Change cursor parent from Layer to Actor
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / decorator / text-decorator.cpp
index 0cb8b4c..2a57d4d 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/integration-api/debug.h>
 #include <dali/public-api/actors/layer.h>
 #include <dali/public-api/adaptor-framework/timer.h>
-#include <dali/public-api/common/stage.h>
-#include <dali/public-api/events/touch-data.h>
+#include <dali/devel-api/common/stage.h>
+#include <dali/public-api/events/touch-event.h>
 #include <dali/public-api/events/pan-gesture.h>
-#include <dali/public-api/images/resource-image.h>
 #include <dali/public-api/object/property-notification.h>
 #include <dali/public-api/rendering/geometry.h>
 #include <dali/public-api/rendering/renderer.h>
+#include <dali/devel-api/adaptor-framework/image-loading.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
@@ -296,11 +296,11 @@ struct Decorator::Impl : public ConnectionTracker
                                 ( cursor.position.y > -Math::MACHINE_EPSILON_1000 ) );
       if( mPrimaryCursorVisible )
       {
-        mPrimaryCursor.SetPosition( cursor.position.x,
-                                    cursor.position.y );
-        mPrimaryCursor.SetSize( Size( mCursorWidth, cursor.cursorHeight ) );
+        mPrimaryCursor.SetProperty( Actor::Property::POSITION, Vector2( cursor.position.x,
+                                    cursor.position.y ) );
+        mPrimaryCursor.SetProperty( Actor::Property::SIZE, Size( mCursorWidth, cursor.cursorHeight ) );
       }
-      mPrimaryCursor.SetVisible( mPrimaryCursorVisible && mCursorBlinkStatus );
+      mPrimaryCursor.SetProperty( Actor::Property::VISIBLE, mPrimaryCursorVisible && mCursorBlinkStatus );
     }
     if( mSecondaryCursor )
     {
@@ -311,11 +311,11 @@ struct Decorator::Impl : public ConnectionTracker
                                   ( cursor.position.y > -Math::MACHINE_EPSILON_1000 ) );
       if( mSecondaryCursorVisible )
       {
-        mSecondaryCursor.SetPosition( cursor.position.x,
-                                      cursor.position.y );
-        mSecondaryCursor.SetSize( Size( mCursorWidth, cursor.cursorHeight ) );
+        mSecondaryCursor.SetProperty( Actor::Property::POSITION, Vector2( cursor.position.x,
+                                      cursor.position.y ) );
+        mSecondaryCursor.SetProperty( Actor::Property::SIZE, Size( mCursorWidth, cursor.cursorHeight ) );
       }
-      mSecondaryCursor.SetVisible( mSecondaryCursorVisible && mCursorBlinkStatus );
+      mSecondaryCursor.SetProperty( Actor::Property::VISIBLE, mSecondaryCursorVisible && mCursorBlinkStatus );
     }
 
     // Show or hide the grab handle
@@ -346,7 +346,7 @@ struct Decorator::Impl : public ConnectionTracker
 
       if( grabHandle.actor )
       {
-        grabHandle.actor.SetVisible( isVisible );
+        grabHandle.actor.SetProperty( Actor::Property::VISIBLE, isVisible );
       }
     }
     else if( grabHandle.actor )
@@ -405,11 +405,11 @@ struct Decorator::Impl : public ConnectionTracker
 
       if( primary.actor )
       {
-        primary.actor.SetVisible( primaryVisible );
+        primary.actor.SetProperty( Actor::Property::VISIBLE, primaryVisible );
       }
       if( secondary.actor )
       {
-        secondary.actor.SetVisible( secondaryVisible );
+        secondary.actor.SetProperty( Actor::Property::VISIBLE, secondaryVisible );
       }
 
     }
@@ -499,7 +499,7 @@ struct Decorator::Impl : public ConnectionTracker
     if( primaryHandle.active || secondaryHandle.active )
     {
       // The origin of the decorator's coordinate system in world coords.
-      const Vector3 originWorldCoords = mActiveLayer.GetCurrentWorldPosition() - mActiveLayer.GetCurrentSize() * ACTIVE_LAYER_ANCHOR_POINT;
+      const Vector3 originWorldCoords = mActiveLayer.GetCurrentProperty< Vector3 >( Actor::Property::WORLD_POSITION ) - mActiveLayer.GetCurrentProperty< Vector3 >( Actor::Property::SIZE ) * ACTIVE_LAYER_ANCHOR_POINT;
 
       if( preferBelow )
       {
@@ -584,7 +584,7 @@ struct Decorator::Impl : public ConnectionTracker
     // Check first the horizontal dimension. If is not within the boundaries, it calculates the offset.
 
