[dali_2.1.7] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / cursor-helper-functions.cpp
index 10c1e22..c70d530 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 
 namespace
 {
-
 #if defined(DEBUG_ENABLED)
-  Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT_CONTROLS");
+Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT_CONTROLS");
 #endif
 
 const Dali::Toolkit::Text::CharacterDirection LTR = false; ///< Left To Right direction.
 
+struct FindWordData
+{
+  FindWordData(const Dali::Toolkit::Text::Character* const textBuffer,
+               Dali::Toolkit::Text::Length                 totalNumberOfCharacters,
+               Dali::Toolkit::Text::CharacterIndex         hitCharacter,
+               bool                                        isWhiteSpace,
+               bool                                        isNewParagraph)
+  : textBuffer(textBuffer),
+    totalNumberOfCharacters(totalNumberOfCharacters),
+    hitCharacter(hitCharacter),
+    foundIndex(0),
+    isWhiteSpace(isWhiteSpace),
+    isNewParagraph(isNewParagraph)
+  {
+  }
+
+  ~FindWordData()
+  {
+  }
+
+  const Dali::Toolkit::Text::Character* const textBuffer;
+  Dali::Toolkit::Text::Length                 totalNumberOfCharacters;
+  Dali::Toolkit::Text::CharacterIndex         hitCharacter;
+  Dali::Toolkit::Text::CharacterIndex         foundIndex;
+  bool                                        isWhiteSpace : 1u;
+  bool                                        isNewParagraph : 1u;
+};
+
+bool IsWhiteSpaceOrNewParagraph(Dali::Toolkit::Text::Character character,
+                                bool                           isHitWhiteSpace,
+                                bool                           isHitWhiteSpaceOrNewParagraph)
+{
+  bool isWhiteSpaceOrNewParagraph = false;
+  if(isHitWhiteSpaceOrNewParagraph)
+  {
+    if(isHitWhiteSpace)
+    {
+      // Whether the current character is a white space. Note a new paragraph character is a white space as well but here is not wanted.
+      isWhiteSpaceOrNewParagraph = Dali::TextAbstraction::IsWhiteSpace(character) && !Dali::TextAbstraction::IsNewParagraph(character);
+    }
+    else
+    {
+      // Whether the current character is a new paragraph character.
+      isWhiteSpaceOrNewParagraph = Dali::TextAbstraction::IsNewParagraph(character);
+    }
+  }
+  else
+  {
+    // Whether the current character is a white space or a new paragraph character (note the new paragraph character is a white space as well).
+    isWhiteSpaceOrNewParagraph = Dali::TextAbstraction::IsWhiteSpace(character);
+  }
+
+  return isWhiteSpaceOrNewParagraph;
+}
+
+void FindStartOfWord(FindWordData& data)
+{
+  const bool isHitWhiteSpaceOrNewParagraph = data.isWhiteSpace || data.isNewParagraph;
+
+  for(data.foundIndex = data.hitCharacter; data.foundIndex > 0; --data.foundIndex)
+  {
+    const Dali::Toolkit::Text::Character character = *(data.textBuffer + data.foundIndex - 1u);
+
+    const bool isWhiteSpaceOrNewParagraph = IsWhiteSpaceOrNewParagraph(character,
+                                                                       data.isWhiteSpace,
+                                                                       isHitWhiteSpaceOrNewParagraph);
+
+    if(isHitWhiteSpaceOrNewParagraph != isWhiteSpaceOrNewParagraph)
+    {
+      break;
+    }
+  }
+}
+
+void FindEndOfWord(FindWordData& data)
+{
+  const bool isHitWhiteSpaceOrNewParagraph = data.isWhiteSpace || data.isNewParagraph;
+
+  for(data.foundIndex = data.hitCharacter + 1u; data.foundIndex < data.totalNumberOfCharacters; ++data.foundIndex)
+  {
+    const Dali::Toolkit::Text::Character character = *(data.textBuffer + data.foundIndex);
+
+    const bool isWhiteSpaceOrNewParagraph = IsWhiteSpaceOrNewParagraph(character,
+                                                                       data.isWhiteSpace,
+                                                                       isHitWhiteSpaceOrNewParagraph);
+
+    if(isHitWhiteSpaceOrNewParagraph != isWhiteSpaceOrNewParagraph)
+    {
+      break;
+    }
+  }
+}
+
 } //namespace
 
 namespace Dali
 {
-
 namespace Toolkit
 {
-
 namespace Text
 {
-
-LineIndex GetClosestLine( VisualModelPtr visualModel,
-                          float visualY )
+LineIndex GetClosestLine(VisualModelPtr visualModel,
+                         float          visualY,
+                         bool&          matchedLine)
 {
-  float totalHeight = 0.f;
-  LineIndex lineIndex = 0u;
+  float     totalHeight = 0.f;
+  LineIndex lineIndex   = 0;
+  matchedLine           = false;
+
+  if(visualY < 0.f)
+  {
+    return 0;
+  }
 
   const Vector<LineRun>& lines = visualModel->mLines;
 
-  for( Vector<LineRun>::ConstIterator it = lines.Begin(),
-         endIt = lines.End();
-       it != endIt;
-       ++it, ++lineIndex )
+  for(Vector<LineRun>::ConstIterator it    = lines.Begin(),
+                                     endIt = lines.End();
+      it != endIt;
+      ++it, ++lineIndex)
   {
     const LineRun& lineRun = *it;
 
-    // The line height is the addition of the line ascender and the line descender.
-    // However, the line descender has a negative value, hence the subtraction.
-    totalHeight += lineRun.ascender - lineRun.descender;
+    totalHeight += GetLineHeight(lineRun);
 
-    if( visualY < totalHeight )
+    if(visualY < totalHeight)
     {
+      matchedLine = true;
       return lineIndex;
     }
   }
 
