return;
}
- control.OffStageSignal().Connect( mSlotDelegate, &KeyInputFocusManager::OnFocusControlStageDisconnection );
+ control.OffSceneSignal().Connect( mSlotDelegate, &KeyInputFocusManager::OnFocusControlSceneDisconnection );
Dali::Toolkit::Control previousFocusControl = GetCurrentFocusControl();
if( previousFocusControl )
{
if( control == mCurrentFocusControl )
{
- control.OffStageSignal().Disconnect( mSlotDelegate, &KeyInputFocusManager::OnFocusControlStageDisconnection );
+ control.OffSceneSignal().Disconnect( mSlotDelegate, &KeyInputFocusManager::OnFocusControlSceneDisconnection );
// Notify the control that it has lost key input focus
GetImplementation( control ).OnKeyInputFocusLost();
return consumed;
}
-void KeyInputFocusManager::OnFocusControlStageDisconnection( Dali::Actor actor )
+void KeyInputFocusManager::OnFocusControlSceneDisconnection( Dali::Actor actor )
{
RemoveFocus( Dali::Toolkit::Control::DownCast( actor ) );
}