     // The origin of the decorator's coordinate system in world coords.
-    const Vector3 originWorldCoords = mActiveLayer.GetCurrentWorldPosition() - mActiveLayer.GetCurrentSize() * ACTIVE_LAYER_ANCHOR_POINT;
+    const Vector3 originWorldCoords = mActiveLayer.GetCurrentProperty< Vector3 >( Actor::Property::WORLD_POSITION ) - mActiveLayer.GetCurrentProperty< Vector3 >( Actor::Property::SIZE ) * ACTIVE_LAYER_ANCHOR_POINT;
 
     // The popup's position in world coords.
     Vector3 popupPositionWorldCoords = originWorldCoords + mCopyPastePopup.position;
@@ -651,7 +651,7 @@ struct Decorator::Impl : public ConnectionTracker
     mCopyPastePopup.position.x = floorf( mCopyPastePopup.position.x );
     mCopyPastePopup.position.y = floorf( mCopyPastePopup.position.y );
 
-    mCopyPastePopup.actor.SetPosition( mCopyPastePopup.position );
+    mCopyPastePopup.actor.SetProperty( Actor::Property::POSITION, mCopyPastePopup.position );
     mPopupSetNewPosition = false;
   }
 
@@ -659,8 +659,8 @@ struct Decorator::Impl : public ConnectionTracker
   {
     cursor = Control::New();
     cursor.SetBackgroundColor( color );
-    cursor.SetParentOrigin( ParentOrigin::TOP_LEFT );
-    cursor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+    cursor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+    cursor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
   }
 
   // Add or Remove cursor(s) from parent
@@ -687,7 +687,7 @@ struct Decorator::Impl : public ConnectionTracker
         {
           CreateCursor( mPrimaryCursor, mCursor[PRIMARY_CURSOR].color );
 #ifdef DECORATOR_DEBUG
-          mPrimaryCursor.SetName( "PrimaryCursorActor" );
+          mPrimaryCursor.SetProperty( Dali::Actor::Property::NAME, "PrimaryCursorActor" );
 #endif
         }
 
@@ -703,7 +703,7 @@ struct Decorator::Impl : public ConnectionTracker
         {
           CreateCursor( mSecondaryCursor, mCursor[SECONDARY_CURSOR].color );
 #ifdef DECORATOR_DEBUG
-          mSecondaryCursor.SetName( "SecondaryCursorActor" );
+          mSecondaryCursor.SetProperty( Dali::Actor::Property::NAME, "SecondaryCursorActor" );
 #endif
         }
 
@@ -729,11 +729,11 @@ struct Decorator::Impl : public ConnectionTracker
       // Cursor blinking
       if ( mPrimaryCursor )
       {
-        mPrimaryCursor.SetVisible( mPrimaryCursorVisible && mCursorBlinkStatus );
+        mPrimaryCursor.SetProperty( Actor::Property::VISIBLE, mPrimaryCursorVisible && mCursorBlinkStatus );
       }
       if ( mSecondaryCursor )
       {
-        mSecondaryCursor.SetVisible( mSecondaryCursorVisible && mCursorBlinkStatus );
+        mSecondaryCursor.SetProperty( Actor::Property::VISIBLE, mSecondaryCursorVisible && mCursorBlinkStatus );
       }
 
       mCursorBlinkStatus = !mCursorBlinkStatus;
@@ -767,12 +767,12 @@ struct Decorator::Impl : public ConnectionTracker
   {
     if( !mActiveLayer )
     {
-      mActiveLayer = Layer::New();
+      mActiveLayer = Actor::New();
 #ifdef DECORATOR_DEBUG
-      mActiveLayer.SetName ( "ActiveLayerActor" );
+      mActiveLayer.SetProperty( Actor::Property::NAME, "ActiveLayerActor" );
 #endif
 
-      mActiveLayer.SetParentOrigin( ParentOrigin::CENTER );
+      mActiveLayer.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
       mActiveLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
 
       // Add the active layer telling the controller it doesn't need clipping.
@@ -786,7 +786,7 @@ struct Decorator::Impl : public ConnectionTracker
   {
     if( handle.markerActor )
     {
-      handle.markerActor.SetSize( 0, handle.lineHeight );
+      handle.markerActor.SetProperty( Actor::Property::SIZE, Vector2( 0, handle.lineHeight ) );
     }
   }
 
@@ -795,39 +795,39 @@ struct Decorator::Impl : public ConnectionTracker
     HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
     if( !grabHandle.actor )
     {
-      if( mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED] )
+      if( mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED].size() )
       {
         grabHandle.actor = ImageView::New( mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED] );
         GetImpl( grabHandle.actor).SetDepthIndex( DepthIndex::DECORATION );
-        grabHandle.actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+        grabHandle.actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
 
         // Area that Grab handle responds to, larger than actual handle so easier to move
 #ifdef DECORATOR_DEBUG
-        grabHandle.actor.SetName( "GrabHandleActor" );
+        grabHandle.actor.SetProperty( Dali::Actor::Property::NAME, "GrabHandleActor" );
         if ( Dali::Internal::gLogFilter->IsEnabledFor( Debug::Verbose ) )
         {
           grabHandle.grabArea = Control::New();
           Toolkit::Control control = Toolkit::Control::DownCast( grabHandle.grabArea );
           control.SetBackgroundColor( Vector4( 1.0f, 1.0f, 1.0f, 0.5f ) );
-          grabHandle.grabArea.SetName( "GrabArea" );
+          grabHandle.grabArea.SetProperty( Dali::Actor::Property::NAME, "GrabArea" );
         }
         else
         {
           grabHandle.grabArea = Actor::New();
-          grabHandle.grabArea.SetName( "GrabArea" );
+          grabHandle.grabArea.SetProperty( Dali::Actor::Property::NAME, "GrabArea" );
         }
 #else
         grabHandle.grabArea = Actor::New();
 #endif
 
