float scaleFactor = min( visualSize.x, visualSize.y );
vec3 originFlipY =vec3(origin.x, -origin.y, 0.0);
vec3 anchorPointFlipY = vec3( anchorPoint.x, -anchorPoint.y, 0.0);
float scaleFactor = min( visualSize.x, visualSize.y );
vec3 originFlipY =vec3(origin.x, -origin.y, 0.0);
vec3 anchorPointFlipY = vec3( anchorPoint.x, -anchorPoint.y, 0.0);