-  if( lineIndex == 0u )
+  if(lineIndex == 0)
   {
     return 0;
   }
 
-  return lineIndex-1;
+  return lineIndex - 1u;
 }
 
-float CalculateLineOffset( const Vector<LineRun>& lines,
-                           LineIndex lineIndex )
+float CalculateLineOffset(const Vector<LineRun>& lines,
+                          LineIndex              lineIndex)
 {
   float offset = 0.f;
 
-  for( Vector<LineRun>::ConstIterator it = lines.Begin(),
-         endIt = lines.Begin() + lineIndex;
-       it != endIt;
-       ++it )
+  for(Vector<LineRun>::ConstIterator it    = lines.Begin(),
+                                     endIt = lines.Begin() + lineIndex;
+      it != endIt;
+      ++it)
   {
     const LineRun& lineRun = *it;
 
-    // The line height is the addition of the line ascender and the line descender.
-    // However, the line descender has a negative value, hence the subtraction.
-    offset += lineRun.ascender - lineRun.descender;
+    offset += GetLineHeight(lineRun);
   }
 
   return offset;
 }
 
-CharacterIndex GetClosestCursorIndex( VisualModelPtr visualModel,
-                                      LogicalModelPtr logicalModel,
-                                      MetricsPtr metrics,
-                                      float visualX,
-                                      float visualY )
+CharacterIndex GetClosestCursorIndex(VisualModelPtr         visualModel,
+                                     LogicalModelPtr        logicalModel,
+                                     MetricsPtr             metrics,
+                                     float                  visualX,
+                                     float                  visualY,
+                                     CharacterHitTest::Mode mode,
+                                     bool&                  matchedCharacter)
 {
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "GetClosestCursorIndex, closest visualX %f visualY %f\n", visualX, visualY );
+  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "GetClosestCursorIndex, closest visualX %f visualY %f\n", visualX, visualY);
+
+  // Whether there is a hit on a glyph.
+  matchedCharacter = false;
 
-  CharacterIndex logicalIndex = 0u;
+  CharacterIndex logicalIndex = 0;
 
-  const Length numberOfGlyphs = visualModel->mGlyphs.Count();
-  const Length numberOfLines  = visualModel->mLines.Count();
-  if( ( 0 == numberOfGlyphs ) ||
-      ( 0 == numberOfLines ) )
+  const Length totalNumberOfGlyphs = visualModel->mGlyphs.Count();
+  const Length totalNumberOfLines  = visualModel->mLines.Count();
+  if((0 == totalNumberOfGlyphs) ||
+     (0 == totalNumberOfLines))
   {
     return logicalIndex;
   }
+  const float characterSpacing = visualModel->GetCharacterSpacing();
+
+  // Whether there is a hit on a line.
+  bool matchedLine = false;
 
   // Find which line is closest.
-  const LineIndex lineIndex = Text::GetClosestLine( visualModel,
-                                                    visualY );
+  const LineIndex lineIndex = Text::GetClosestLine(visualModel,
+                                                   visualY,
+                                                   matchedLine);
+
+  if(!matchedLine && (CharacterHitTest::TAP == mode))
+  {
+    // Return the first or the last character if the touch point doesn't hit a line.
+    return (visualY < 0.f) ? 0 : logicalModel->mText.Count();
+  }
 
   // Convert from text's coords to line's coords.
-  const LineRun& line = *( visualModel->mLines.Begin() + lineIndex );
+  const LineRun& line = *(visualModel->mLines.Begin() + lineIndex);
 
   // Transform the tap point from text's coords to line's coords.
   visualX -= line.alignmentOffset;
@@ -142,113 +251,166 @@ CharacterIndex GetClosestCursorIndex( VisualModelPtr visualModel,
 
   const CharacterIndex startCharacter = line.characterRun.characterIndex;
   const CharacterIndex endCharacter   = line.characterRun.characterIndex + line.characterRun.numberOfCharacters;
-  DALI_ASSERT_DEBUG( endCharacter <= logicalModel->mText.Count() && "Invalid line info" );
+  DALI_ASSERT_DEBUG(endCharacter <= logicalModel->mText.Count() && "Invalid line info");
 
   // Whether this line is a bidirectional line.
-  const bool bidiLineFetched = logicalModel->FetchBidirectionalLineInfo( startCharacter );
+  const bool bidiLineFetched = logicalModel->FetchBidirectionalLineInfo(startCharacter);
 
   // The character's direction buffer.
   const CharacterDirection* const directionsBuffer = bidiLineFetched ? logicalModel->mCharacterDirections.Begin() : NULL;
 
-  // Whether there is a hit on a glyph.
-  bool matched = false;
+  // Whether the touch point if before the first glyph.
+  bool isBeforeFirstGlyph = false;
 
   // Traverses glyphs in visual order. To do that use the visual to logical conversion table.
-  CharacterIndex visualIndex = startCharacter;
-  Length numberOfVisualCharacters = 0u;
-  for( ; visualIndex < endCharacter; ++visualIndex )
+  CharacterIndex          visualIndex               = startCharacter;
+  Length                  numberOfVisualCharacters  = 0;
+  float                   calculatedAdvance         = 0.f;
+  Vector<CharacterIndex>& glyphToCharacterMap       = visualModel->mGlyphsToCharacters;
+  const CharacterIndex*   glyphToCharacterMapBuffer = glyphToCharacterMap.Begin();
+  for(; visualIndex < endCharacter; ++visualIndex)
   {
     // The character in logical order.
-    const CharacterIndex characterLogicalOrderIndex = ( bidiLineFetched ? logicalModel->GetLogicalCharacterIndex( visualIndex ) : visualIndex );
-    const CharacterDirection direction = ( bidiLineFetched ? *( directionsBuffer + characterLogicalOrderIndex ) : LTR );
+    const CharacterIndex     characterLogicalOrderIndex = (bidiLineFetched ? logicalModel->GetLogicalCharacterIndex(visualIndex) : visualIndex);
+    const CharacterDirection direction                  = (bidiLineFetched ? *(directionsBuffer + characterLogicalOrderIndex) : LTR);
 