-        grabHandle.grabArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
-        grabHandle.grabArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+        grabHandle.grabArea.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER );
+        grabHandle.grabArea.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
         grabHandle.grabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
-        grabHandle.grabArea.SetSizeModeFactor( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE );
+        grabHandle.grabArea.SetProperty( Actor::Property::SIZE_MODE_FACTOR, DEFAULT_GRAB_HANDLE_RELATIVE_SIZE );
         grabHandle.actor.Add( grabHandle.grabArea );
-        grabHandle.actor.SetColor( mHandleColor );
+        grabHandle.actor.SetProperty( Actor::Property::COLOR, mHandleColor );
 
-        grabHandle.grabArea.TouchSignal().Connect( this, &Decorator::Impl::OnGrabHandleTouched );
+        grabHandle.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnGrabHandleTouched );
 
         // The grab handle's actor is attached to the tap and long press detectors in order to consume these events.
         // Note that no callbacks are connected to any signal emitted by the tap and long press detectors.
@@ -848,25 +848,25 @@ struct Decorator::Impl : public ConnectionTracker
     }
   }
 
-  void CreateHandleMarker( HandleImpl& handle, Image& image, HandleType handleType )
+  void CreateHandleMarker( HandleImpl& handle, const std::string& image, HandleType handleType )
   {
-    if( image )
+    if( image.size() )
     {
       handle.markerActor = ImageView::New( image );
-      handle.markerActor.SetColor( mHandleColor );
+      handle.markerActor.SetProperty( Actor::Property::COLOR, mHandleColor );
       handle.actor.Add( handle.markerActor );
 
       handle.markerActor.SetResizePolicy ( ResizePolicy::FIXED, Dimension::HEIGHT );
 
       if( LEFT_SELECTION_HANDLE == handleType )
       {
-        handle.markerActor.SetAnchorPoint( AnchorPoint::BOTTOM_RIGHT );
-        handle.markerActor.SetParentOrigin( ParentOrigin::TOP_RIGHT );
+        handle.markerActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT );
+        handle.markerActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT );
       }
       else if( RIGHT_SELECTION_HANDLE == handleType )
       {
-        handle.markerActor.SetAnchorPoint( AnchorPoint::BOTTOM_LEFT );
-        handle.markerActor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+        handle.markerActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT );
+        handle.markerActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
       }
     }
   }
@@ -876,26 +876,26 @@ struct Decorator::Impl : public ConnectionTracker
     HandleImpl& primary = mHandle[ LEFT_SELECTION_HANDLE ];
     if( !primary.actor )
     {
-      if( mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] )
+      if( mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED].size() )
       {
         primary.actor = ImageView::New( mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] );
 #ifdef DECORATOR_DEBUG
-        primary.actor.SetName("SelectionHandleOne");
+        primary.actor.SetProperty( Dali::Actor::Property::NAME,"SelectionHandleOne");
 #endif
-        primary.actor.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); // Change to BOTTOM_RIGHT if Look'n'Feel requires handle above text.
+        primary.actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT ); // Change to BOTTOM_RIGHT if Look'n'Feel requires handle above text.
         GetImpl( primary.actor ).SetDepthIndex( DepthIndex::DECORATION );
-        primary.actor.SetColor( mHandleColor );
+        primary.actor.SetProperty( Actor::Property::COLOR, mHandleColor );
 
         primary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
 #ifdef DECORATOR_DEBUG
-        primary.grabArea.SetName("SelectionHandleOneGrabArea");
+        primary.grabArea.SetProperty( Dali::Actor::Property::NAME,"SelectionHandleOneGrabArea");
 #endif
         primary.grabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
-        primary.grabArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
-        primary.grabArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
-        primary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
+        primary.grabArea.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER );
+        primary.grabArea.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
+        primary.grabArea.SetProperty( Actor::Property::SIZE_MODE_FACTOR, DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
 
-        primary.grabArea.TouchSignal().Connect( this, &Decorator::Impl::OnHandleOneTouched );
+        primary.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnHandleOneTouched );
 
         // The handle's actor is attached to the tap and long press detectors in order to consume these events.
         // Note that no callbacks are connected to any signal emitted by the tap and long press detectors.
@@ -920,26 +920,26 @@ struct Decorator::Impl : public ConnectionTracker
     HandleImpl& secondary = mHandle[ RIGHT_SELECTION_HANDLE ];
     if( !secondary.actor )
     {
-      if( mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] )
+      if( mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED].size() )
       {
         secondary.actor = ImageView::New( mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] );
 #ifdef DECORATOR_DEBUG
-        secondary.actor.SetName("SelectionHandleTwo");
+        secondary.actor.SetProperty( Dali::Actor::Property::NAME,"SelectionHandleTwo");
 #endif
-        secondary.actor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); // Change to BOTTOM_LEFT if Look'n'Feel requires handle above text.
+        secondary.actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); // Change to BOTTOM_LEFT if Look'n'Feel requires handle above text.
         GetImpl( secondary.actor ).SetDepthIndex( DepthIndex::DECORATION );
-        secondary.actor.SetColor( mHandleColor );
+        secondary.actor.SetProperty( Actor::Property::COLOR, mHandleColor );
 
