return GetCharacterBoundingRect(mImpl->mModel, charIndex);
}
+int Controller::GetCharacterIndexAtPosition(float visualX, float visualY)
+{
+ return GetCharIndexAtPosition(mImpl->mModel, visualX, visualY);
+}
+
Rect<> Controller::GetTextBoundingRectangle(CharacterIndex startIndex, CharacterIndex endIndex)
{
Vector<Vector2> sizeList;