     // The number of glyphs for that character
-    const Length numberOfGlyphs = *( glyphsPerCharacterBuffer + characterLogicalOrderIndex );
+    const Length numberOfGlyphs = *(glyphsPerCharacterBuffer + characterLogicalOrderIndex);
     ++numberOfVisualCharacters;
 
-    if( 0u != numberOfGlyphs )
+    if(0 != numberOfGlyphs)
     {
       // Get the first character/glyph of the group of glyphs.
-      const CharacterIndex firstVisualCharacterIndex = 1u + visualIndex - numberOfVisualCharacters;
-      const CharacterIndex firstLogicalCharacterIndex = ( bidiLineFetched ? logicalModel->GetLogicalCharacterIndex( firstVisualCharacterIndex ) : firstVisualCharacterIndex );
-      const GlyphIndex firstLogicalGlyphIndex = *( charactersToGlyphBuffer + firstLogicalCharacterIndex );
+      const CharacterIndex firstVisualCharacterIndex  = 1u + visualIndex - numberOfVisualCharacters;
+      const CharacterIndex firstLogicalCharacterIndex = (bidiLineFetched ? logicalModel->GetLogicalCharacterIndex(firstVisualCharacterIndex) : firstVisualCharacterIndex);
+      const GlyphIndex     firstLogicalGlyphIndex     = *(charactersToGlyphBuffer + firstLogicalCharacterIndex);
 
       // Get the metrics for the group of glyphs.
       GlyphMetrics glyphMetrics;
-      GetGlyphsMetrics( firstLogicalGlyphIndex,
-                        numberOfGlyphs,
-                        glyphMetrics,
-                        glyphInfoBuffer,
-                        metrics );
+      calculatedAdvance = GetCalculatedAdvance(*(logicalModel->mText.Begin() + (*(glyphToCharacterMapBuffer + firstLogicalGlyphIndex))), characterSpacing, (*(visualModel->mGlyphs.Begin() + firstLogicalGlyphIndex)).advance);
+      GetGlyphsMetrics(firstLogicalGlyphIndex,
+                       numberOfGlyphs,
+                       glyphMetrics,
+                       glyphInfoBuffer,
+                       metrics,
+                       calculatedAdvance);
 
       // Get the position of the first glyph.
-      const Vector2& position = *( positionsBuffer + firstLogicalGlyphIndex );
+      const Vector2& position = *(positionsBuffer + firstLogicalGlyphIndex);
 
-      // Whether the glyph can be split, like Latin ligatures fi, ff or Arabic ﻻ.
-      const Length numberOfCharacters = *( charactersPerGlyphBuffer + firstLogicalGlyphIndex );
-      if( direction != LTR )
+      if(startCharacter == visualIndex)
+      {
+        const float glyphPosition = -glyphMetrics.xBearing + position.x;
+
+        if(visualX < glyphPosition)
+        {
+          isBeforeFirstGlyph = true;
+          break;
+        }
+      }
+
+      // Whether the glyph can be split, like Latin ligatures fi, ff or Arabic (ل + ا).
+      Length numberOfCharacters = *(charactersPerGlyphBuffer + firstLogicalGlyphIndex);
+      if(direction != LTR)
       {
         // As characters are being traversed in visual order,
         // for right to left ligatures, the character which contains the
         // number of glyphs in the table is found first.
         // Jump the number of characters to the next glyph is needed.
+
+        if(0 == numberOfCharacters)
+        {
+          // TODO: This is a workaround to fix an issue with complex characters in the arabic
+          // script like i.e. رّ or الأَبْجَدِيَّة العَرَبِيَّة
+          // There are characters that are not shaped in one glyph but in combination with
+          // the next one generates two of them.
+          // The visual to logical conversion table have characters in different order than
+          // expected even if all of them are arabic.
+
+          // The workaround doesn't fix the issue completely but it prevents the application
+          // to hang in an infinite loop.
+
+          // Find the number of characters.
+          for(GlyphIndex index = firstLogicalGlyphIndex + 1u;
+              (0 == numberOfCharacters) && (index < totalNumberOfGlyphs);
+              ++index)
+          {
+            numberOfCharacters = *(charactersPerGlyphBuffer + index);
+          }
+
+          if(2u > numberOfCharacters)
+          {
+            continue;
+          }
+
+          --numberOfCharacters;
+        }
+
         visualIndex += numberOfCharacters - 1u;
       }
 
       // Get the script of the character.
-      const Script script = logicalModel->GetScript( characterLogicalOrderIndex );
+      const Script script = logicalModel->GetScript(characterLogicalOrderIndex);
 
-      const bool isInterglyphIndex = ( numberOfCharacters > numberOfGlyphs ) && HasLigatureMustBreak( script );
-      const Length numberOfBlocks = isInterglyphIndex ? numberOfCharacters : 1u;
-      const float glyphAdvance = glyphMetrics.advance / static_cast<float>( numberOfBlocks );
+      const bool   isInterglyphIndex = (numberOfCharacters > numberOfGlyphs) && HasLigatureMustBreak(script);
+      const Length numberOfBlocks    = isInterglyphIndex ? numberOfCharacters : 1u;
+      const float  glyphAdvance      = glyphMetrics.advance / static_cast<float>(numberOfBlocks);
 
-      CharacterIndex index = 0u;
-      for( ; index < numberOfBlocks; ++index )
+      CharacterIndex index = 0;
+      for(; index < numberOfBlocks; ++index)
       {
         // Find the mid-point of the area containing the glyph
-        const float glyphCenter = -glyphMetrics.xBearing + position.x + ( static_cast<float>( index ) + 0.5f ) * glyphAdvance;
+        const float glyphCenter = -glyphMetrics.xBearing + position.x + (static_cast<float>(index) + 0.5f) * glyphAdvance;
 
-        if( visualX < glyphCenter )
+        if(visualX < glyphCenter)
         {
-          matched = true;
+          matchedCharacter = true;
           break;
         }
       }
 
-      if( matched )
+      if(matchedCharacter)
       {
         // If the glyph is shaped from more than one character, it matches the character of the glyph.
         visualIndex = firstVisualCharacterIndex + index;
         break;
       }
 
-      numberOfVisualCharacters = 0u;
+      numberOfVisualCharacters = 0;
     }
-  }
+  } // for characters in visual order.
 
