-        UnparentAndReset( mSecondaryCursor );
+        if( mSecondaryCursor )
+        {
+          mSecondaryCursor.Unparent();
+        }
       }
     }
   }
 
   bool OnCursorBlinkTimerTick()
   {
-    // Cursor blinking
-    if ( mPrimaryCursor )
+    if( !mDelayCursorBlink )
     {
-      mPrimaryCursor.SetVisible( mPrimaryCursorVisible && mCursorBlinkStatus );
+      // Cursor blinking
+      if ( mPrimaryCursor )
+      {
+        mPrimaryCursor.SetVisible( mPrimaryCursorVisible && mCursorBlinkStatus );
+      }
+      if ( mSecondaryCursor )
+      {
+        mSecondaryCursor.SetVisible( mSecondaryCursorVisible && mCursorBlinkStatus );
+      }
+
+      mCursorBlinkStatus = !mCursorBlinkStatus;
     }
-    if ( mSecondaryCursor )
+    else
     {
-      mSecondaryCursor.SetVisible( mSecondaryCursorVisible && mCursorBlinkStatus );
+      // Resume blinking
+      mDelayCursorBlink = false;
     }
 
-    mCursorBlinkStatus = !mCursorBlinkStatus;
-
     return true;
   }
 
@@ -569,6 +593,15 @@ struct Decorator::Impl : public ConnectionTracker
     mActiveLayer.RaiseToTop();
   }
 
+  void SetSelectionHandleMarkerSize( HandleImpl& handle )
+  {
+    if ( handle.markerActor )
+    {
+      handle.markerActor.SetResizePolicy ( ResizePolicy::FIXED, Dimension::HEIGHT );
+      handle.markerActor.SetSize( 0, handle.lineHeight );
+    }
+  }
+
   void CreateGrabHandle()
   {
     HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
@@ -578,10 +611,6 @@ struct Decorator::Impl : public ConnectionTracker
       {
         mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_GRAB_HANDLE_IMAGE_RELEASED );
       }
-      if( !mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_PRESSED] )
-      {
-        mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_PRESSED] = ResourceImage::New( DEFAULT_GRAB_HANDLE_IMAGE_PRESSED );
-      }
 
       grabHandle.actor = ImageActor::New( mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED] );
       grabHandle.actor.SetSortModifier( DECORATION_DEPTH_INDEX );
@@ -608,6 +637,7 @@ struct Decorator::Impl : public ConnectionTracker
       grabHandle.grabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
       grabHandle.grabArea.SetSizeModeFactor( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE );
       grabHandle.actor.Add( grabHandle.grabArea );
+      grabHandle.actor.SetColor( mHandleColor );
 
       grabHandle.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnGrabHandleTouched );
       mTapDetector.Attach( grabHandle.grabArea );
@@ -615,22 +645,39 @@ struct Decorator::Impl : public ConnectionTracker
 
       mActiveLayer.Add( grabHandle.actor );
     }
+
+    if( !grabHandle.actor.GetParent() )
+    {
+      mActiveLayer.Add( grabHandle.actor );
+    }
   }
 
-  void CreateSelectionHandles()
+  void CreateHandleMarker( HandleImpl& handle, Image& image, HandleType handleType )
   {
-    HandleImpl& primary = mHandle[ LEFT_SELECTION_HANDLE ];
-    if( !primary.actor )
+    if ( image)
     {
-      if( !mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] )
+      handle.markerActor = ImageActor::New( image );
+      handle.markerActor.SetColor( mHandleColor );
+      handle.actor.Add( handle.markerActor );
+
+      if ( LEFT_SELECTION_HANDLE == handleType )
       {
-        mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE_RELEASED );
+        handle.markerActor.SetAnchorPoint( AnchorPoint::BOTTOM_RIGHT );
+        handle.markerActor.SetParentOrigin( ParentOrigin::TOP_RIGHT );
       }
-      if( !mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] )
+      else if ( RIGHT_SELECTION_HANDLE == handleType )
       {
-        mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE_PRESSED );
+        handle.markerActor.SetAnchorPoint( AnchorPoint::BOTTOM_LEFT );
+        handle.markerActor.SetParentOrigin( ParentOrigin::TOP_LEFT );
       }
+    }
+  }
 
