+#ifdef IS_REQUIRED_YUV_TO_RGB
+lowp vec3 ConvertYuvToRgb(mediump vec2 texCoord)
+{
+ lowp float y = texture(sTexture, texCoord).r;
+ lowp float u = texture(sTextureU, texCoord).r - 0.5;
+ lowp float v = texture(sTextureV, texCoord).r - 0.5;
+ lowp vec3 rgb;
+ rgb.r = y + (1.403 * v);
+ rgb.g = y - (0.344 * u) - (0.714 * v);
+ rgb.b = y + (1.770 * u);
+ return rgb;
+}
+#endif
+