         secondary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
 #ifdef DECORATOR_DEBUG
-        secondary.grabArea.SetName("SelectionHandleTwoGrabArea");
+        secondary.grabArea.SetProperty( Dali::Actor::Property::NAME,"SelectionHandleTwoGrabArea");
 #endif
         secondary.grabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
-        secondary.grabArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
-        secondary.grabArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
-        secondary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
+        secondary.grabArea.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER );
+        secondary.grabArea.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
+        secondary.grabArea.SetProperty( Actor::Property::SIZE_MODE_FACTOR, DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
 
-        secondary.grabArea.TouchSignal().Connect( this, &Decorator::Impl::OnHandleTwoTouched );
+        secondary.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnHandleTwoTouched );
 
         // The handle's actor is attached to the tap and long press detectors in order to consume these events.
         // Note that no callbacks are connected to any signal emitted by the tap and long press detectors.
@@ -965,7 +965,7 @@ struct Decorator::Impl : public ConnectionTracker
   void CalculateHandleWorldCoordinates( HandleImpl& handle, Vector2& position )
   {
     // Gets the world position of the active layer. The active layer is where the handles are added.
-    const Vector3 parentWorldPosition = mActiveLayer.GetCurrentWorldPosition();
+    const Vector3 parentWorldPosition = mActiveLayer.GetCurrentProperty< Vector3 >( Actor::Property::WORLD_POSITION );
 
     // The grab handle position in world coords.
     // The active layer's world position is the center of the active layer. The origin of the
@@ -980,9 +980,9 @@ struct Decorator::Impl : public ConnectionTracker
     HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
 
     // Transforms the handle position into world coordinates.
-    // @note This is not the same value as grabHandle.actor.GetCurrentWorldPosition()
+    // @note This is not the same value as grabHandle.actor.GetCurrentProperty< Vector3 >( Actor::Property::WORLD_POSITION )
     // as it's transforming the handle's position set by the text-controller and not
-    // the final position set to the actor. Another difference is the GetCurrentWorldPosition()
+    // the final position set to the actor. Another difference is the.GetCurrentProperty< Vector3 >( Actor::Property::WORLD_POSITION )
     // retrieves the position of the center of the actor but the handle's position set
     // by the text controller is not the center of the actor.
     Vector2 grabHandleWorldPosition;
@@ -1003,8 +1003,8 @@ struct Decorator::Impl : public ConnectionTracker
 
     if( grabHandle.actor )
     {
-      grabHandle.actor.SetPosition( grabHandle.position.x + floor( 0.5f * mCursorWidth ) + ( mSmoothHandlePanEnabled ? grabHandle.grabDisplacementX : 0.f ),
-                                    yLocalPosition + ( mSmoothHandlePanEnabled ? grabHandle.grabDisplacementY : 0.f ) );
+      grabHandle.actor.SetProperty( Actor::Property::POSITION, Vector2( grabHandle.position.x + floor( 0.5f * mCursorWidth ) + ( mSmoothHandlePanEnabled ? grabHandle.grabDisplacementX : 0.f ),
+                                    yLocalPosition + ( mSmoothHandlePanEnabled ? grabHandle.grabDisplacementY : 0.f ) ) );
     }
   }
 
@@ -1016,9 +1016,9 @@ struct Decorator::Impl : public ConnectionTracker
     HandleImpl& handle = mHandle[type];
 
     // Transforms the handle position into world coordinates.
-    // @note This is not the same value as handle.actor.GetCurrentWorldPosition()
+    // @note This is not the same value as handle.actor.GetCurrentProperty< Vector3 >( Actor::Property::WORLD_POSITION )
     // as it's transforming the handle's position set by the text-controller and not
-    // the final position set to the actor. Another difference is the GetCurrentWorldPosition()
+    // the final position set to the actor. Another difference is the.GetCurrentProperty< Vector3 >( Actor::Property::WORLD_POSITION )
     // retrieves the position of the center of the actor but the handle's position set
     // by the text controller is not the center of the actor.
     Vector2 handleWorldPosition;
@@ -1067,7 +1067,7 @@ struct Decorator::Impl : public ConnectionTracker
       if( handle.actor && !handle.horizontallyFlipped )
       {
         // Change the anchor point to flip the image.
-        handle.actor.SetAnchorPoint( isPrimaryHandle ? AnchorPoint::TOP_LEFT : AnchorPoint::TOP_RIGHT );
+        handle.actor.SetProperty( Actor::Property::ANCHOR_POINT, isPrimaryHandle ? AnchorPoint::TOP_LEFT : AnchorPoint::TOP_RIGHT );
 
         handle.horizontallyFlipped = true;
       }
@@ -1077,7 +1077,7 @@ struct Decorator::Impl : public ConnectionTracker
       if( handle.actor && handle.horizontallyFlipped )
       {
         // Reset the anchor point.
-        handle.actor.SetAnchorPoint( isPrimaryHandle ? AnchorPoint::TOP_RIGHT : AnchorPoint::TOP_LEFT );
+        handle.actor.SetProperty( Actor::Property::ANCHOR_POINT, isPrimaryHandle ? AnchorPoint::TOP_RIGHT : AnchorPoint::TOP_LEFT );
 
