#include <dali-toolkit/internal/text/clipping/text-clipper.h>
// EXTERNAL INCLUDES
-#include <algorithm>
#include <dali/public-api/common/stage.h>
#include <dali/public-api/render-tasks/render-task-list.h>
-#include <dali/integration-api/debug.h>
namespace
{
FrameBufferImage frameBufferImage = FrameBufferImage::New( offscreenSize.width,
offscreenSize.height,
Pixel::RGBA8888 );
+
+ mOffscreenRootActor.SetSize( size );
+
+ mImageActor.SetSize( offscreenSize );
mImageActor.SetImage( frameBufferImage );
mRenderTask.SetTargetFrameBuffer( frameBufferImage );
- // Stores current size to avoid create new Dali resources if text changes.
+ // Stores current sizPe to avoid create new Dali resources if text changes.
mCurrentOffscreenSize = offscreenSize;
}
mOffscreenRootActor = Layer::New();
mOffscreenRootActor.SetColorMode( USE_OWN_COLOR );
mOffscreenRootActor.SetPositionInheritanceMode( DONT_INHERIT_POSITION );
- mOffscreenRootActor.SetInheritRotation( false );
mOffscreenRootActor.SetInheritScale( false );
mOffscreenRootActor.SetDepthTestDisabled( true );
mOffscreenRootActor.SetSize( offscreenSize );
- mOffscreenRootActor.SetPosition( 0.0f, 0.0f, 0.0f );
mImageActor = ImageActor::New();
- mImageActor.SetAnchorPoint( ParentOrigin::CENTER );
mImageActor.SetParentOrigin( ParentOrigin::CENTER );
mImageActor.SetBlendFunc( BlendingFactor::ONE, BlendingFactor::ONE_MINUS_SRC_ALPHA,
BlendingFactor::ONE, BlendingFactor::ONE );
// Creates a new camera actor.
mOffscreenCameraActor = CameraActor::New();
mOffscreenCameraActor.SetParentOrigin( ParentOrigin::CENTER );
- mOffscreenCameraActor.SetAnchorPoint( AnchorPoint::CENTER );
- mOffscreenCameraActor.SetRotation(Degree(180.f), Vector3::YAXIS);
- mOffscreenCameraActor.SetType( Dali::Camera::FREE_LOOK ); // Inherits position from the offscreen root actor.
mOffscreenCameraActor.SetOrthographicProjection( offscreenSize );
mOffscreenRootActor.Add( mOffscreenCameraActor ); // camera to shoot the offscreen text
// Creates a new render task.
mRenderTask = Stage::GetCurrent().GetRenderTaskList().CreateTask();
mRenderTask.SetSourceActor( mOffscreenRootActor );
- mRenderTask.SetInputEnabled( false );
mRenderTask.SetClearColor( Color::TRANSPARENT );
mRenderTask.SetClearEnabled( true );
mRenderTask.SetExclusive( true );