   // The number of characters of the whole text.
   const Length totalNumberOfCharacters = logicalModel->mText.Count();
 
   // Return the logical position of the cursor in characters.
 
-  if( !matched )
+  if(!matchedCharacter)
   {
-    // If no character is matched, then the last character (in visual order) of the line is used.
-    visualIndex = endCharacter;
+    if(isBeforeFirstGlyph)
+    {
+      // If no character is matched, then the first character (in visual order) of the line is used.
+      visualIndex = startCharacter;
+    }
+    else
+    {
+      // If no character is matched, then the last character (in visual order) of the line is used.
+      visualIndex = endCharacter;
+    }
   }
 
   // Get the paragraph direction.
   const CharacterDirection paragraphDirection = line.direction;
 
-  if( totalNumberOfCharacters != visualIndex )
+  if(totalNumberOfCharacters != visualIndex)
   {
     // The visual index is not at the end of the text.
 
-    if( LTR == paragraphDirection )
+    if(LTR == paragraphDirection)
     {
       // The paragraph direction is left to right.
 
-      if( visualIndex == endCharacter )
+      if(visualIndex == endCharacter)
       {
         // It places the cursor just before the last character in visual order.
         // i.e. it places the cursor just before the '\n' or before the last character
@@ -264,8 +426,8 @@ CharacterIndex GetClosestCursorIndex( VisualModelPtr visualModel,
     {
       // The paragraph direction is right to left.
 
-      if( ( lineIndex != numberOfLines - 1u ) && // is not the last line.
-          ( visualIndex == startCharacter ) )
+      if((lineIndex != totalNumberOfLines - 1u) && // is not the last line.
+         (visualIndex == startCharacter))
       {
         // It places the cursor just after the first character in visual order.
         // i.e. it places the cursor just after the '\n' or after the last character
@@ -285,118 +447,129 @@ CharacterIndex GetClosestCursorIndex( VisualModelPtr visualModel,
     // This branch checks if the closest line is the one with the last '\n'. If it is, it decrements the visual index to place
     // the cursor just before the last '\n'.
 
-    if( ( lineIndex != numberOfLines - 1u ) &&
-        TextAbstraction::IsNewParagraph( *( logicalModel->mText.Begin() + visualIndex - 1u ) ) )
+    if((lineIndex != totalNumberOfLines - 1u) &&
+       TextAbstraction::IsNewParagraph(*(logicalModel->mText.Begin() + visualIndex - 1u)))
     {
       --visualIndex;
     }
   }
 
-  logicalIndex = ( bidiLineFetched ? logicalModel->GetLogicalCursorIndex( visualIndex ) : visualIndex );
+  logicalIndex = (bidiLineFetched ? logicalModel->GetLogicalCursorIndex(visualIndex) : visualIndex);
 
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "closest visualIndex %d logicalIndex %d\n", visualIndex, logicalIndex );
+  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "closest visualIndex %d logicalIndex %d\n", visualIndex, logicalIndex);
 
-  DALI_ASSERT_DEBUG( ( logicalIndex <= logicalModel->mText.Count() && logicalIndex >= 0 ) && "GetClosestCursorIndex - Out of bounds index" );
+  DALI_ASSERT_DEBUG((logicalIndex <= logicalModel->mText.Count() && logicalIndex >= 0) && "GetClosestCursorIndex - Out of bounds index");
 
   return logicalIndex;
 }
 
-
-void GetCursorPosition( VisualModelPtr visualModel,
-                        LogicalModelPtr logicalModel,
-                        MetricsPtr metrics,
-                        CharacterIndex logical,
-                        CursorInfo& cursorInfo )
+void GetCursorPosition(GetCursorPositionParameters& parameters,
+                       float                        defaultFontLineHeight,
+                       CursorInfo&                  cursorInfo)
 {
+  const LineRun* const modelLines = parameters.visualModel->mLines.Begin();
+  if(NULL == modelLines)
+  {
+    // Nothing to do.
+    return;
+  }
+
   // Whether the logical cursor position is at the end of the whole text.
-  const bool isLastPosition = logicalModel->mText.Count() == logical;
+  const bool isLastPosition = parameters.logicalModel->mText.Count() == parameters.logical;
 
   // Get the line where the character is laid-out.
-  const CharacterIndex characterOfLine = isLastPosition ? ( logical - 1u ) : logical;
+  const CharacterIndex characterOfLine = isLastPosition ? (parameters.logical - 1u) : parameters.logical;
 
   // Whether the cursor is in the last position and the last position is a new paragraph character.
-  const bool isLastNewParagraph = isLastPosition && TextAbstraction::IsNewParagraph( *( logicalModel->mText.Begin() + characterOfLine ) );
+  const bool isLastNewParagraph = parameters.isMultiline && isLastPosition && TextAbstraction::IsNewParagraph(*(parameters.logicalModel->mText.Begin() + characterOfLine));
 
-  const LineRun* const modelLines = visualModel->mLines.Begin();
+  const LineIndex lineIndex = parameters.visualModel->GetLineOfCharacter(characterOfLine);
+  const LineRun&  line      = *(modelLines + lineIndex);
 