         handle.horizontallyFlipped = false;
       }
@@ -1096,8 +1096,8 @@ struct Decorator::Impl : public ConnectionTracker
 
     if( handle.actor )
     {
-      handle.actor.SetPosition( handle.position.x + ( mSmoothHandlePanEnabled ? handle.grabDisplacementX : 0.f ),
-                                yLocalPosition + ( mSmoothHandlePanEnabled ? handle.grabDisplacementY : 0.f ) );
+      handle.actor.SetProperty( Actor::Property::POSITION, Vector2( handle.position.x + ( mSmoothHandlePanEnabled ? handle.grabDisplacementX : 0.f ),
+                                yLocalPosition + ( mSmoothHandlePanEnabled ? handle.grabDisplacementY : 0.f ) ) );
     }
   }
 
@@ -1121,7 +1121,7 @@ struct Decorator::Impl : public ConnectionTracker
     // Chooses between the released or pressed image. It checks whether the pressed image exists.
     if( handle.actor )
     {
-      const HandleImageType imageType = ( handle.pressed ? ( mHandleImages[type][HANDLE_IMAGE_PRESSED] ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED ) : HANDLE_IMAGE_RELEASED );
+      const HandleImageType imageType = ( handle.pressed ? ( mHandleImages[type][HANDLE_IMAGE_PRESSED].size() ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED ) : HANDLE_IMAGE_RELEASED );
 
       handle.actor.SetImage( mHandleImages[type][imageType] );
     }
@@ -1130,7 +1130,7 @@ struct Decorator::Impl : public ConnectionTracker
     {
       if( handle.markerActor )
       {
-        const HandleImageType markerImageType = ( handle.pressed ? ( mHandleImages[markerType][HANDLE_IMAGE_PRESSED] ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED ) : HANDLE_IMAGE_RELEASED );
+        const HandleImageType markerImageType = ( handle.pressed ? ( mHandleImages[markerType][HANDLE_IMAGE_PRESSED].size() ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED ) : HANDLE_IMAGE_RELEASED );
         handle.markerActor.SetImage( mHandleImages[markerType][markerImageType] );
       }
     }
@@ -1138,7 +1138,7 @@ struct Decorator::Impl : public ConnectionTracker
     // Whether to flip the handle vertically.
     if( handle.actor )
     {
-      handle.actor.SetOrientation( handle.verticallyFlipped ? ANGLE_180 : ANGLE_0, Vector3::XAXIS );
+      handle.actor.SetProperty( Actor::Property::ORIENTATION, Quaternion( handle.verticallyFlipped ? ANGLE_180 : ANGLE_0, Vector3::XAXIS ) );
     }
   }
 
@@ -1148,11 +1148,11 @@ struct Decorator::Impl : public ConnectionTracker
     {
       mHighlightActor = Actor::New();
 
-      mHighlightActor.SetName( "HighlightActor" );
-      mHighlightActor.SetParentOrigin( ParentOrigin::TOP_LEFT );
-      mHighlightActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-      mHighlightActor.SetColor( mHighlightColor );
-      mHighlightActor.SetColorMode( USE_OWN_COLOR );
+      mHighlightActor.SetProperty( Dali::Actor::Property::NAME, "HighlightActor" );
+      mHighlightActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+      mHighlightActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+      mHighlightActor.SetProperty( Actor::Property::COLOR, mHighlightColor );
+      mHighlightActor.SetProperty( Actor::Property::COLOR_MODE, USE_OWN_COLOR );
     }
 
     // Add the highlight box telling the controller it needs clipping.
@@ -1164,14 +1164,14 @@ struct Decorator::Impl : public ConnectionTracker
     if ( mHighlightActor )
     {
       // Sets the position of the highlight actor inside the decorator.
-      mHighlightActor.SetPosition( mHighlightPosition.x + mHighlightOutlineOffset,
-                                   mHighlightPosition.y + mHighlightOutlineOffset );
+      mHighlightActor.SetProperty( Actor::Property::POSITION, Vector2( mHighlightPosition.x + mHighlightOutlineOffset,
+                                   mHighlightPosition.y + mHighlightOutlineOffset ) );
 
       const unsigned int numberOfQuads = mHighlightQuadList.Count();
       if( 0u != numberOfQuads )
       {
         // Set the size of the highlighted text to the actor.
-        mHighlightActor.SetSize( mHighlightSize );
+        mHighlightActor.SetProperty( Actor::Property::SIZE, mHighlightSize );
 
