Fix shader compile crash issue
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / graphics / shaders / color-visual-shader.vert
index f1688da..63ef338 100644 (file)
@@ -17,12 +17,11 @@ uniform highp vec2 size;
 uniform mediump vec4 offsetSizeMode;
 uniform mediump vec2 origin;
 uniform mediump vec2 anchorPoint;
-#if !defined(IS_REQUIRED_BLUR) && defined(IS_REQUIRED_BORDERLINE)
-uniform mediump float borderlineWidth;
-uniform mediump float borderlineOffset;
-#endif
 #ifdef IS_REQUIRED_BLUR
 uniform mediump float blurRadius;
+#elif defined(IS_REQUIRED_BORDERLINE)
+uniform mediump float borderlineWidth;
+uniform mediump float borderlineOffset;
 #endif
 #ifdef IS_REQUIRED_ROUNDED_CORNER
 uniform mediump vec4 cornerRadius;
@@ -41,7 +40,9 @@ vec4 ComputeVertexPosition()
 #endif
 
 #ifdef IS_REQUIRED_ROUNDED_CORNER
-#if !defined(IS_REQUIRED_BLUR) && defined(IS_REQUIRED_BORDERLINE)
+#ifdef IS_REQUIRED_BLUR
+  mediump float minSize = min(visualSize.x, visualSize.y);
+#elif defined(IS_REQUIRED_BORDERLINE)
   mediump float minSize = min(visualSize.x, visualSize.y) + (1.0 + clamp(borderlineOffset, -1.0, 1.0)) * borderlineWidth;
 #else
   mediump float minSize = min(visualSize.x, visualSize.y);