Merge "TET cases for Text." into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyinput-focus-manager-impl.cpp
index dc8cefa..48f0ebf 100644 (file)
@@ -19,6 +19,7 @@
 #include "keyinput-focus-manager-impl.h"
 
 // EXTERNAL INCLUDES
+#include <cstring> // for strcmp
 #include <dali/public-api/actors/layer.h>
 #include <dali/public-api/common/stage.h>
 
@@ -35,6 +36,16 @@ namespace Toolkit
 namespace Internal
 {
 
+namespace
+{
+
+// Signals
+
+const char* const SIGNAL_KEY_INPUT_FOCUS_CHANGED = "key-input-focus-changed";
+const char* const SIGNAL_UNHANDLED_KEY_EVENT =     "unhandled-key-event";
+
+}
+
 KeyInputFocusManager::KeyInputFocusManager()
 : mSlotDelegate( this )
 {
@@ -77,13 +88,13 @@ void KeyInputFocusManager::SetFocus( Toolkit::Control control )
   if( previousFocusControl )
   {
     // Notify the control that it has lost key input focus
-    previousFocusControl.GetImplementation().OnKeyInputFocusLost();
+    GetImplementation( previousFocusControl ).OnKeyInputFocusLost();
   }
 
   mFocusStack.PushBack( &control.GetBaseObject() );
 
   // Tell the new actor that it has gained focus.
-  control.GetImplementation().OnKeyInputFocusGained();
+  GetImplementation( control ).OnKeyInputFocusGained();
 
   // Emit the signal to inform focus change to the application.
   if ( !mKeyInputFocusChangedSignal.Empty() )
@@ -102,7 +113,7 @@ void KeyInputFocusManager::RemoveFocus( Toolkit::Control control )
       control.OffStageSignal().Disconnect( mSlotDelegate, &KeyInputFocusManager::OnFocusControlStageDisconnection );
 
       // Notify the control that it has lost key input focus
-      control.GetImplementation().OnKeyInputFocusLost();
+      GetImplementation( control ).OnKeyInputFocusLost();
 
       // If this is the top-most actor, pop it and change focus to the previous control
       if( pos == mFocusStack.End() - 1 )
@@ -113,7 +124,7 @@ void KeyInputFocusManager::RemoveFocus( Toolkit::Control control )
         if( previouslyFocusedControl )
         {
           // Tell the control that it has gained focus.
-          previouslyFocusedControl.GetImplementation().OnKeyInputFocusGained();
+          GetImplementation( previouslyFocusedControl ).OnKeyInputFocusGained();
         }
       }
       else
@@ -183,7 +194,7 @@ void KeyInputFocusManager::OnKeyEvent( const KeyEvent& event )
       if( control )
       {
         // Notify the control about the key event
-        consumed = control.GetImplementation().EmitKeyEventSignal( event );
+        consumed = GetImplementation( control ).EmitKeyEventSignal( event );
       }
     }
   }
@@ -220,12 +231,16 @@ bool KeyInputFocusManager::DoConnectSignal( BaseObject* object, ConnectionTracke
   Dali::BaseHandle handle( object );
 
   bool connected( true );
-  KeyInputFocusManager* manager = dynamic_cast<KeyInputFocusManager*>(object);
+  KeyInputFocusManager* manager = dynamic_cast<KeyInputFocusManager*>( object );
 
-  if( Dali::Toolkit::KeyInputFocusManager::SIGNAL_KEY_INPUT_FOCUS_CHANGED == signalName )
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_CHANGED ) )
   {
     manager->KeyInputFocusChangedSignal().Connect( tracker, functor );
   }
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_UNHANDLED_KEY_EVENT ) )
+  {
+    manager->UnhandledKeyEventSignal().Connect( tracker, functor );
+  }
   else
   {
     // signalName does not match any signal