(Touch) Updated programming guide, Automated Tests & KeyboardFocusManager to use...
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyboard-focus-manager-impl.h
index 42adfc3..f615731 100644 (file)
@@ -20,7 +20,7 @@
 
 // EXTERNAL INCLUDES
 #include <string>
-#include <dali/public-api/adaptor-framework/physical-keyboard.h>
+#include <dali/devel-api/adaptor-framework/physical-keyboard.h>
 #include <dali/public-api/object/base-object.h>
 
 // INTERNAL INCLUDES
@@ -65,7 +65,7 @@ public:
   /**
    * @copydoc Toolkit::KeyboardFocusManager::MoveFocus
    */
-  bool MoveFocus(Toolkit::Control::KeyboardFocusNavigationDirection direction);
+  bool MoveFocus(Toolkit::Control::KeyboardFocus::Direction direction);
 
   /**
    * @copydoc Toolkit::KeyboardFocusManager::ClearFocus
@@ -125,9 +125,9 @@ public:
   Toolkit::KeyboardFocusManager::FocusGroupChangedSignalType& FocusGroupChangedSignal();
 
   /**
-   * @copydoc Toolkit::KeyboardFocusManager::FocusedActorActivatedSignal()
+   * @copydoc Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignal()
    */
-  Toolkit::KeyboardFocusManager::FocusedActorActivatedSignalType& FocusedActorActivatedSignal();
+  Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignalType& FocusedActorEnterKeySignal();
 
   /**
    * Connects a callback function with the object's signals.
@@ -171,7 +171,7 @@ private:
    * @param direction The direction of focus movement
    * @return Whether the focus is successful or not
    */
-  bool DoMoveFocusWithinLayoutControl(Toolkit::Control control, Actor actor, Toolkit::Control::KeyboardFocusNavigationDirection direction);
+  bool DoMoveFocusWithinLayoutControl(Toolkit::Control control, Actor actor, Toolkit::Control::KeyboardFocus::Direction direction);
 
   /**
    * Move the focus to the first focusable actor in the next focus group in the forward
@@ -183,11 +183,11 @@ private:
   bool DoMoveFocusToNextFocusGroup(bool forward);
 
   /**
-   * Activate the actor. If the actor is control, call OnActivated virtual function.
-   * This function will emit FocusedActorActivatedSignal.
-   * @param actor The actor to activate
+   * Enter has been pressed on the actor. If the actor is control, call the OnKeybaordEnter virtual function.
+   * This function will emit FocusedActorEnterKeySignal.
+   * @param actor The actor to notify
    */
-  void DoActivate(Actor actor);
+  void DoKeyboardEnter( Actor actor );
 
   /**
    * Create the default indicator actor to highlight the focused actor.
@@ -221,9 +221,9 @@ private:
   /**
    * Callback for the touch event when the screen is touched and when the touch ends
    * (i.e. the down & up touch events only).
-   * @param[in] touchEvent The touch event
+   * @param[in] touch The touch information
    */
-  void OnTouched(const TouchEvent& touchEvent);
+  void OnTouch( const TouchData& touch );
 
   /**
    * Change the keyboard focus status when keyboard focus feature turned on or off.
@@ -243,7 +243,7 @@ private:
   Toolkit::KeyboardFocusManager::PreFocusChangeSignalType mPreFocusChangeSignal; ///< The signal to notify the focus will be changed
   Toolkit::KeyboardFocusManager::FocusChangedSignalType mFocusChangedSignal; ///< The signal to notify the focus change
   Toolkit::KeyboardFocusManager::FocusGroupChangedSignalType mFocusGroupChangedSignal; ///< The signal to notify the focus group change
-  Toolkit::KeyboardFocusManager::FocusedActorActivatedSignalType mFocusedActorActivatedSignal; ///< The signal to notify the activation of focused actor
+  Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignalType mFocusedActorEnterKeySignal; ///< The signal to notify that enter has been pressed on the focused actor
 
   unsigned int mCurrentFocusActor; ///< The actor ID of current focused actor