cursor = CreateSolidColorActor( Color::WHITE );
cursor.SetParentOrigin( ParentOrigin::TOP_LEFT ); // Need to set the default parent origin as CreateSolidColorActor() sets a different one.
cursor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- cursor.SetRelayoutEnabled( false );
}
// Add or Remove cursor(s) from parent
else
{
mGrabArea = Actor::New();
- mGrabArea.SetRelayoutEnabled( true );
mGrabArea.SetName( "GrabArea" );
}
#else
mGrabArea = Actor::New();
- mGrabArea.SetRelayoutEnabled( true );
#endif
mGrabArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
primary.flipped = false;
primary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
- primary.grabArea.SetRelayoutEnabled( true );
#ifdef DECORATOR_DEBUG
primary.grabArea.SetName("SelectionHandleOneGrabArea");
#endif
secondary.flipped = false;
secondary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
- secondary.grabArea.SetRelayoutEnabled( true );
#ifdef DECORATOR_DEBUG
secondary.grabArea.SetName("SelectionHandleTwoGrabArea");
#endif