{
}
- Actor actor;
+ WeakHandle<Actor> actor;
int widthSpec;
int heightSpec;
};
{
layoutController.PerformLayoutPositioning( layoutDataPositionArray, true );
layoutController.mAnimationFinishedFunctors.pop_front();
- if (layoutTransitionType != -1)
+ if( layoutTransitionType != -1 )
{
LayoutTransitionDataPtr layoutTransitionDataPtr = layoutItem->GetTransitionData( layoutTransitionType );
layoutTransitionDataPtr->EmitSignalFinish( layoutTransitionType );