+  void CreateSelectionHandles()
+  {
+    HandleImpl& primary = mHandle[ LEFT_SELECTION_HANDLE ];
+    if( !primary.actor )
+    {
       primary.actor = ImageActor::New( mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] );
 #ifdef DECORATOR_DEBUG
       primary.actor.SetName("SelectionHandleOne");
@@ -638,6 +685,7 @@ struct Decorator::Impl : public ConnectionTracker
       primary.actor.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); // Change to BOTTOM_RIGHT if Look'n'Feel requires handle above text.
       primary.actor.SetSortModifier( DECORATION_DEPTH_INDEX );
       primary.flipped = false;
+      primary.actor.SetColor( mHandleColor );
 
       primary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
 #ifdef DECORATOR_DEBUG
@@ -653,21 +701,18 @@ struct Decorator::Impl : public ConnectionTracker
       primary.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnHandleOneTouched );
 
       primary.actor.Add( primary.grabArea );
+
+      CreateHandleMarker( primary, mHandleImages[LEFT_SELECTION_HANDLE_MARKER][HANDLE_IMAGE_RELEASED], LEFT_SELECTION_HANDLE );
+    }
+
+    if( !primary.actor.GetParent() )
+    {
       mActiveLayer.Add( primary.actor );
     }
 
     HandleImpl& secondary = mHandle[ RIGHT_SELECTION_HANDLE ];
     if( !secondary.actor )
     {
-      if( !mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] )
-      {
-        mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO_RELEASED );
-      }
-      if( !mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] )
-      {
-        mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO_PRESSED );
-      }
-
       secondary.actor = ImageActor::New( mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] );
 #ifdef DECORATOR_DEBUG
       secondary.actor.SetName("SelectionHandleTwo");
@@ -675,6 +720,7 @@ struct Decorator::Impl : public ConnectionTracker
       secondary.actor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); // Change to BOTTOM_LEFT if Look'n'Feel requires handle above text.
       secondary.actor.SetSortModifier( DECORATION_DEPTH_INDEX );
       secondary.flipped = false;
+      secondary.actor.SetColor( mHandleColor );
 
       secondary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
 #ifdef DECORATOR_DEBUG
@@ -690,13 +736,19 @@ struct Decorator::Impl : public ConnectionTracker
       secondary.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnHandleTwoTouched );
 
       secondary.actor.Add( secondary.grabArea );
+
+      CreateHandleMarker( secondary, mHandleImages[RIGHT_SELECTION_HANDLE_MARKER][HANDLE_IMAGE_RELEASED], RIGHT_SELECTION_HANDLE  );
+    }
+
+    if( !secondary.actor.GetParent() )
+    {
       mActiveLayer.Add( secondary.actor );
     }
   }
 
   void CreateHighlight()
   {
-    if ( !mHighlightActor )
+    if( !mHighlightActor )
     {
       mHighlightActor = Actor::New();
 
@@ -704,84 +756,107 @@ struct Decorator::Impl : public ConnectionTracker
       mHighlightActor.SetName( "HighlightActor" );
 #endif
       mHighlightActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-      mHighlightActor.SetPosition( 0.0f, 0.0f, DISPLAYED_HIGHLIGHT_Z_OFFSET );
       mHighlightActor.SetSize( 1.0f, 1.0f );
       mHighlightActor.SetColor( mHighlightColor );
       mHighlightActor.SetColorMode( USE_OWN_COLOR );
-
-      // Add the highlight box telling the controller it needs clipping.
-      mController.AddDecoration( mHighlightActor, true );
     }
+
+    // Add the highlight box telling the controller it needs clipping.
+    mController.AddDecoration( mHighlightActor, true );
   }
 
   void UpdateHighlight()
   {
-
-    if ( mHighlightActor && !mHighlightQuadList.empty() )
+    if ( mHighlightActor )
     {
-      Vector< Vector2 > vertices;
-      Vector< unsigned int> indices;
-      Vector2 vertex;
+      if( !mHighlightQuadList.empty() )
+      {
+        Vector< Vector2 > vertices;
+        Vector< unsigned int> indices;
+        Vector2 vertex;
 
-      std::vector<QuadCoordinates>::iterator iter = mHighlightQuadList.begin();
-      std::vector<QuadCoordinates>::iterator endIter = mHighlightQuadList.end();
+        std::vector<QuadCoordinates>::iterator iter = mHighlightQuadList.begin();
+        std::vector<QuadCoordinates>::iterator endIter = mHighlightQuadList.end();
 