-  const LineIndex lineIndex = visualModel->GetLineOfCharacter( characterOfLine );
-  const LineRun& line = *( modelLines + lineIndex );
+  CharacterIndex index;
+  GlyphMetrics   glyphMetrics;
+  MetricsPtr&    metrics        = parameters.metrics;
+  GlyphIndex     glyphIndex     = 0u;
+  Length         numberOfGlyphs = 0u;
 
-  if( isLastNewParagraph )
+  if(isLastNewParagraph)
   {
     // The cursor is in a new line with no characters. Place the cursor in that line.
     const LineIndex newLineIndex = lineIndex + 1u;
-    const LineRun& newLine = *( modelLines + newLineIndex );
+    const LineRun&  newLine      = *(modelLines + newLineIndex);
 
     cursorInfo.isSecondaryCursor = false;
 
     // Set the line offset and height.
-    cursorInfo.lineOffset = CalculateLineOffset( visualModel->mLines,
-                                                 newLineIndex );
+    cursorInfo.lineOffset = CalculateLineOffset(parameters.visualModel->mLines,
+                                                newLineIndex);
+
+    cursorInfo.lineHeight = GetLineHeight(newLine);
 
-    // The line height is the addition of the line ascender and the line descender.
-    // However, the line descender has a negative value, hence the subtraction.
-    cursorInfo.lineHeight = newLine.ascender - newLine.descender;
+    index                                = 0u;
+    const Length totalNumberOfCharacters = parameters.logicalModel->mText.Count();
+    if(totalNumberOfCharacters > 0u)
+    {
+      index = totalNumberOfCharacters - 1u;
+    }
+
+    GetGlyphMetricsFromCharacterIndex(index, parameters.visualModel, parameters.logicalModel, metrics, glyphMetrics, glyphIndex, numberOfGlyphs);
 
     // Set the primary cursor's height.
-    cursorInfo.primaryCursorHeight = cursorInfo.lineHeight;
+    // The primary cursor height will take the font height of the last character and if there are no characters, it'll take the default font line height.
+    cursorInfo.primaryCursorHeight = (totalNumberOfCharacters > 0) ? (cursorInfo.isSecondaryCursor ? 0.5f * glyphMetrics.fontHeight : glyphMetrics.fontHeight) : defaultFontLineHeight;
 
     // Set the primary cursor's position.
-    cursorInfo.primaryPosition.x = 0.f;
+    cursorInfo.primaryPosition.x = (LTR == line.direction) ? newLine.alignmentOffset : parameters.visualModel->mControlSize.width - newLine.alignmentOffset;
     cursorInfo.primaryPosition.y = cursorInfo.lineOffset;
-
-    // Transform the cursor info from line's coords to text's coords.
-    cursorInfo.primaryPosition.x += ( LTR == line.direction ) ? 0.f : visualModel->mControlSize.width;
   }
   else
   {
     // Whether this line is a bidirectional line.
-    const bool bidiLineFetched = logicalModel->FetchBidirectionalLineInfo( characterOfLine );
+    const bool bidiLineFetched = parameters.logicalModel->FetchBidirectionalLineInfo(characterOfLine);
 
     // Check if the logical position is the first or the last one of the line.
-    const bool isFirstPositionOfLine = line.characterRun.characterIndex == logical;
-    const bool isLastPositionOfLine = line.characterRun.characterIndex + line.characterRun.numberOfCharacters == logical;
+    const bool isFirstPositionOfLine = line.characterRun.characterIndex == parameters.logical;
+    const bool isLastPositionOfLine  = line.characterRun.characterIndex + line.characterRun.numberOfCharacters == parameters.logical;
 
     // 'logical' is the logical 'cursor' index.
     // Get the next and current logical 'character' index.
-    const CharacterIndex characterIndex = isFirstPositionOfLine ? logical : logical - 1u;
-    const CharacterIndex nextCharacterIndex = isLastPositionOfLine ? characterIndex : logical;
+    const CharacterIndex characterIndex     = isFirstPositionOfLine ? parameters.logical : parameters.logical - 1u;
+    const CharacterIndex nextCharacterIndex = isLastPositionOfLine ? characterIndex : parameters.logical;
 
     // The character's direction buffer.
-    const CharacterDirection* const directionsBuffer = bidiLineFetched ? logicalModel->mCharacterDirections.Begin() : NULL;
+    const CharacterDirection* const directionsBuffer = bidiLineFetched ? parameters.logicalModel->mCharacterDirections.Begin() : NULL;
 
     CharacterDirection isCurrentRightToLeft = false;
-    CharacterDirection isNextRightToLeft = false;
-    if( bidiLineFetched ) // If bidiLineFetched is false, it means the whole text is left to right.
+    CharacterDirection isNextRightToLeft    = false;
+    if(bidiLineFetched) // If bidiLineFetched is false, it means the whole text is left to right.
     {
-      isCurrentRightToLeft = *( directionsBuffer + characterIndex );
-      isNextRightToLeft = *( directionsBuffer + nextCharacterIndex );
+      isCurrentRightToLeft = *(directionsBuffer + characterIndex);
+      isNextRightToLeft    = *(directionsBuffer + nextCharacterIndex);
     }
 
     // Get the paragraph's direction.
     const CharacterDirection isRightToLeftParagraph = line.direction;
 
     // Check whether there is an alternative position:
-    cursorInfo.isSecondaryCursor = ( ( !isLastPositionOfLine && ( isCurrentRightToLeft != isNextRightToLeft ) )     ||
-                                     ( isLastPositionOfLine && ( isRightToLeftParagraph != isCurrentRightToLeft ) ) ||
-                                     ( isFirstPositionOfLine && ( isRightToLeftParagraph != isCurrentRightToLeft ) ) );
+    cursorInfo.isSecondaryCursor = ((!isLastPositionOfLine && (isCurrentRightToLeft != isNextRightToLeft)) ||
+                                    (isLastPositionOfLine && (isRightToLeftParagraph != isCurrentRightToLeft)) ||
+                                    (isFirstPositionOfLine && (isRightToLeftParagraph != isCurrentRightToLeft)));
 
     // Set the line offset and height.
-    cursorInfo.lineOffset = CalculateLineOffset( visualModel->mLines,
-                                                 lineIndex );
+    cursorInfo.lineOffset = CalculateLineOffset(parameters.visualModel->mLines,
+                                                lineIndex);
 
-    // The line height is the addition of the line ascender and the line descender.
-    // However, the line descender has a negative value, hence the subtraction.
-    cursorInfo.lineHeight = line.ascender - line.descender;
+    cursorInfo.lineHeight = GetLineHeight(line);
 
     // Calculate the primary cursor.
 
