mImageActor.SetSize( offscreenSize );
mImageActor.SetImage( frameBufferImage );
mRenderTask.SetTargetFrameBuffer( frameBufferImage );
mImageActor.SetSize( offscreenSize );
mImageActor.SetImage( frameBufferImage );
mRenderTask.SetTargetFrameBuffer( frameBufferImage );
// Create a root actor and an image actor for offscreen rendering.
mOffscreenRootActor = Layer::New();
// Create a root actor and an image actor for offscreen rendering.
mOffscreenRootActor = Layer::New();
mOffscreenRootActor.SetColorMode( USE_OWN_COLOR );
mOffscreenRootActor.SetPositionInheritanceMode( DONT_INHERIT_POSITION );
mOffscreenRootActor.SetInheritScale( false );
mOffscreenRootActor.SetColorMode( USE_OWN_COLOR );
mOffscreenRootActor.SetPositionInheritanceMode( DONT_INHERIT_POSITION );
mOffscreenRootActor.SetInheritScale( false );
mImageActor.SetParentOrigin( ParentOrigin::CENTER );
mImageActor.SetBlendFunc( BlendingFactor::ONE, BlendingFactor::ONE_MINUS_SRC_ALPHA,
BlendingFactor::ONE, BlendingFactor::ONE );
mImageActor.SetParentOrigin( ParentOrigin::CENTER );
mImageActor.SetBlendFunc( BlendingFactor::ONE, BlendingFactor::ONE_MINUS_SRC_ALPHA,
BlendingFactor::ONE, BlendingFactor::ONE );