-      for(std::size_t v = 0; iter != endIter; ++iter,v+=4 )
-      {
+        for( std::size_t v = 0; iter != endIter; ++iter,v+=4 )
+        {
+          QuadCoordinates& quad = *iter;
+
+          // top-left (v+0)
+          vertex.x = quad.min.x;
+          vertex.y = quad.min.y;
+          vertices.PushBack( vertex );
+
+          // top-right (v+1)
+          vertex.x = quad.max.x;
+          vertex.y = quad.min.y;
+          vertices.PushBack( vertex );
+
+          // bottom-left (v+2)
+          vertex.x = quad.min.x;
+          vertex.y = quad.max.y;
+          vertices.PushBack( vertex );
+
+          // bottom-right (v+3)
+          vertex.x = quad.max.x;
+          vertex.y = quad.max.y;
+          vertices.PushBack( vertex );
+
+          // triangle A (3, 1, 0)
+          indices.PushBack( v + 3 );
+          indices.PushBack( v + 1 );
+          indices.PushBack( v );
+
+          // triangle B (0, 2, 3)
+          indices.PushBack( v );
+          indices.PushBack( v + 2 );
+          indices.PushBack( v + 3 );
+        }
+
+        if( mQuadVertices )
+        {
+          mQuadVertices.SetSize( vertices.Size() );
+        }
+        else
+        {
+          mQuadVertices = PropertyBuffer::New( mQuadVertexFormat, vertices.Size() );
+        }
+
+        if( mQuadIndices )
+        {
+          mQuadIndices.SetSize( indices.Size() );
+        }
+        else
+        {
+          mQuadIndices = PropertyBuffer::New( mQuadIndexFormat, indices.Size() );
+        }
+
+        mQuadVertices.SetData( &vertices[ 0 ] );
+        mQuadIndices.SetData( &indices[ 0 ] );
+
+        if( !mQuadGeometry )
+        {
+          mQuadGeometry = Geometry::New();
+          mQuadGeometry.AddVertexBuffer( mQuadVertices );
+        }
+        mQuadGeometry.SetIndexBuffer( mQuadIndices );
 
-        QuadCoordinates& quad = *iter;
-
-        // top-left (v+0)
-        vertex.x = quad.min.x;
-        vertex.y = quad.min.y;
-        vertices.PushBack( vertex );
-
-        // top-right (v+1)
-        vertex.x = quad.max.x;
-        vertex.y = quad.min.y;
-        vertices.PushBack( vertex );
-
-        // bottom-left (v+2)
-        vertex.x = quad.min.x;
-        vertex.y = quad.max.y;
-        vertices.PushBack( vertex );
-
-        // bottom-right (v+3)
-        vertex.x = quad.max.x;
-        vertex.y = quad.max.y;
-        vertices.PushBack( vertex );
-
-        // triangle A (3, 1, 0)
-        indices.PushBack( v + 3 );
-        indices.PushBack( v + 1 );
-        indices.PushBack( v );
-
-        // triangle B (0, 2, 3)
-        indices.PushBack( v );
-        indices.PushBack( v + 2 );
-        indices.PushBack( v + 3 );
+        if( !mHighlightRenderer )
+        {
+          mHighlightRenderer = Dali::Renderer::New( mQuadGeometry, mHighlightMaterial );
+          mHighlightActor.AddRenderer( mHighlightRenderer );
+        }
       }
 
-      PropertyBuffer quadVertices = PropertyBuffer::New( mQuadVertexFormat, vertices.Size() );
-      PropertyBuffer quadIndices = PropertyBuffer::New( mQuadIndexFormat, indices.Size() );
-
-      quadVertices.SetData( &vertices[ 0 ] );
-      quadIndices.SetData( &indices[ 0 ] );
-
-      Geometry quadGeometry = Geometry::New();
-      quadGeometry.AddVertexBuffer( quadVertices );
-      quadGeometry.SetIndexBuffer( quadIndices );
-
- //     if ( mHighlightRenderer )
- //     {
- //       mHighlightRenderer.SetGeometry( quadGeometry );
- //     }
- //     else
- //     {
-        mHighlightRenderer = Dali::Renderer::New( quadGeometry, mHighlightMaterial );
-        mHighlightRenderer.SetDepthIndex( DECORATION_DEPTH_INDEX - 1 );
- //     }
-      mHighlightActor.AddRenderer( mHighlightRenderer );
+      mHighlightActor.SetPosition( mHighlightPosition.x,
+                                   mHighlightPosition.y );
+
+      mHighlightQuadList.clear();
+
+      if( mHighlightRenderer )
+      {
+        mHighlightRenderer.SetDepthIndex( mTextDepth - 2u ); // text is rendered at mTextDepth and text's shadow at mTextDepth -1u.
+      }
     }
   }
 
