grabHandle.actor.Add( grabHandle.grabArea );
grabHandle.actor.SetProperty( Actor::Property::COLOR, mHandleColor );
- grabHandle.grabArea.TouchSignal().Connect( this, &Decorator::Impl::OnGrabHandleTouched );
+ grabHandle.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnGrabHandleTouched );
// The grab handle's actor is attached to the tap and long press detectors in order to consume these events.
// Note that no callbacks are connected to any signal emitted by the tap and long press detectors.
primary.grabArea.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
primary.grabArea.SetProperty( Actor::Property::SIZE_MODE_FACTOR, DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
- primary.grabArea.TouchSignal().Connect( this, &Decorator::Impl::OnHandleOneTouched );
+ primary.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnHandleOneTouched );
// The handle's actor is attached to the tap and long press detectors in order to consume these events.
// Note that no callbacks are connected to any signal emitted by the tap and long press detectors.
secondary.grabArea.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
secondary.grabArea.SetProperty( Actor::Property::SIZE_MODE_FACTOR, DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
- secondary.grabArea.TouchSignal().Connect( this, &Decorator::Impl::OnHandleTwoTouched );
+ secondary.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnHandleTwoTouched );
// The handle's actor is attached to the tap and long press detectors in order to consume these events.
// Note that no callbacks are connected to any signal emitted by the tap and long press detectors.