// Create a root actor and an image actor for offscreen rendering.
mOffscreenRootActor = Layer::New();
mOffscreenRootActor.SetColorMode( USE_OWN_COLOR );
- mOffscreenRootActor.SetPositionInheritanceMode( DONT_INHERIT_POSITION );
+ mOffscreenRootActor.SetInheritPosition( false );
mOffscreenRootActor.SetInheritScale( false );
mOffscreenRootActor.SetDepthTestDisabled( true );
mOffscreenRootActor.SetSize( offscreenSize );