@@ -1093,8 +1168,10 @@ struct Decorator::Impl : public ConnectionTracker
     HandleImpl& leftHandle = mHandle[LEFT_SELECTION_HANDLE];
     HandleImpl& rightHandle = mHandle[RIGHT_SELECTION_HANDLE];
 
-    const HandleImageType leftImageType = leftHandle.pressed ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED;
-    const HandleImageType rightImageType = rightHandle.pressed ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED;
+    // If handle pressed and pressed image exists then use pressed image else stick with released image
+    const HandleImageType leftImageType = ( leftHandle.pressed && mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] ) ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED;
+    const HandleImageType rightImageType = ( rightHandle.pressed && mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] ) ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED;
+
     const bool leftFlipped = mSwapSelectionHandles != leftHandle.flipped;
     const bool rightFlipped = mSwapSelectionHandles != rightHandle.flipped;
 
@@ -1105,6 +1182,15 @@ struct Decorator::Impl : public ConnectionTracker
     rightHandle.actor.SetImage( rightFlipped ? mHandleImages[LEFT_SELECTION_HANDLE][rightImageType] : mHandleImages[RIGHT_SELECTION_HANDLE][rightImageType] );
 
     rightHandle.actor.SetAnchorPoint( rightFlipped ? AnchorPoint::TOP_RIGHT : AnchorPoint::TOP_LEFT );
+
+    if ( leftHandle.markerActor )
+    {
+      leftHandle.markerActor.SetImage( leftFlipped ? mHandleImages[RIGHT_SELECTION_HANDLE_MARKER][leftImageType] : mHandleImages[LEFT_SELECTION_HANDLE_MARKER][leftImageType] );
+    }
+    if ( rightHandle.markerActor )
+    {
+      rightHandle.markerActor.SetImage( rightFlipped ? mHandleImages[LEFT_SELECTION_HANDLE_MARKER][rightImageType] : mHandleImages[RIGHT_SELECTION_HANDLE_MARKER][rightImageType] );
+    }
   }
 
   void SetScrollThreshold( float threshold )
@@ -1207,10 +1293,14 @@ struct Decorator::Impl : public ConnectionTracker
   TextSelectionPopupCallbackInterface& mTextSelectionPopupCallbackInterface;
 
   Image               mHandleImages[HANDLE_TYPE_COUNT][HANDLE_IMAGE_TYPE_COUNT];
-  Image               mCursorImage;
+  Vector4             mHandleColor;
 
   CursorImpl          mCursor[CURSOR_COUNT];
   HandleImpl          mHandle[HANDLE_TYPE_COUNT];
+
+  PropertyBuffer      mQuadVertices;
+  PropertyBuffer      mQuadIndices;
+  Geometry            mQuadGeometry;
   QuadContainer       mHighlightQuadList;         ///< Sub-selections that combine to create the complete selection highlight
 
   Rect<int>           mBoundingBox;
@@ -1220,14 +1310,17 @@ struct Decorator::Impl : public ConnectionTracker
   unsigned int        mActiveCursor;
   unsigned int        mCursorBlinkInterval;
   float               mCursorBlinkDuration;
+  float               mCursorWidth;             ///< The width of the cursors in pixels.
   HandleType          mHandleScrolling;         ///< The handle which is scrolling.
   ScrollDirection     mScrollDirection;         ///< The direction of the scroll.
   float               mScrollThreshold;         ///< Defines a square area inside the control, close to the edge. A cursor entering this area will trigger scroll events.
   float               mScrollSpeed;             ///< The scroll speed in pixels per second.
   float               mScrollDistance;          ///< Distance the text scrolls during a scroll interval.
+  int                 mTextDepth;               ///< The depth used to render the text.
 
