Stop setting crazy Z value with controls (at the moment depth is ignored by Size...
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / clipping / text-clipper.cpp
index 7a79e4c..e9c6e8f 100644 (file)
@@ -79,6 +79,8 @@ void Clipper::Refresh( const Vector2& size )
                                                                offscreenSize.height,
                                                                Pixel::RGBA8888 );
 
+    mOffscreenRootActor.SetSize( size );
+
     mImageActor.SetSize( offscreenSize );
     mImageActor.SetImage( frameBufferImage );
     mRenderTask.SetTargetFrameBuffer( frameBufferImage );
@@ -97,7 +99,6 @@ void Clipper::Initialize( const Vector2& size )
 
   // Create a root actor and an image actor for offscreen rendering.
   mOffscreenRootActor = Layer::New();
-  mOffscreenRootActor.SetRelayoutEnabled( false );
   mOffscreenRootActor.SetColorMode( USE_OWN_COLOR );
   mOffscreenRootActor.SetPositionInheritanceMode( DONT_INHERIT_POSITION );
   mOffscreenRootActor.SetInheritScale( false );
@@ -105,7 +106,6 @@ void Clipper::Initialize( const Vector2& size )
   mOffscreenRootActor.SetSize( offscreenSize );
 
   mImageActor = ImageActor::New();
-  mImageActor.SetRelayoutEnabled( false );
   mImageActor.SetParentOrigin( ParentOrigin::CENTER );
   mImageActor.SetBlendFunc( BlendingFactor::ONE, BlendingFactor::ONE_MINUS_SRC_ALPHA,
                             BlendingFactor::ONE, BlendingFactor::ONE );