         // Used to translate the vertices given in decorator's coords to the mHighlightActor's local coords.
         const float offsetX = mHighlightPosition.x + 0.5f * mHighlightSize.width;
@@ -1229,7 +1229,7 @@ struct Decorator::Impl : public ConnectionTracker
 
         if( ! mQuadVertices )
         {
-          mQuadVertices = PropertyBuffer::New( mQuadVertexFormat );
+          mQuadVertices = VertexBuffer::New( mQuadVertexFormat );
         }
 
         mQuadVertices.SetData( &vertices[ 0 ], vertices.Size() );
@@ -1259,7 +1259,8 @@ struct Decorator::Impl : public ConnectionTracker
 
   void DoPan( HandleImpl& handle, HandleType type, const PanGesture& gesture )
   {
-    if( Gesture::Started == gesture.state )
+    GestureState state = gesture.GetState();
+    if( GestureState::STARTED == state )
     {
       handle.grabDisplacementX = handle.grabDisplacementY = 0.f;
 
@@ -1267,15 +1268,16 @@ struct Decorator::Impl : public ConnectionTracker
       handle.globalPosition.y = handle.position.y;
     }
 
-    handle.grabDisplacementX += gesture.displacement.x;
-    handle.grabDisplacementY += ( handle.verticallyFlipped ? -gesture.displacement.y : gesture.displacement.y );
+    const Vector2& displacement = gesture.GetDisplacement();
+    handle.grabDisplacementX += displacement.x;
+    handle.grabDisplacementY += ( handle.verticallyFlipped ? -displacement.y : displacement.y );
 
     const float x = handle.globalPosition.x + handle.grabDisplacementX;
     const float y = handle.globalPosition.y + handle.grabDisplacementY + 0.5f * handle.lineHeight;
     const float yVerticallyFlippedCorrected = y - ( handle.verticallyFlippedOnTouch ? handle.lineHeight : 0.f );
 
-    if( ( Gesture::Started    == gesture.state ) ||
-        ( Gesture::Continuing == gesture.state ) )
+    if( ( GestureState::STARTED    == state ) ||
+        ( GestureState::CONTINUING == state ) )
     {
       Vector2 targetSize;
       mController.GetTargetSize( targetSize );
@@ -1317,8 +1319,8 @@ struct Decorator::Impl : public ConnectionTracker
 
       mIsHandlePanning = true;
     }
-    else if( ( Gesture::Finished  == gesture.state ) ||
-             ( Gesture::Cancelled == gesture.state ) )
+    else if( ( GestureState::FINISHED  == state ) ||
+             ( GestureState::CANCELLED == state ) )
     {
       if( mScrollTimer &&
           ( mScrollTimer.IsRunning() || mNotifyEndOfScroll ) )
@@ -1363,7 +1365,7 @@ struct Decorator::Impl : public ConnectionTracker
     }
   }
 
-  bool OnGrabHandleTouched( Actor actor, const TouchData& touch )
+  bool OnGrabHandleTouched( Actor actor, const TouchEvent& touch )
   {
     HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
 
@@ -1386,11 +1388,10 @@ struct Decorator::Impl : public ConnectionTracker
       SetHandleImage( GRAB_HANDLE );
     }
 
-    // Consume to avoid pop-ups accidentally closing, when handle is outside of pop-up area
-    return true;
+    return false;
   }
 
-  bool OnHandleOneTouched( Actor actor, const TouchData& touch )
+  bool OnHandleOneTouched( Actor actor, const TouchEvent& touch )
   {
     HandleImpl& primarySelectionHandle = mHandle[LEFT_SELECTION_HANDLE];
 
@@ -1417,11 +1418,10 @@ struct Decorator::Impl : public ConnectionTracker
       SetHandleImage( LEFT_SELECTION_HANDLE );
     }
 
-    // Consume to avoid pop-ups accidentally closing, when handle is outside of pop-up area
-    return true;
+    return false;
   }
 
-  bool OnHandleTwoTouched( Actor actor, const TouchData& touch )
+  bool OnHandleTwoTouched( Actor actor, const TouchEvent& touch )
   {
     HandleImpl& secondarySelectionHandle = mHandle[RIGHT_SELECTION_HANDLE];
 
@@ -1448,8 +1448,7 @@ struct Decorator::Impl : public ConnectionTracker
       SetHandleImage( RIGHT_SELECTION_HANDLE );
     }
 
-    // Consume to avoid pop-ups accidentally closing, when handle is outside of pop-up area
-    return true;
+    return false;
   }
 
   void HandleResetPosition( PropertyNotification& source )
@@ -1520,7 +1519,7 @@ struct Decorator::Impl : public ConnectionTracker
                                                                                     LessThanCondition( mBoundingBox.y + topHeight ) );
 
         // Notifies the change from false to true and from true to false.
-        mHandleVerticalLessThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+        mHandleVerticalLessThanNotification.SetNotifyMode( PropertyNotification::NOTIFY_ON_CHANGED );
 
         // Connects the signals with the callbacks.
         mHandleVerticalLessThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
@@ -1537,7 +1536,7 @@ struct Decorator::Impl : public ConnectionTracker
                                                                                        GreaterThanCondition( mBoundingBox.w - bottomHeight ) );
 
         // Notifies the change from false to true and from true to false.
-        mHandleVerticalGreaterThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+        mHandleVerticalGreaterThanNotification.SetNotifyMode( PropertyNotification::NOTIFY_ON_CHANGED );
 