   bool                mActiveCopyPastePopup   : 1;
   bool                mCursorBlinkStatus      : 1; ///< Flag to switch between blink on and blink off.
+  bool                mDelayCursorBlink       : 1; ///< Used to avoid cursor blinking when entering text.
   bool                mPrimaryCursorVisible   : 1; ///< Whether the primary cursor is visible.
   bool                mSecondaryCursorVisible : 1; ///< Whether the secondary cursor is visible.
   bool                mSwapSelectionHandles   : 1; ///< Whether to swap the selection handle images.
@@ -1294,7 +1387,7 @@ const Vector2& Decorator::GetPosition( Cursor cursor ) const
   return mImpl->mCursor[cursor].position;
 }
 
-void Decorator::SetColor( Cursor cursor, const Dali::Vector4& color )
+void Decorator::SetCursorColor( Cursor cursor, const Dali::Vector4& color )
 {
   mImpl->mCursor[cursor].color = color;
 }
@@ -1324,6 +1417,14 @@ void Decorator::StopCursorBlink()
   {
     mImpl->mCursorBlinkTimer.Stop();
   }
+
+  mImpl->mCursorBlinkStatus = true; // Keep cursor permanently shown
+}
+
+void Decorator::DelayCursorBlink()
+{
+  mImpl->mCursorBlinkStatus = true; // Show cursor for a bit longer
+  mImpl->mDelayCursorBlink = true;
 }
 
 void Decorator::SetCursorBlinkInterval( float seconds )
@@ -1346,6 +1447,16 @@ float Decorator::GetCursorBlinkDuration() const
   return mImpl->mCursorBlinkDuration;
 }
 
+void Decorator::SetCursorWidth( int width )
+{
+  mImpl->mCursorWidth = static_cast<float>( width );
+}
+
+int Decorator::GetCursorWidth() const
+{
+  return static_cast<int>( mImpl->mCursorWidth );
+}
+
 /** Handles **/
 
 void Decorator::SetHandleActive( HandleType handleType, bool active )
@@ -1382,6 +1493,16 @@ Dali::Image Decorator::GetHandleImage( HandleType handleType, HandleImageType ha
   return mImpl->mHandleImages[handleType][handleImageType];
 }
 
+void Decorator::SetHandleColor( const Vector4& color )
+{
+  mImpl->mHandleColor = color;
+}
+
+const Vector4& Decorator::GetHandleColor() const
+{
+  return mImpl->mHandleColor;
+}
+
 void Decorator::SetPosition( HandleType handleType, float x, float y, float height )
 {
   // Adjust grab handle displacement
@@ -1437,6 +1558,11 @@ const Vector4& Decorator::GetHighlightColor() const
   return mImpl->mHighlightColor;
 }
 
+void Decorator::SetTextDepth( int textDepth )
+{
+  mImpl->mTextDepth = textDepth;
+}
+
 void Decorator::SetPopupActive( bool active )
 {
   mImpl->mActiveCopyPastePopup = active;
@@ -1450,6 +1576,18 @@ bool Decorator::IsPopupActive() const
 void Decorator::SetEnabledPopupButtons( TextSelectionPopup::Buttons& enabledButtonsBitMask )
 {
    mImpl->mEnabledPopupButtons = enabledButtonsBitMask;
+
+   if ( !mImpl->mCopyPastePopup.actor )
+   {
+     mImpl->mCopyPastePopup.actor = TextSelectionPopup::New( &mImpl->mTextSelectionPopupCallbackInterface );
+#ifdef DECORATOR_DEBUG
+     mImpl->mCopyPastePopup.actor.SetName("mCopyPastePopup");
+#endif
+     mImpl->mCopyPastePopup.actor.SetAnchorPoint( AnchorPoint::CENTER );
+     mImpl->mCopyPastePopup.actor.OnRelayoutSignal().Connect( mImpl,  &Decorator::Impl::PopupRelayoutComplete  ); // Position popup after size negotiation
+   }
+
+   mImpl->mCopyPastePopup.actor.EnableButtons( mImpl->mEnabledPopupButtons );
 }
 
 TextSelectionPopup::Buttons& Decorator::GetEnabledPopupButtons()