-    CharacterIndex index = characterIndex;
-    if( cursorInfo.isSecondaryCursor )
+    index = characterIndex;
+    if(cursorInfo.isSecondaryCursor)
     {
       // If there is a secondary position, the primary cursor may be in a different place than the logical index.
 
-      if( isLastPositionOfLine )
+      if(isLastPositionOfLine)
       {
         // The position of the cursor after the last character needs special
         // care depending on its direction and the direction of the paragraph.
@@ -405,44 +578,36 @@ void GetCursorPosition( VisualModelPtr visualModel,
         // i.e l0 l1 l2 r0 r1 should find r0.
 
         index = isRightToLeftParagraph ? line.characterRun.characterIndex : line.characterRun.characterIndex + line.characterRun.numberOfCharacters - 1u;
-        if( bidiLineFetched )
+        if(bidiLineFetched)
         {
-          index = logicalModel->GetLogicalCharacterIndex( index );
+          index = parameters.logicalModel->GetLogicalCharacterIndex(index);
         }
       }
-      else if( isFirstPositionOfLine )
+      else if(isFirstPositionOfLine)
       {
         index = isRightToLeftParagraph ? line.characterRun.characterIndex + line.characterRun.numberOfCharacters - 1u : line.characterRun.characterIndex;
-        if( bidiLineFetched )
+        if(bidiLineFetched)
         {
-          index = logicalModel->GetLogicalCharacterIndex( index );
+          index = parameters.logicalModel->GetLogicalCharacterIndex(index);
         }
       }
       else
       {
-        index = ( isRightToLeftParagraph == isCurrentRightToLeft ) ? characterIndex : nextCharacterIndex;
+        index = (isRightToLeftParagraph == isCurrentRightToLeft) ? characterIndex : nextCharacterIndex;
       }
     }
 
-    const GlyphIndex* const charactersToGlyphBuffer = visualModel->mCharactersToGlyph.Begin();
-    const Length* const glyphsPerCharacterBuffer = visualModel->mGlyphsPerCharacter.Begin();
-    const Length* const charactersPerGlyphBuffer = visualModel->mCharactersPerGlyph.Begin();
-    const CharacterIndex* const glyphsToCharactersBuffer = visualModel->mGlyphsToCharacters.Begin();
-    const Vector2* const glyphPositionsBuffer = visualModel->mGlyphPositions.Begin();
-    const GlyphInfo* const glyphInfoBuffer = visualModel->mGlyphs.Begin();
-
-    // Convert the cursor position into the glyph position.
-    const GlyphIndex primaryGlyphIndex = *( charactersToGlyphBuffer + index );
-    const Length primaryNumberOfGlyphs = *( glyphsPerCharacterBuffer + index );
-    const Length primaryNumberOfCharacters = *( charactersPerGlyphBuffer + primaryGlyphIndex );
+    const Length* const         charactersPerGlyphBuffer = parameters.visualModel->mCharactersPerGlyph.Begin();
+    const CharacterIndex* const glyphsToCharactersBuffer = parameters.visualModel->mGlyphsToCharacters.Begin();
+    const Vector2* const        glyphPositionsBuffer     = parameters.visualModel->mGlyphPositions.Begin();
+    const float                 characterSpacing         = parameters.visualModel->GetCharacterSpacing();
 
     // Get the metrics for the group of glyphs.
-    GlyphMetrics glyphMetrics;
-    GetGlyphsMetrics( primaryGlyphIndex,
-                      primaryNumberOfGlyphs,
-                      glyphMetrics,
-                      glyphInfoBuffer,
-                      metrics );
+    GetGlyphMetricsFromCharacterIndex(index, parameters.visualModel, parameters.logicalModel, metrics, glyphMetrics, glyphIndex, numberOfGlyphs);
+
+    // Convert the cursor position into the glyph position.
+    const GlyphIndex primaryGlyphIndex         = glyphIndex;
+    const Length     primaryNumberOfCharacters = *(charactersPerGlyphBuffer + primaryGlyphIndex);
 
     // Whether to add the glyph's advance to the cursor position.
     // i.e if the paragraph is left to right and the logical cursor is zero, the position is the position of the first glyph and the advance is not added,
@@ -474,67 +639,62 @@ void GetCursorPosition( VisualModelPtr visualModel,
     //       P -> isRightToLeftParagraph
     //       A -> Whether to add the glyph's advance.
 
-    const bool addGlyphAdvance = ( ( isLastPositionOfLine && !isRightToLeftParagraph ) ||
-                                   ( isFirstPositionOfLine && isRightToLeftParagraph ) ||
-                                   ( !isFirstPositionOfLine && !isLastPosition && !isCurrentRightToLeft ) );
+    const bool addGlyphAdvance = ((isLastPositionOfLine && !isRightToLeftParagraph) ||
+                                  (isFirstPositionOfLine && isRightToLeftParagraph) ||
+                                  (!isFirstPositionOfLine && !isLastPosition && !isCurrentRightToLeft));
 
-    float glyphAdvance = addGlyphAdvance ? glyphMetrics.advance : 0.f;
+    float glyphAdvance = addGlyphAdvance ? (glyphMetrics.advance) : 0.f;
 
