- mSecondaryCursor.SetPosition( cursor.position.x,
- cursor.position.y );
- mSecondaryCursor.SetSize( Size( mCursorWidth, cursor.cursorHeight ) );
+ mSecondaryCursor.SetProperty( Actor::Property::POSITION, Vector2( cursor.position.x,
+ cursor.position.y ) );
+ mSecondaryCursor.SetProperty( Actor::Property::SIZE, Size( mCursorWidth, cursor.cursorHeight ) );