Rename OnStage signals and related internal changes
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyinput-focus-manager-impl.cpp
index 57e0d86..2549e52 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 // EXTERNAL INCLUDES
 #include <cstring> // for strcmp
 #include <dali/public-api/actors/layer.h>
-#include <dali/public-api/common/stage.h>
-#include <dali/devel-api/common/stage-devel.h>
-#include <dali/integration-api/adaptors/adaptor.h>
-#include <dali/integration-api/adaptors/scene-holder.h>
-
-// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/control-impl.h>
 #include <dali/integration-api/debug.h>
+#include <dali/integration-api/adaptor-framework/adaptor.h>
+#include <dali/integration-api/adaptor-framework/scene-holder.h>
 
 namespace Dali
 {
@@ -86,7 +82,7 @@ void KeyInputFocusManager::SetFocus( Toolkit::Control control )
     return;
   }
 
-  control.OffStageSignal().Connect( mSlotDelegate, &KeyInputFocusManager::OnFocusControlStageDisconnection );
+  control.OffSceneSignal().Connect( mSlotDelegate, &KeyInputFocusManager::OnFocusControlSceneDisconnection );
 
   Dali::Toolkit::Control previousFocusControl = GetCurrentFocusControl();
   if( previousFocusControl )
@@ -112,7 +108,7 @@ void KeyInputFocusManager::RemoveFocus( Toolkit::Control control )
 {
   if( control == mCurrentFocusControl )
   {
-    control.OffStageSignal().Disconnect( mSlotDelegate, &KeyInputFocusManager::OnFocusControlStageDisconnection );
+    control.OffSceneSignal().Disconnect( mSlotDelegate, &KeyInputFocusManager::OnFocusControlSceneDisconnection );
 
     // Notify the control that it has lost key input focus
     GetImplementation( control ).OnKeyInputFocusLost();
@@ -168,7 +164,7 @@ bool KeyInputFocusManager::EmitKeyEventSignal( Toolkit::Control control, const K
   return consumed;
 }
 
-void KeyInputFocusManager::OnFocusControlStageDisconnection( Dali::Actor actor )
+void KeyInputFocusManager::OnFocusControlSceneDisconnection( Dali::Actor actor )
 {
   RemoveFocus( Dali::Toolkit::Control::DownCast( actor ) );
 }