-    if( !isLastPositionOfLine &&
-        ( primaryNumberOfCharacters > 1u ) )
+    if(!isLastPositionOfLine &&
+       (primaryNumberOfCharacters > 1u))
     {
-      const CharacterIndex firstIndex = *( glyphsToCharactersBuffer + primaryGlyphIndex );
+      const CharacterIndex firstIndex = *(glyphsToCharactersBuffer + primaryGlyphIndex);
 
       bool isCurrentRightToLeft = false;
-      if( bidiLineFetched ) // If bidiLineFetched is false, it means the whole text is left to right.
+      if(bidiLineFetched) // If bidiLineFetched is false, it means the whole text is left to right.
       {
-        isCurrentRightToLeft = *( directionsBuffer + index );
+        isCurrentRightToLeft = *(directionsBuffer + index);
       }
 
-      Length numberOfGlyphAdvance = ( isFirstPositionOfLine ? 0u : 1u ) + characterIndex - firstIndex;
-      if( isCurrentRightToLeft )
+      Length numberOfGlyphAdvance = (isFirstPositionOfLine ? 0 : 1u) + characterIndex - firstIndex;
+      if(isCurrentRightToLeft)
       {
         numberOfGlyphAdvance = primaryNumberOfCharacters - numberOfGlyphAdvance;
       }
 
-      glyphAdvance = static_cast<float>( numberOfGlyphAdvance ) * glyphMetrics.advance / static_cast<float>( primaryNumberOfCharacters );
+      glyphAdvance = static_cast<float>(numberOfGlyphAdvance) * (glyphMetrics.advance) / static_cast<float>(primaryNumberOfCharacters);
     }
 
     // Get the glyph position and x bearing (in the line's coords).
-    const Vector2& primaryPosition = *( glyphPositionsBuffer + primaryGlyphIndex );
+    const Vector2& primaryPosition = *(glyphPositionsBuffer + primaryGlyphIndex);
 
     // Set the primary cursor's height.
     cursorInfo.primaryCursorHeight = cursorInfo.isSecondaryCursor ? 0.5f * glyphMetrics.fontHeight : glyphMetrics.fontHeight;
 
+    cursorInfo.glyphOffset = line.ascender - glyphMetrics.ascender;
     // Set the primary cursor's position.
     cursorInfo.primaryPosition.x = -glyphMetrics.xBearing + primaryPosition.x + glyphAdvance;
-    cursorInfo.primaryPosition.y = cursorInfo.lineOffset + line.ascender - glyphMetrics.ascender;
+    cursorInfo.primaryPosition.y = cursorInfo.lineOffset + cursorInfo.glyphOffset;
 
     // Transform the cursor info from line's coords to text's coords.
     cursorInfo.primaryPosition.x += line.alignmentOffset;
 
     // Calculate the secondary cursor.
-    if( cursorInfo.isSecondaryCursor )
+    if(cursorInfo.isSecondaryCursor)
     {
       // Set the secondary cursor's height.
       cursorInfo.secondaryCursorHeight = 0.5f * glyphMetrics.fontHeight;
 
       CharacterIndex index = characterIndex;
-      if( !isLastPositionOfLine )
+      if(!isLastPositionOfLine)
       {
-        index = ( isRightToLeftParagraph == isCurrentRightToLeft ) ? nextCharacterIndex : characterIndex;
+        index = (isRightToLeftParagraph == isCurrentRightToLeft) ? nextCharacterIndex : characterIndex;
       }
 
-      const GlyphIndex secondaryGlyphIndex = *( charactersToGlyphBuffer + index );
-      const Length secondaryNumberOfGlyphs = *( glyphsPerCharacterBuffer + index );
-
-      const Vector2& secondaryPosition = *( glyphPositionsBuffer + secondaryGlyphIndex );
+      GetGlyphMetricsFromCharacterIndex(index, parameters.visualModel, parameters.logicalModel, metrics, glyphMetrics, glyphIndex, numberOfGlyphs);
 
-      GetGlyphsMetrics( secondaryGlyphIndex,
-                        secondaryNumberOfGlyphs,
-                        glyphMetrics,
-                        glyphInfoBuffer,
-                        metrics );
+      const GlyphIndex secondaryGlyphIndex = glyphIndex;
+      const Vector2&   secondaryPosition   = *(glyphPositionsBuffer + secondaryGlyphIndex);
 
       // Set the secondary cursor's position.
 
@@ -554,10 +714,10 @@ void GetCursorPosition( VisualModelPtr visualModel,
       //       P -> isRightToLeftParagraph
       //       A -> Whether to add the glyph's advance.
 
-      const bool addGlyphAdvance = ( ( !isFirstPositionOfLine && !isCurrentRightToLeft ) ||
-                                     ( isFirstPositionOfLine && !isRightToLeftParagraph ) );
+      const bool addGlyphAdvance = ((!isFirstPositionOfLine && !isCurrentRightToLeft) ||
+                                    (isFirstPositionOfLine && !isRightToLeftParagraph));
 
-      cursorInfo.secondaryPosition.x = -glyphMetrics.xBearing + secondaryPosition.x + ( addGlyphAdvance ? glyphMetrics.advance : 0.f );
+      cursorInfo.secondaryPosition.x = -glyphMetrics.xBearing + secondaryPosition.x + (addGlyphAdvance ? (glyphMetrics.advance + characterSpacing) : 0.f);
       cursorInfo.secondaryPosition.y = cursorInfo.lineOffset + cursorInfo.lineHeight - cursorInfo.secondaryCursorHeight;
 
       // Transform the cursor info from line's coords to text's coords.
@@ -566,60 +726,140 @@ void GetCursorPosition( VisualModelPtr visualModel,
   }
 }
 