         // Connects the signals with the callbacks.
         mHandleVerticalGreaterThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
@@ -1557,7 +1556,7 @@ struct Decorator::Impl : public ConnectionTracker
                                                                                     LessThanCondition( mBoundingBox.y + topHeight ) );
 
         // Notifies the change from false to true and from true to false.
-        mHandleVerticalLessThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+        mHandleVerticalLessThanNotification.SetNotifyMode( PropertyNotification::NOTIFY_ON_CHANGED );
 
         // Connects the signals with the callbacks.
         mHandleVerticalLessThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
@@ -1575,7 +1574,7 @@ struct Decorator::Impl : public ConnectionTracker
                                                                                        GreaterThanCondition( mBoundingBox.w - bottomHeight ) );
 
         // Notifies the change from false to true and from true to false.
-        mHandleVerticalGreaterThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+        mHandleVerticalGreaterThanNotification.SetNotifyMode( PropertyNotification::NOTIFY_ON_CHANGED );
 
         // Connects the signals with the callbacks.
         mHandleVerticalGreaterThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
@@ -1593,7 +1592,7 @@ struct Decorator::Impl : public ConnectionTracker
                                                                                     LessThanCondition( mBoundingBox.y + topHeight ) );
 
         // Notifies the change from false to true and from true to false.
-        mHandleVerticalLessThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+        mHandleVerticalLessThanNotification.SetNotifyMode( PropertyNotification::NOTIFY_ON_CHANGED );
 
         // Connects the signals with the callbacks.
         mHandleVerticalLessThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
@@ -1607,7 +1606,7 @@ struct Decorator::Impl : public ConnectionTracker
                                                                                        GreaterThanCondition( mBoundingBox.w - bottomHeight ) );
 
         // Notifies the change from false to true and from true to false.
-        mHandleVerticalGreaterThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+        mHandleVerticalGreaterThanNotification.SetNotifyMode( PropertyNotification::NOTIFY_ON_CHANGED );
 
         // Connects the signals with the callbacks.
         mHandleVerticalGreaterThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
@@ -1639,7 +1638,7 @@ struct Decorator::Impl : public ConnectionTracker
                                                                                     LessThanCondition( mBoundingBox.x + leftWidth ) );
 
       // Notifies the change from false to true and from true to false.
-      mHandleHorizontalLessThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+      mHandleHorizontalLessThanNotification.SetNotifyMode( PropertyNotification::NOTIFY_ON_CHANGED );
 
       // Connects the signals with the callbacks.
       mHandleHorizontalLessThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
@@ -1652,7 +1651,7 @@ struct Decorator::Impl : public ConnectionTracker
                                                                                        GreaterThanCondition( mBoundingBox.z - rightWidth ) );
 
       // Notifies the change from false to true and from true to false.
-      mHandleHorizontalGreaterThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+      mHandleHorizontalGreaterThanNotification.SetNotifyMode( PropertyNotification::NOTIFY_ON_CHANGED );
 
       // Connects the signals with the callbacks.
       mHandleHorizontalGreaterThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
@@ -1711,7 +1710,7 @@ struct Decorator::Impl : public ConnectionTracker
     const float popupHeight = mCopyPastePopup.actor.GetRelayoutSize( Dimension::HEIGHT );
 
     // Sets the position of the popup below.
-    mCopyPastePopup.actor.SetY( floorf( CalculateVerticalPopUpPosition( 0.5f * popupHeight, true ) ) );
+    mCopyPastePopup.actor.SetProperty( Actor::Property::POSITION_Y,  floorf( CalculateVerticalPopUpPosition( 0.5f * popupHeight, true ) ) );
   }
 
   void PopUpLeavesBottomBoundary( PropertyNotification& source )
@@ -1719,7 +1718,7 @@ struct Decorator::Impl : public ConnectionTracker
     const float popupHeight = mCopyPastePopup.actor.GetRelayoutSize( Dimension::HEIGHT );
 
     // Sets the position of the popup above.
-    mCopyPastePopup.actor.SetY( floorf( CalculateVerticalPopUpPosition( 0.5f * popupHeight, false ) ) );
+    mCopyPastePopup.actor.SetProperty( Actor::Property::POSITION_Y,  floorf( CalculateVerticalPopUpPosition( 0.5f * popupHeight, false ) ) );
   }
 
   void SetUpPopupPositionNotifications( const Vector3& popupHalfSize )
@@ -1748,19 +1747,21 @@ struct Decorator::Impl : public ConnectionTracker
                                                                                     GreaterThanCondition( mBoundingBox.w - popupHalfSize.height ) );
 
     // Notifies the change from false to true and from true to false.
-    mPopupTopExceedNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
-    mPopupBottomExceedNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+    mPopupTopExceedNotification.SetNotifyMode( PropertyNotification::NOTIFY_ON_CHANGED );
+    mPopupBottomExceedNotification.SetNotifyMode( PropertyNotification::NOTIFY_ON_CHANGED );
 
     mPopupTopExceedNotification.NotifySignal().Connect( this, &Decorator::Impl::PopUpLeavesTopBoundary );
     mPopupBottomExceedNotification.NotifySignal().Connect( this, &Decorator::Impl::PopUpLeavesBottomBoundary );
   }
 
