+ // Set the size of the highlighted text to the actor.
+ mHighlightActor.SetSize( mHighlightSize );
+
+ // Used to translate the vertices given in decorator's coords to the mHighlightActor's local coords.
+ const float offsetX = mHighlightPosition.x + 0.5f * mHighlightSize.width;
+ const float offsetY = mHighlightPosition.y + 0.5f * mHighlightSize.height;
+
+ Vector<Vector2> vertices;
+ Vector<unsigned short> indices;