-void FindSelectionIndices( VisualModelPtr visualModel,
-                           LogicalModelPtr logicalModel,
-                           MetricsPtr metrics,
-                           float visualX,
-                           float visualY,
-                           CharacterIndex& startIndex,
-                           CharacterIndex& endIndex )
+bool FindSelectionIndices(VisualModelPtr  visualModel,
+                          LogicalModelPtr logicalModel,
+                          MetricsPtr      metrics,
+                          float           visualX,
+                          float           visualY,
+                          CharacterIndex& startIndex,
+                          CharacterIndex& endIndex,
+                          CharacterIndex& noTextHitIndex)
 {
-  CharacterIndex hitCharacter = Text::GetClosestCursorIndex( visualModel,
-                                                             logicalModel,
-                                                             metrics,
-                                                             visualX,
-                                                             visualY );
-  DALI_ASSERT_DEBUG( hitCharacter <= logicalModel->mText.Count() && "GetClosestCursorIndex returned out of bounds index" );
-
-  if( logicalModel->mText.Count() == 0 )
+  /*
+  Hit character                                           Select
+|-------------------------------------------------------|------------------------------------------|
+| On a word                                             | The word                                 |
+| On a single white space between words                 | The word before or after the white space |
+| On one of the multiple contiguous white spaces        | The white spaces                         |
+| On a single white space which is in the position zero | The white space and the next word        |
+| On a new paragraph character                          | The word or group of white spaces before |
+|-------------------------------------------------------|------------------------------------------|
+*/
+  const Length totalNumberOfCharacters = logicalModel->mText.Count();
+  startIndex                           = 0;
+  endIndex                             = 0;
+  noTextHitIndex                       = 0;
+
+  if(0 == totalNumberOfCharacters)
+  {
+    // Nothing to do if the model is empty.
+    return false;
+  }
+
+  bool           matchedCharacter = false;
+  CharacterIndex hitCharacter     = Text::GetClosestCursorIndex(visualModel,
+                                                            logicalModel,
+                                                            metrics,
+                                                            visualX,
+                                                            visualY,
+                                                            CharacterHitTest::TAP,
+                                                            matchedCharacter);
+
+  if(!matchedCharacter)
   {
-    return;  // if model empty
+    noTextHitIndex = hitCharacter;
   }
 
-  if( hitCharacter >= logicalModel->mText.Count() )
+  DALI_ASSERT_DEBUG((hitCharacter <= totalNumberOfCharacters) && "GetClosestCursorIndex returned out of bounds index");
+
+  if(hitCharacter >= totalNumberOfCharacters)
   {
     // Closest hit character is the last character.
-    if( hitCharacter ==  logicalModel->mText.Count() )
+    if(hitCharacter == totalNumberOfCharacters)
     {
       hitCharacter--; //Hit character index set to last character in logical model
     }
     else
     {
       // hitCharacter is out of bounds
-      return;
+      return false;
     }
   }
 
+  const Character* const textBuffer = logicalModel->mText.Begin();
+
   startIndex = hitCharacter;
-  endIndex = hitCharacter;
-  bool isHitCharacterWhitespace = TextAbstraction::IsWhiteSpace( logicalModel->mText[hitCharacter] );
+  endIndex   = hitCharacter;
+
+  // Whether the hit character is a new paragraph character.
+  const bool isHitCharacterNewParagraph = TextAbstraction::IsNewParagraph(*(textBuffer + hitCharacter));
 
-  // Find the start and end of the text
-  for( startIndex = hitCharacter; startIndex > 0; --startIndex )
+  // Whether the hit character is a white space. Note a new paragraph character is a white space as well but here is not wanted.
+  const bool isHitCharacterWhiteSpace = TextAbstraction::IsWhiteSpace(*(textBuffer + hitCharacter)) && !isHitCharacterNewParagraph;
+
+  FindWordData data(textBuffer,
+                    totalNumberOfCharacters,
+                    hitCharacter,
+                    isHitCharacterWhiteSpace,
+                    isHitCharacterNewParagraph);
+
+  if(isHitCharacterNewParagraph)
   {
-    if( isHitCharacterWhitespace != TextAbstraction::IsWhiteSpace( logicalModel->mText[ startIndex-1 ] ) )
+    // Find the first character before the hit one which is not a new paragraph character.
+
+    if(hitCharacter > 0)
     {
-      break;
+      endIndex = hitCharacter - 1u;
+      for(; endIndex > 0; --endIndex)
+      {
+        const Dali::Toolkit::Text::Character character = *(data.textBuffer + endIndex);
+
+        if(!Dali::TextAbstraction::IsNewParagraph(character))
+        {
+          break;
+        }
+      }
     }
+
+    data.hitCharacter   = endIndex;
+    data.isNewParagraph = false;
+    data.isWhiteSpace   = TextAbstraction::IsWhiteSpace(*(textBuffer + data.hitCharacter));
   }
-  const CharacterIndex pastTheEnd = logicalModel->mText.Count();
-  for( endIndex = hitCharacter + 1u; endIndex < pastTheEnd; ++endIndex )
+
+  // Find the start of the word.
+  FindStartOfWord(data);
+  startIndex = data.foundIndex;
+
+  // Find the end of the word.
+  FindEndOfWord(data);
+  endIndex = data.foundIndex;
+
+  if(1u == (endIndex - startIndex))
   {
-    if( isHitCharacterWhitespace != TextAbstraction::IsWhiteSpace( logicalModel->mText[ endIndex ] ) )
+    if(isHitCharacterWhiteSpace)
     {
-      break;
+      // Select the word before or after the white space
+
+      if(0 == hitCharacter)
+      {
+        data.isWhiteSpace = false;
+        FindEndOfWord(data);
+        endIndex = data.foundIndex;
+      }
+      else if(hitCharacter > 0)
+      {
+        // Find the start of the word.
+        data.hitCharacter = hitCharacter - 1u;
+        data.isWhiteSpace = false;
+        FindStartOfWord(data);
+        startIndex = data.foundIndex;
+
+        --endIndex;
+      }
     }
   }
+
+  return matchedCharacter;
 }
 
 } // namespace Text