-  void SetHandleImage( HandleType handleType, HandleImageType handleImageType, Dali::Image image )
+  void SetHandleImage( HandleType handleType, HandleImageType handleImageType, const std::string& imageFileName )
   {
+    ImageDimensions dimensions = Dali::GetOriginalImageSize( imageFileName );
+
     HandleImpl& handle = mHandle[handleType];
-    handle.size = Size( image.GetWidth(), image.GetHeight() );
+    handle.size = Size( dimensions.GetWidth(), dimensions.GetHeight() );
 
-    mHandleImages[handleType][handleImageType] = image;
+    mHandleImages[handleType][handleImageType] = imageFileName;
   }
 
   void SetScrollThreshold( float threshold )
@@ -1880,7 +1881,7 @@ struct Decorator::Impl : public ConnectionTracker
   Timer               mCursorBlinkTimer;          ///< Timer to signal cursor to blink
   Timer               mScrollTimer;               ///< Timer used to scroll the text when the grab handle is moved close to the edges.
 
-  Layer                mActiveLayer;                             ///< Layer for active handles and alike that ensures they are above all else.
+  Actor                mActiveLayer;                             ///< Actor for active handles and alike that ensures they are above all else.
   PropertyNotification mHandleVerticalLessThanNotification;      ///< Notifies when the 'y' coord of the active layer is less than a given value.
   PropertyNotification mHandleVerticalGreaterThanNotification;   ///< Notifies when the 'y' coord of the active layer is grater than a given value.
   PropertyNotification mHandleHorizontalLessThanNotification;    ///< Notifies when the 'x' coord of the active layer is less than a given value.
@@ -1898,13 +1899,13 @@ struct Decorator::Impl : public ConnectionTracker
   TextSelectionPopup::Buttons mEnabledPopupButtons; /// Bit mask of currently enabled Popup buttons
   TextSelectionPopupCallbackInterface& mTextSelectionPopupCallbackInterface;
 
-  Image               mHandleImages[HANDLE_TYPE_COUNT][HANDLE_IMAGE_TYPE_COUNT];
+  std::string         mHandleImages[HANDLE_TYPE_COUNT][HANDLE_IMAGE_TYPE_COUNT];
   Vector4             mHandleColor;
 
   CursorImpl          mCursor[CURSOR_COUNT];
   HandleImpl          mHandle[HANDLE_TYPE_COUNT];
 
-  PropertyBuffer      mQuadVertices;
+  VertexBuffer        mQuadVertices;
   Geometry            mQuadGeometry;
   QuadContainer       mHighlightQuadList;         ///< Sub-selections that combine to create the complete selection highlight.
 
@@ -2109,11 +2110,11 @@ void Decorator::SetHandleActive( HandleType handleType, bool active )
     // The problem is the handle actor does not receive the touch event with the Interrupt
     // state when the power button is pressed and the application goes to background.
     mImpl->mHandle[handleType].pressed = false;
-    Image imageReleased = mImpl->mHandleImages[handleType][HANDLE_IMAGE_RELEASED];
+    const bool imageReleased = mImpl->mHandleImages[handleType][HANDLE_IMAGE_RELEASED].size();
     ImageView imageView = mImpl->mHandle[handleType].actor;
     if( imageReleased && imageView )
     {
-      imageView.SetImage( imageReleased );
+      imageView.SetImage( mImpl->mHandleImages[handleType][HANDLE_IMAGE_RELEASED] );
     }
   }
 
@@ -2124,12 +2125,12 @@ bool Decorator::IsHandleActive( HandleType handleType ) const
   return mImpl->mHandle[handleType].active ;
 }
 
-void Decorator::SetHandleImage( HandleType handleType, HandleImageType handleImageType, Dali::Image image )
+void Decorator::SetHandleImage( HandleType handleType, HandleImageType handleImageType, const std::string& imageFileName )
 {
-  mImpl->SetHandleImage( handleType, handleImageType, image );
+  mImpl->SetHandleImage( handleType, handleImageType, imageFileName );
 }
 
-Dali::Image Decorator::GetHandleImage( HandleType handleType, HandleImageType handleImageType ) const
+const std::string& Decorator::GetHandleImage( HandleType handleType, HandleImageType handleImageType ) const
 {
   return mImpl->mHandleImages[handleType][handleImageType];
 }
@@ -2268,9 +2269,9 @@ void Decorator::SetEnabledPopupButtons( TextSelectionPopup::Buttons& enabledButt
   {
     mImpl->mCopyPastePopup.actor = TextSelectionPopup::New( &mImpl->mTextSelectionPopupCallbackInterface );
 #ifdef DECORATOR_DEBUG
-    mImpl->mCopyPastePopup.actor.SetName("mCopyPastePopup");
+    mImpl->mCopyPastePopup.actor.SetProperty( Dali::Actor::Property::NAME,"mCopyPastePopup");
 #endif
-    mImpl->mCopyPastePopup.actor.SetAnchorPoint( AnchorPoint::CENTER );
+    mImpl->mCopyPastePopup.actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
     mImpl->mCopyPastePopup.actor.OnRelayoutSignal().Connect( mImpl, &Decorator::Impl::SetPopupPosition ); // Position popup after size negotiation
   }